Fate Stunts

[main]

1,[what_low] [when_low]. 1,[what_high] [when_high].
 * main

1,Overcome 1,Create an Advantage 1,Attack 1,Defend
 * action

1,when attempting something that's your specialty (ex. expert on Languages) 1,in a specific circumstance (ex. when you're "On Fire"; when you're "Surrounded) 1,once per scene 1,when you pay a fate point 1,when doing the [action] action 1,replacing a boost, optionally, when you succeed with style for the [action] action 1,when you invoke the aspect related to the stunt (this costs an invoke or fate point, and replaces the +2 bonus)
 * when_low

1,once per scene 1,when you pay a fate point 1,when you invoke the aspect related to the stunt (this costs an invoke or fate point, and replaces the +2 bonus)
 * when_high

1,Grant +2 to a specific action using a specific skill 1,Switch one specific skill with another specific skill 1,Add an action to a skill: you can now [action] with it 1,Ignore a simple rule (ex. can't use a skill twice in a challenge) 1,Add a +2 opposition to a specific thing (ex. block moving; writing in code) 1,Create an Advantage (no free invoke) that takes a Fair +2 roll to remove 1,Upgrade a boost to an aspect (with free invoke) 1,Use a specific skill in a way that lets you ignore one of the laws of physics (ex. Athletics to fly)
 * what_low

1,Grant a 2 stress hit 1,Inflict a mild consequence 1,Switch ANY skill with a specific skill 1,Grant +3 to a specific action using a specific skill 1,Add a +3 opposition to a specific thing (ex. block moving; writing in code) 1,Create an Advantage (no free invoke) that takes a Good +3 roll to remove 1,Use a specific skill in a way that lets you ignore multiple laws of physics
 * what_high

Adapted from Stuntmaker by Randy Oest, Fred Hicks, and Dave Joria.