Nightmares Underneath - Place

[main]

1,Main Feature: [Feature] Culture: [Culture] Problem: [Problem] Resources: Has [Resource], but not [Resource]
 * main

1,	Arid / Lush. 1,	Abandoned shrine. 1,	Barren / Populated. 1,	Body of water. 1,	Broken / Flatter. 1,	Bridge. 1,	Cleared / Wooded. 1,	Caves or a mine. 1,	Colder / Warmer. 1,	Crossroads. 1,	Drier / Wetter. 1,	Defensible location. 1,	Higher / Lower. 1,	Fort, settlement, or tower. 1,	Impassable / Traversed by a road. 1,	Monster lair. 1,	Pacific / Stormy. 1,	Nightmare incursion. 1,	Polluted / Pristine. 1,	Ruins.
 * Feature

1,Banking centre 1,Belligerent 1,Centre of learning 1,Cultural producer 1,Decadent 1,Exclusionary 1,Factory culture 1,Festive culture 1,Food exporter 1, Foreign quarter 1, Important market 1, Industrious 1,Intellectual centre 1,Military power 1, Rapacious nobles 2, Subaltern state 2, Trade route 1, Very competitive
 * Culture

1,At war with neighbours 1, Contested leadership 1,Corrupt militia 1,Criminal gangs 1,Crumbling infrastructure 1,Disease epidemic 1,Dissident movement 1,Drug addiction is rife 1,Evil wizards are loose 1, Facing foreign invasion 1, Feuding guilds 1, Inconsiderate tourists 1, Lack of clean water 1, Legal disputes 1, Monster attacks 1, Nearby incursion 1, Oppressive government 1, Overzealous tax collectors 1, Secret cults 1, Smuggling route
 * Problem

1,Artisans 1, Defences 1,Festivals 2, Food 1,Guilds 1,History 1,Industry 1,Leadership 1, Markets 1, Medicine 1, Metal 1, Music 1, Order 1, Plumbing 1, Schools 1, Stone 2, Wealth 1, Wood
 * Resource