Shadowrun Critter Hunting Job Thresholds

One aspect of the MSP'plex is runners can hunt critters for parts and profit. This tool generates a hunt based on randomness. The threshold is the Extended Test target the team must reach to find the given critter's current location, where they will likely remain for 2 hours (i.e. the hunters then have 2 hours to get their and capture or kill the targets). I did not reduce skill by 1 after each test for this, and interval was 8 man hours (or the interval of a related skill; e.g. a Matrix Search for data on them might only take 4 hours, but still yield hits).
 * What sets these jobs apart, because hunter boards on the MSP Grid have thousands of jobs, is a connection the players have to the critters through one of their contacts in the know.

One of the Shadowrun Tools and Plots generators.

The Jobs
[Main]

2,This is a critter harvest job (Threshold [Thresh]). [number] [critters] are wanted by [fixer] for their [part]. Pay is [pay] NY each with payment [terms], to be delivered to [source]. The critters are wanted [wanted]. Unknown to the bounty hunters the Noise from distance is [distance] and other noise at the critter's site is [noise].[Background] You know something about them through a [link] that has [info]. 1,This is a critter pest job (Threshold [Thresh]). [number] [critters] are wanted by [authority] for their [part]. Pay is [pay] NY each with payment [terms], to be delivered to [state]. The critters are wanted [wanted]. Unknown to the bounty hunters the Noise from distance is [distance] and other noise at the critter's site is [noise].[Background] You know something about them through a [link] that has [info].
 * Main

2, 1, The Background count at their site is [BG].
 * Background

1,[Dice.1d2] 1,[Dice.1d4] 1,[Dice.1d6] 1,[Dice.1d8] 1,13 1,15 1,18 1,20 1,21 1,22 1,24 1,25 1,27 1,28 1,30 1,32 1,35 1,36 1,40 1,45
 * BG
 * Thresh

1,DNR Building 1,State Building 1,The Spire 1,KE Building 1,LS Building
 * state

10,upon receipt 10,half upfront 1,net 30
 * terms

1,a fence 1,an address 1,a shop 1,a bar 1,a parking lot 1,a busy street corner and a van 1,a deserted street corner and a van
 * source

1,dead 1,alive and in a cage
 * wanted

1,a talismonger 1,a fence 1,an anonymous buyer
 * fixer

1,corpse 1,wings/arms 1,feathers/skin 1,legs 1,feet 1,hands 1,ears/antennas
 * part

1,Basilisk 1,Jauchekafer 1,Shadowhound 1,Volleying Procupine 1,Agropelter 1,Novopossum 1,Pixie 1,Firebird 1,Stormcrow 1,Gabriel Hound 1,Gargoyle
 * critters

1,contact one of you have 1,contact that many of you know 1,family member of one of you 1,friend you all know 1,partner one of you used to work with 1,partner a couple of you know from a past life
 * link

1,a recent sighting 1,a recent trace 1,a photo 1,a photo and address 1,a location
 * info

1,hideout 1,bolt hole 1,current location 1,get away vehicle 1,team base
 * fact

1,Knight Errant Security 1,Lonestar Security
 * authority

1,Two 1,Three 1,Four 3,Five 1,Six 1,Seven 3,Eight 5,Ten 3,Twelve 1,Unlimited
 * number

6,30 3,60 2,90 2,120 1,150
 * pay

1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8
 * noise

1,0 1,1 1,3 1,5 1,8
 * distance