Shadowrun Plot Iconic

Plots in Shadowrun are sometimes more complex than a basic run. One of the Shadowrun Tools and Plots generators. Copied from Forgotten Realms Icons because that is a damn nice generator.
 * The implication is you're a powerful shadowrunner, getting paid to do these things.

Shadowrun Plot Missions
[Plots]

1,[Agents] wants you to recover [MacGuffin] from [Enemies] before [Complicated] get it. Bring it to [Locations] and beware of interference from [Enemies]. Standard riders apply, but the pay is good on this one. 1,[Agents] wants you to recover [MacGuffin] from [AdventureSite] before [Complicated] or worse, [Enemies], get it. Bring it to [Locations] and beware of interference from [Enemies]. Bonus pay for the former, and avoiding the latter. 1,Recently [MacGuffin] was stolen from [Complicated] by [Enemies]. Recover it before they do (or worse, [Enemies] do) and bring it to [Agents]. You will be assisted by [Organizations]. Don't expect to get paid for it, but whatever you find is yours. 1,[Agents] wants you to assist [Allies] in a mission to disrupt the local agents of [Enemies], disguised as members of [Complicated]. This is a return favor, scrounge what you need. 1,To repay [Enemies] for their treachery, steal [MacGuffin] from them! Be aware that [Complicated] will also be trying to do so and that [Enemies] will do anything to prevent you from obtaining it. This is worth a years pay upon completion from the Johnson. 1,[Agents] has disappeared during a mission against [Enemies]. Work with [Allies] and, if necessary, [Complicated] to find and recover them. Minor expenses will be covered, that's it, otherwise consider this Pro Bono work. 1,[Agents] has disappeared during a delve into [AdventureSite], possibly having fallen into the hands of [Enemies]. Work with [Allies] and, if necessary, [Complicated] to find and recover them. As a rescue mission we will cover transportation, and pay the regular fee. 1,A strike force led by [Agents] and accompanied by members of [Allies] is going on a raid against [Enemies]. Accompany them and see if you can get any assistance from [Complicated]. Regular pay. 1,Although they have been allies to us in the past, it appears that [Complicated] are working with [Enemies]. Do what you can to undermine their alliance by whatever means necessary. You may call upon logistical support from [Organizations], and [Allies] have pledged their support as well. This is deep cover, expenses may be reimbursed after completion, but don't let keeping receipts get you in trouble and remember you're on your own. 1,[Agents] has old enemies among [Enemies] and [Enemies]. Now they've disappeared, and the trail has gone cold. Maybe [Complicated] know something about it? The last place they were seen was at [SpecificLocations] at [Shadowrun Utility.City]. Look into this for them and maybe they'll pay you back if you find them, and remember that time they helped you. 1,[Agents] has received troubling reports of increased attacks on our interests by [Enemies], who appear to be cooperating with [Enemies]. They have also been targeting [Complicated] so there is the possibility of an alliance against these common enemies. Standard pay. 1,To check the growing power of [Enemies], it is in our interest for you to steal [MacGuffin] from [Enemies] and provide it to [Complicated] in secret. This is the sort of thing that [Allies] would never approve of, so it must be done without their knowledge. As a clandestine mission, the budget is large and in a Cayman account, because you'll need some big tools, what you don't spend you can keep. 1,Recently [Complicated] managed to obtain [MacGuffin], which will upset the balance of power if nothing is done. It belongs in the hands of [Organizations]! You will steal it, but be aware that [Allies] and of course [Enemies] will also be trying to do the same. The buyers will pay upon delivery. 1,There are indications that [Enemies] have managed to plant a spy within [Organizations]. Now, since this intelligence comes to us from [Complicated] it is possible they are trying to manipulate us into suspecting one of our own unnecessarily. Only [Agents] knows of this - report only to them. If you can root out the traitor, bring them to [Locations] for interrogation, and you will be paid handsomely. 1,Members of [Enemies] have been seen near [Locations]. Work with [Allies] to find out who they are, what they're up to, and whether [Enemies] or [Complicated] are somehow involved. This is a contract job, but don't get too comfortable, the pay is good, but failure is looked down upon. 1,It has reached our ears that [MacGuffin] may be hidden in or near [AdventureSite]. [Agents] will be organizing an attempt to retrieve it, hopefully before [Enemies] or [Complicated] hear anything about it. You will be part of this expedition. If all else fails, call on [Allies] for aid. You will be given a share of the take as payment. 1,[Agents] heard from one of our spies in [Complicated] that [MacGuffin] is hidden in or near [AdventureSite]. Take a few members of [Allies] with you to recover it, but do not attract the attention of [Enemies]. Bring it to [Agents] at [Locations] as soon as possible. Everyone gets a share of the take upon completion. 1,Our spy with [Enemies] hasn't reported back recently - go see what's become of them. Maybe [Complicated] somehow found out about them and tipped the enemy off? This comes down from command, standard pay. 1,There has been an increase in animosity between [Complicated] and [Enemies], which is an opportunity to forge new ties to the former and inflict harm on the latter. We're sending you to go help out and to find out everything you can. We suspect that [Allies] may get dragged into it at some point, too. Regular pay, short timeline, bonus upon completion. 1,There has been an increase in activity around [Locations] by [Enemies]. It's up to you to find out why and whether [Enemies] are also involved. Just get it done, and make a buck if you can on the side. 1,If [Enemies] have really infiltrated [AdventureSite] as has been reported, they must be rooted out and stopped. Assemble a team including a small detachment of [Organizations] and get down there before more damage is done. Budget is low to average, and pay is only what you don't spend. 1,We think [Enemies] have a spy in the ranks of [Allies] that they remain unaware of. Or at least, [Agents] thinks that's the case. Find a reason to accompany them on a mission and share a bit of disinformation, and lets see if it gets back to our enemies intact. If you can find out who the spy is, so much the better, standard pay with a bonus for the spy's identity. 1,There are rumors that [Enemies] have established a safehouse near [SpecificLocations] in [Shadowrun Utility.City]. We need you to find it without [Complicated] knowing what you're up to. Report back to [Agents] at [Locations]. Pay is low, this is a recon job. 1,Our safehouse near [SpecificLocations] in [Shadowrun Utility.City] has reported increased activity by [Complicated], who are asking a lot of questions about [MacGuffin]. As you know, its already in our possession - [Organizations] found it a month ago and we have it at [Locations], but if they don't know that, its your job to throw them off the course and make them think that [Enemies] have it instead. Good pay, bonus for cleverness. 1,We've heard that [Enemies] are planning some kind of big attack on [Organizations]. But, if you can somehow get [Allies] to attack them first, they will be too distracted to carry it out. As a last resort, offer to help our allies recover [MacGuffin] they've been looking for - we think [Complicated] may have it. Pay is higher for the former than the latter, but both are above average, this is a high profile job. 1,Go undercover as members of [Complicated] to find out if they are somehow working with [Enemies] as we suspect. Nobody but [Agents] will know you're really working for us, so even if you get into a scrape with [Allies] you're on your own. High pay upon completion, plus undercover fees. 1,We suspect [Enemies] are trying to establish some kind of new base or bolthole in or near [AdventureSite]. Obviously this would consolidate their power in the area and serve as a base to attack both us and our allies [Allies]. Find this secret location and take it over as a base for [Organizations], some of whom will accompany you. They will provide the budget, and terms, try to make a buck on the side; this one is payback for the last time they helped us. 1,[Agents] has been making some decisions that seem like they could favor the interests of [Enemies] of late; it is possible they've been compromised in some way. One of our contacts in [Complicated] hinted as much and it is possible they were on to something. Find out if we have a mole, what leverage they have against them, and how our contacts knew about it before we did. Standard consultation fee paid upon completion. 1,Protect [Agents] on a diplomatic mission to [Enemies]. Make sure [Allies] don't hear anything about it, they'd only mess it up. Standard pay. 1,[Agents] along with a few members of [Organizations] are trying to work out some kind of deal with [Complicated], but it all went south and they were all taken captive by [Enemies]. Formulate a plan with [Organizations] to find them, free them, and return them to [Locations]. Big budget, keep what you don't spend, but there is no pay for failure. 1,An important member of [Enemies] recently showed up at [Locations] and wants to defect to [Organizations] if they can be protected. [Agents] will be questioning them for intelligence, but we will be sending you to establish whether any of it can be trusted. It's entirely possible that it's a setup, a trap, or a wild goose chase masterminded by [Enemies]. Be careful, this is a risky one, for low pay. 1,Remember that [MacGuffinItem] that you helped steal? Well, [Enemies] know you were involved and are coming after you. We have to distance ourselves from you for a while so they won't suspect you gave it to [Organizations], so we need you to go work for [Allies] or [Complicated] for a while to throw them off the scent. We'll contact you via [Agents] when the threat has died down a bit. Don't get too comfortable. Scrounge what you can, as part of your cover, we can't pay you. 1,Armed agents of [Enemies] have [Agents] surrounded in a safehouse near [SpecificLocations] in [Shadowrun Utility.City] and its up to you to rescue them. Allegedly [Allies] are sending forces there so hopefully that will distract the assailants but you may be entirely on your own. Pay is per successful rescue, and paid upon completion, and is quite high. 1,Our allies [Allies] have gotten into a pitched battle with [Enemies] in or near [AdventureSite]. We're sending you and a small contingent of [Organizations] to help our allies, vanquish our enemies, and hopefully steal [MacGuffin] from them. Regular pay. 1,Runners just returned from [AdventureSite] report having encountered [Enemies] in force there as well of indications of involvement by [Complicated] in the vicinity. It is likely that both are hunting for [MacGuffin] which is rumored to be nearby. If you can get there first and acquire it before either of them do, then so much the better. Try not to get in any fights. We will take a 10% finders fee, otherwise the rest is yours. 1,Ok, remember when we heard [Allies] managed to steal [MacGuffin] from [Enemies]? Well it turns out it was really stolen by [Complicated] and so now you and a small team of [Organizations] need to find it, acquire it for us, and bring it to [Agents] at [Locations]. Pay is 10% of street value, split among the team, once it is fenced. 1,Somewhere in or near [AdventureSite] there is a new hardhold controlled by [Enemies]. Make your way there and destroy them. Make it look like the work of [Complicated] if at all possible. Our allies [Allies] are aware of this operation and may be able to accompany most of the way there. Your budget is large and on this credstick, anything you don't spend is yours. 1,[Ship Names.main], a [Ship], was [ShipCondition] off the coast of [Shadowrun Utility.Nation], as of [Utility.24HourTime] hours time (UTC). [Allies] want you to get there and recover by force, negotiate, or steal the [MacGuffinItem] back that was onboard. Watch out for [Complicated]. If you can make the [Enemies] pay for doing this, that will be worth extra.
 * Plots

1,tramp steamer 1,super cargo ship 1,super oil tanker 1,hydrofoil transport 1,container ship
 * Ship

1,lost at sea 1,sank under mysterious conditions 1,lost power and is adrift 1,lost radio contact 1,reported may-day 1,sent an SOS
 * ShipCondition

5,[Shadowrun Utility.City] 5,[Shadowrun Utility.AAA] 1,Yellowstone 1,Hell's Canyon 1,Mt. Ranier 1,Mt. Shasta 1,Grand Canyon 1,Bear's Tower 1,Albuquerque 1,Roswell 1,Machu PIcchu 1,Nazca Lines 1,Amazon River 1,Nicaragua Canal 1,Kodiak Island Spaceport 1,Scottish Fringe Toxic Zone 1,Scottish Irradiated Zone 1,Mount Etna 1,Disputed Bosnian Territory 1,Monument to the Sea King's Daughter 1,New Silk Road 1,Black Sea 1,The Great Wall 1,Sagan Zaba 1,Tunguska Crater 1,Tai-Hei Mountains 1,Kamchatka Island 1,Lagu Lagu (Yomi Island) 1,Pyramid of Asia 1,Zuma Rock 1,Mount Kilimanjaro 1,Table Mountain 1,Inga Stone
 * AdventureSite

1,[Shadowrun Utility.BuildingType] 1,[Shadowrun Utility.BusinessType] 1,[Shadowrun Utility.ResidentialBuilding]
 * SpecificLocations

8,[Shadowrun Names.Male] and his team[TeamOf] 8,[Shadowrun Names.Female] and her team[TeamOf] 2,[Rank] [Shadowrun Names.Male] and his team of[TeamOfMil] 2,[Rank] [Shadowrun Names.Female] and her team of[TeamOfMil] 4,[Shadowrun Names.Male] 4,[Shadowrun Names.Female] 1,friendly [Shadowrun Utility.AAA] assets 1,Harlequin 1,Samreal 1,Jane "Frost" Evans 1,Wolf
 * Agents


 * Organizations

20,[Shadowrun Utility.AAA] 20,[Shadowrun Utility.Nation] 10,[Shadowrun Utility.Org] 1,[Motorcycle Gang.main] 1,Ford Motor Company 1,Knight Errant 1,Lone Star 1,DocWagon


 * Locations

10,[Shadowrun Utility.City] 1,Amazon 1,Bogata 1,Carribean 1,Ghoul League 1,Siberia 1,Northern Canada 1,Aztlan-CAS border 1,Yugoslavia-Serbia 1,California Protectorate 1,Chicago Containment Zone 1,Pollyup Barrens 1,Dragon's Lair in [DragonLair]

1,Denver 1,Redding 1,Albuquerque 1,Lower Michigan 1,Charlottetown 1,Boston 1,Hamburg
 * DragonLair

6,[Shadowrun Utility.AAA] 6,[Shadowrun Utility.Nation] 1,[Shadowrun Utility.Org] 1,Mr. Johnson contact 1,Body Fixer contact 1,Street Doc contact 1,Talismonger contact 1,Fixer contact 1,smuggler contact
 * Allies


 * Complicated

4,[ComplicatedType] [Shadowrun Utility.AAA] 4,[ComplicatedType] [Shadowrun Utility.Nation] 1,[ComplicatedType] [Shadowrun Utility.Org]

1,nominal allies inside 1,frenemies within 1,old enemies at 1,former enemies within 1,rogue elements within 1,old enemies, now allies in 1,independents in 1,free agents in 5,agents at
 * ComplicatedType


 * Enemies

4,[EnemyType] [Shadowrun Utility.AAA] 4,[EnemyType] [Shadowrun Utility.Nation] 1,[EnemyType] [Shadowrun Utility.Org] 1,enemy Mr. Johnson 1,Fixer competition 1,street gang

1,enemies within 1,rogue elements of 1,dissidents in
 * EnemyType

1,
 * MacGuffin

1,PowerFoci ring from a dragon 1,new type of Foci 1,Legendary Foci 1,Technological Weapon Foci 1,high rating weapon foci 1,data chips with secrets on them 1,secret plans worth killing anyone for 1,matrix address to a huge steal of paydata 1,copy of paydata worth a kings ransom 1,identity of a deep cover agent 1,artifact from a past age 1,powerful magic item 1,magic flower from an elf queen 1,magic tome 1,powerful spell formulae 1,legendary spell formulae 1,powerful ritual formulae 1,prototype bleeding edge cyberware 1,load of contraband worth millions 1,dozens of precious metal bars 1,few bars of orichalcum 1,gold coins and crown jewels 1,large sum on cred sticks 1,prototype weapon with new technology 1,modified, tweaked out, custom kill drone 1,stealth spy drone 1,security plans and layout to a hard target 1,operation details on a VIP security team 1,missile launch codes 1,ortillery targeting codes 1,corporate court access codes
 * MacGuffinItem

1,Sgt. 1,Lt. 1,Capt. 1,Col. 1,Maj.
 * Rank

1, of runners 1, of hackers 1, of gangers 1, of syndicate soldiers 1, of assassins 1, of [AAAUnits]
 * TeamOf

1,Red Saumrai 1,Ares Firewatch 1,KE Ops Div 1,Lone Star SMAT 1,Aztechnology Jaguars
 * AAAUnits

1, Commando 1, Rangers 1, SpecOps 1, Naval Commando 1, Marines 1, Marine Spec Ops 1, Scout/Snipers
 * TeamOfMil