Random Fortress

[main]

1,At first, the PCs will see [Numberonetwelve] towers. Each has about [Numberonefour] defender(s) visible (there are actually [Numberonetwelve] times that number total) and about [Numberonefour] will arrive per round in the case of an alarm. The outer walls are [Threedtwentyptone] [Threedtwentypttwo] feet tall and the towers extend [Numberonetwenty] feet above them. [Barbican] [Stair] [Moat] [Secondarywalls] [Complications]. [Complicationstwentyfive]. [Complicationstwentyfive]. [Complicationstwentyfive]. [Fantasy Assignment.main]
 * main
 * If it’s a seafront fort, there will be [Numberonefour] [Threedtwentypttwo] feet of [Terraintype] ground before the walls start.
 * Due to the condition of the walls, climb checks are at [Climbchecknumber].
 * The lowest windows are [Dtwentyplusthirtydigitone] [Threedtwentypttwo] feet up.
 * The initial volley from the towers in case of an unexpected attack will be [Missiletype]. The second volley in case of a siege, an anticipated attack, or a small but persistent raiding party (like a bunch of PCs) will consist of [Secondaryfire]—unless it is a goblin fortress, in which case the response will consist of [Goblinfire].
 * Additional security measures include:
 * Also:
 * Also, there’s someone inside with an assignment for the party:

1,There is a secret entrance located at [Numberonetwelve] o’clock on the map 1,The fortress garrison is being attacked by a local faction when PCs arrive 1,The fortress garrison is being attacked by a monster when PCs arrive 1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive 1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts 1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime 1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth 1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item 1,There is internecine warfare within the garrison 1,The garrison has a horrible disease 1,Important prisoners are kept in the dungeon 1,The fortress is built on stilts, struts and pillars 1,The fortress is built of some bizarre semitranslucent stone—shadows move and wells of torchlight flicker within 1,The fortress is partially made of a colossal animal skeleton 1,The fortress architecture is bizarre 1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections 1,A crazy wizard’s lab is within 1,It has important visitors—lords or ladies or something 1,Weird chaos cult or demon worship is going on here 1,A recent natural disaster has created a crack in the castle’s defenses 1,The garrison’s expecting people and think the PCs are them 1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause 1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted 1,The garrison is cursed. Hollow-eyed and hopeless 1,A princess locked up in a tower needs to be rescued 1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows 1,Freaks! What’s the score here? The garrison is all mutated in an identical way 1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here 1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here 1,The captain of garrison is cordial and curious about outsiders. Or pretending to be… 1,The captain of the garrison is insane 1,A member of the garrison falls in love with a party member 1,A member of the garrison owes a party member a favor 1,The garrison captain intends to the capture PCs and pump them for information about some intriguing scheme they actually know nothing about 1,The interior architecture is irrational—dead ends, pointlessly sloping passages, etc
 * Complications

75, 1,There is a secret entrance located at [Numberonetwelve] o’clock on the map 1,The fortress garrison is being attacked by a local faction when PCs arrive 1,The fortress garrison is being attacked by a monster when PCs arrive 1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive 1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts 1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime 1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth 1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item 1,There is internecine warfare within the garrison 1,The garrison has a horrible disease 1,Important prisoners are kept in the dungeon 1,The fortress is built on stilts, struts and pillars 1,The fortress is built of some bizarre semitranslucent stone—shadows move and wells of torchlight flicker within 1,The fortress is partially made of a colossal animal skeleton 1,The fortress architecture is bizarre 1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections 1,A crazy wizard’s lab is within 1,It has important visitors—lords or ladies or something 1,Weird chaos cult or demon worship is going on here 1,A recent natural disaster has created a crack in the castle’s defenses 1,The garrison’s expecting people and think the PCs are them 1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause 1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted 1,The garrison is cursed. Hollow-eyed and hopeless 1,A princess locked up in a tower needs to be rescued 1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows 1,Freaks! The garrison is all mutated in an identical way. What’s the score here? 1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here 1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here 1,The captain of garrison is cordial and curious about outsiders. Or pretending to be… 1,The captain of the garrison is insane 1,A member of the garrison falls in love with a party member 1,A member of the garrison owes a party member a favor 1,The garrison captain intends to capture the PCs and pump them for information about some intriguing scheme they actually know nothing about 1,The interior architecture is irrational—dead ends, pointlessly sloping passages, etc
 * Complicationstwentyfive

1,3 1,4
 * Dtwentyplusthirtydigitone

1,A gatehouse with inner portcullises that cut off the gatehouse at both ends 1,A gatehouse with arrow slits 1,A gatehouse with murder holes, 1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] 1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] as well as portcullises that cut off escape
 * Barbican

3, 1,A winding staircase 80 feet long in front of the front gate.
 * Stair

1,A moat [Dsixplusfourtimesten] feet across [Withmonster] [Causeway]. [Moathazard]. 1,
 * Moat

2, 1,A series of secondary walls—[Numberonetwenty] feet higher than the outer walls. There are [Numberonefour] fewer inner towers than outer ones.
 * Secondarywalls

1, 1, it has no roof.
 * Roof

1,The moat is full of acid 1,The moat gives off hallucinogenic fumes 1,The moat is acidic and gives off hallucinogenic fumes 12,
 * Moathazard

3, 1,with a monster in it
 * Withmonster

3, 1, and a [Zeroone][Threedtwentypttwo][Threedtwentypttwo] foot curving causeway across it
 * Causeway

1, 1,1
 * Zeroone

1,50 2,60 3,70 4,80 5,90 6,100
 * Dsixplusfourtimesten

1,more standard bowfire 1,flaming arrows or bolts 1,poisoned arrows or bolts 1,boiling oil (-3 to hit, d6+3 damage)
 * Secondaryfire

1,green slime vats 1,an assault by [Numberonefour] pig balloon riders 1,an assault by [Numberonefour] trained, dyed, drugged war-baboons (per tower) 1,floating, biting, gas-spore like beings w/hallucinogenic spores 1,a goblin witch casting a spell 1,an attack by a goblin alchemist with [Numberonefour] weird devices 1,a goblin maggot priest 1,[Numberonefour] snake with hands for heads and eyes embedded in their palms (per tower)
 * Goblinfire

6,crossbow fire 3,bow fire
 * Missiletype

1,ordinary 1,muddy and slow-going 1,muddy and slippery 1,rocky and slippery
 * Terraintype

1,two 1,three 1,four 1,five 1,six 1,seven 1,eight 1,nine 1,ten 1,eleven 1,twelve
 * Numberonetwelve

1,1 1,2 1,3 1,4
 * Numberonefour

1, 1,1 1,2 1,3 1,4 1,5
 * Threedtwentyptone

1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9
 * Threedtwentypttwo

1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 1,19 1,20
 * Numberonetwenty

1,plus one 1,plus two 1,plus three 1,plus four 1,plus five 1,minus one 1,minus two 1,minus three 1,minus four 1,minus five
 * Climbchecknumber