Octo Babe WIP

Things that are being worked on. Useful tables for future projects. Anything here may be moved! Do not depend on it.

A template for expanding monetary values of items given a base Template:Priceval

item from off page: [Gonzo post-apocalypse starting item list.main]

exploding value test: [exploding_value_test]

item of luxury: [objects_luxury] item of squalor: [objects_squalor] alien treasure: [alien_treasures] hologram trap: [holograms] type of illusion: [illusions] destructible object: [destructible_objects] what's in that crate? [whats_in_that_crate] small hoard: [small_hoard] medium hoard: [medium_hoard] large hoard: [large_hoard]

2, *1 2, *2 1, *3 1, * (3 + 1[valstep])
 * valstep

1, * 1 2, * 3 2, * 7 1, *[dice.1d20] [artstep] 1, [valstep]
 * artstep

1, *2 [artstep] 1, *3 [artstep] 1, *4 [valstep]
 * alienstep

1, an investment certificate worth
 * exploding_value_test

1, *[dice.1d6][exploding_value_continue] 1,
 * exploding_value_continue

1, *2
 * quality_value_basic

5, *900 1, *600[quality_value_step]
 * quality_value_more

5, *[dice.1d6] 1, *6[quality_value_step]
 * quality_value_step

1, fine wine 1, fruit: [Utility.Fruit] 1, a painting: [Painting.main] 1, sculpture 1, silk clothing 1, tapestry 1, leather furniture item 1, meat 1, antique weapon [Weapon.NoDescription] 1, antique armor [Armor.main] 1, antique musical instrument [Musical Instruments.main] 1, antique vehicle 1, alien treasure [alien_treasures] 1, paper clothing 1, book [FantasyBooks.main] 1, plant 1, glass tableware/cutlery 1, jewelry 1, artwork: [Artwork.main]
 * objects_luxury

1, plastic/synthetic naturo clothing 1, vat grown alcohol 1, mush paste food 1, protein supplement 1, vid screens showing sports 1, synth sugar candy (splenda) 1, disposable plates 1, plastic furniture 1, plastic clothing accessories
 * objects_squalor

1, bracelet worth worth 1, preservative tray worth 1, [dice.1d6] blinking pins worth 1, black spray worth 1, power source worth 1, graviconcentrates worth caution do not touch!
 * alien_treasures

1, perceptual filter of an empty room covering a useful feature 1, hologram of a wall blocking a passage or hiding part of a room 1, hologram of a floor covering a pit 1, hologram of a treasure to lure trespassers into a trap 1, hologram of a wall hiding a security bot 1, vid screen showing security footage of another room 1, illusion of something patently impossible - an outdoor scene, a cavern in a building, etc. 1, a long corridor with an enemy at the end
 * holograms

1, perceptual filter 1, psi long-term 1, hologram 1, hard-light hologram 1, adaptive filter shows what the party expects to see 1, adaptive filter shows what enemies they have fought recently
 * illusions

1, table and chairs 1, bookshelf 1, shipping crate 1, warehouse shelf 1, vat-grow-op 1, wardrobe 1, datapad 1, vidscreen 1, water cooler 1, trophy case 1, chemistry equipment 1, toolkit 1, vermin 1, food ingredients
 * destructible_objects

1, g-rated 1, porno 1, documentary 1, action
 * holodisc_type

1, synthetic 1, [Utility.Cloth] 1, luxury
 * clothing_material

1,A property deed worth credits 1,Commodities worth credits

1, liquor worth credits 1, datapads worth credits 1, holo-discs [holodisc_type] credits 1, power cells credits 1, bio-nutrients credits 1, rice credits 1, vat-grown meat credits 1, permacrete mix credits 1, construction tools credits 1, vid-screens credits 1, synthetic clothing credits 1, natural fiber clothing credits 1, luxury clothing credits 1, [Gonzo post-apocalypse starting item list.main] worth credits
 * whats_in_that_crate

1, credit draft on a chip credits 1, industrial gemstone credits 1, property deed credits 1, deed of property on a distant or ruined planet credits 1, deed to a vehicle or ship 1, piece of jewelery credits [Jewelry.main] 1, data cube (research) credits 1, data cube (espionage) credits 1, document credits 1, sheet music credits 1, [small_useful_item] 1, natural gemstone: [Utility.GemType] credits 1, [alien_treasures]
 * portable_wealth

1, hand weapon 1, bottle of liquor (base 10 cr) 1, bottle of pills 1, vial containing a drug or virus 1, ammunition 1, piece of mundane equipment 1, book 1, [Fantasy Debris and Detritus.main]
 * small_useful_item

1, briefcase 1, backpack 1, satchel 1, box
 * briefcase

1, 1, [small_nocontainer]
 * small_continue

1, [portable_wealth][small_continue]
 * small_nocontainer

1, a [briefcase] containing [small_nocontainer] 1, a [briefcase] containing [small_nocontainer][small_nocontainer] 1, a [briefcase] containing [small_nocontainer][small_nocontainer][small_nocontainer]
 * small_container

1, [small_nocontainer] 3, [small_container]
 * small_hoard

1, chest 1, box 1, duffel bag 1, desk drawer 1, trophy case 1, bookshelf 1, vat
 * chest

1, bottle of wine credits 1, painting credits [Painting.main] 1, sculpture 1, tapestry 1, antique weapon worth : [Weapon.NoDescription] 1, antique armour worth : [Armor.main] 1, antique musical instrument worth : [Musical Instruments.main] 1, item of jewelry worth : [Jewelry.main] 4, [medium_useful_item]
 * small_trade_item

1, weapon 1, body armor 1, miscellaneous equipment item 1, vehicle part 1, mech part 1, cyberware 2, [Gonzo post-apocalypse starting item list.main]
 * medium_useful_item

1, 1, [medium_nocontainer] 1, [medium_container]
 * medium_continue

2, [small_trade_item][medium_nocontainer] 1, [small_trade_item]
 * medium_nocontainer

1, <li>a [chest] containing [medium_nocontainer]</ul> 1, <li>a [chest] containing [small_hoard]
 * medium_container

1, [medium_nocontainer]</ul> 3, [medium_container]</ul>
 * medium_hoard

10, [whats_in_that_crate] 1, [large_useful_item]
 * medium_trade_item

1, antique vehicle 5, modern vehicle 2, gravtank 1, air vehicle 4, heavy weapon 4, gunnery ammunition 1, mech system 1, mech defense 1, mech weapon 1, spaceship system 4, spacecraft part
 * large_useful_item

1, 3, [large_container]
 * large_continue

4, [medium_trade_item] 1, [medium_hoard]
 * large_nocontainer

1, <li>a [crate] containing [large_nocontainer] 1, <li>a [crate] containing [medium_hoard]</ul>[large_continue]
 * large_container

1, [large_container]</ul> 2, [large_container][large_container][large_container]</ul>
 * large_hoard

1, shipping crate 1, pallet 1, large box
 * crate

--Octo Babe (talk) 10:28, 8 August 2013 (PDT)