Dungeon Dressing

{{Cols|1|

Detritus
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1,[Detritus] [Air][%flora]
 * main

40,[%Air Quality] 30,[ai1].[%Smells] 3,Enough of flows here that it could be considered slightly windy. 1,A strong, constant [draft] causes a howling sound here. 1,A strong [draft] here comes and goes in gusts.
 * Air

5,A slightly damp breeze wafts through this area 5,A very slight [draft] is here 5,The air here is still, but noticeably cold 5,The air here is warmer than in other nearby areas 4,A slight but noticeable [draft] is detectable 2,The air here seems colder near your feet 2,There is a noticeable [draft] from some kind of ventilation system
 * ai1

1,[dr1] 1,up[dr1] 1,down[dr1] 1,air current
 * draft

1,draft 1,draught
 * dr1

7,There is nothing special about the air here. 1,The air here is a bit foggy.[%Smells] 1,Fog clings to the ground.[%Smells] 1,The air is hazy with smoke.[%Smells]
 * %Air Quality

4, 8, [smell lead-in] [the area smells] [room smell]. 3, A pile of what probably is [smelly pile], [floor location], [smells bad]. 3, A pool of what smells like [smelly pool], [floor location], [smells bad]. 1, A sharp metallic tang permeates the air, like the smell of [metallic smell].
 * %Smells

1,As you inhale here, 1,It’s hard to tell where it’s coming from, but 1,Though hard to detect at first, 1,Though the smell has no obvious source, 1,When you sniff the air,
 * smell lead-in

1,the area smells of 1,there is a faint scent of 1,there is a distinct odor of 1,you catch the smell of 1,you notice the odor of
 * the area smells

1,[good smell] 1,alcohol 1,an abattoir or slaughterhouse 1,animal musk 1,body odor 1,burned hair 1,chemicals 1,fish 1,manure 1,mold and mildew 1,ozone and electricity 1,rancid food 1,rotting vegetation 1,sawdust 1,sharp chemicals 1,smoke 1,sulphur and brimstone 1,the sea 1,urine 1,vomit
 * room smell

1,cinnamon 1,flowers 1,fresh air 1,fresh bread 1,freshly cut grass 1,incense 1,mint 1,rain
 * good smell

3,iron filings 1,a blacksmith’s forge
 * metallic smell

5,urine 2,vomit 1,fresh blood 1,rancid milk 1,sewer effluvia 1,strong alcohol 1,vinegar
 * smelly pool

1,crap buzzing with flies 1,entrails and gore, crawling with maggots and buzzing with flies 1,fish parts buzzing with flies 1,manure 1,rotting vegetation
 * smelly pile

1,causes a strong odor here 1,causes the room to reek 1,fills the room with its stench 1,overwhelms your sense of smell
 * smells bad

2,The room is entirely bare. 5,The room is mostly bare, except for [junk]. 5,The floor [de2] [junk].
 * Detritus

1,has muddy tracks all over it. There is 1,is a layer of dried, cracked mud, along with 1,is covered in bits of rock and rubble, as well as 1,is littered with [cr3] and large rubble, in addition to 1,is sandy and 1,is littered with [cr3]. There is
 * de2

5,[crud] 2,[crud] and [crud] 1,[crud], [crud] and [crud] 1,[Fantasy Debris and Detritus.main] 1,[Fantasy Debris and Detritus.main] and [crud]
 * junk

62,[cr1] [floor location] 10,[cr2] [any surface] 6,[size] cracks [crack location] 6,[damp spots] 1,glass shards and scorch marks [floor location] where a flask of oil was smashed and set aflame 1,a fine layer of ash covering everything
 * crud

6, 6,[clothing] [clothing condition] 5,smallish mushrooms 4, 3,[bones] 3, 3,dry leaves and twigs 3,sticks 3,the leftover ashes and charcoal of a cook fire 2,a [size] pile of [cr3] 2,a small pile of stones 2,guano 2,hair/fur bits 2,pottery shards 2,rags 2,some rotting wood pieces 1,[%coin damage] [coin] coin 1,[Dice.2d6] broken arrows 1,a [size] puddle of dried blood 1,a broken glass bottle 1,a single broken arrow 1,a wax blob (candle stub) 1,food scraps 1,leather boot 1,scattered teeth/fangs 1,some dung 1,some wax drippings 1,straw
 * cr1

4,a [size] slimy area 4,mold 1,cobwebs 1,scratches and abrasions
 * cr2

0, - - - crud 0, - - - note plural 0, - - - do NOT use "and" 15,rags 10,chunks of rancid food 10,pieces of rotting wood 10,piles of sawdust 10,fishbones 10,bits of rock 10,chunks of rubble 10,scatterings of sand 10,stones 10,chunks of mud 10,ash smudges 10,twigs 10,dry leaves 10,pottery shards 10,sticks 10,piles of straw 5,cobwebs 5,mold growths 5,bits of fur 5,food scraps 5,bones 5,glass shards 5,pebbles 5,metal filings 1,entrails crawling with maggots
 * cr3

10,the[%bone condition] bones of a [bone animal] 5,a gnawed and broken humanoid [specific bone] 5,an intact humanoid [specific bone] 3,a jumble of [size] bones 1,a neat stack composed entirely of humanoid [specific bone]s
 * bones

1, 1, disarrayed 1, heavily gnawed 1, mostly intact 1, partially calcified
 * %bone condition

3,rat 1,bat 1,bird 1,cat 1,dog 1,frog 1,horse 1,lizard 1,snake
 * bone animal

3,femur 3,skull 2,jawbone 2,rib 2,vertebrae 1,fibula 1,finger bone 1,humerus arm bone 1,pelvic girdle 1,radius arm bone 1,tibia 1,ulna arm bone
 * specific bone

3, 1,a bent 1,a bite-marked 1,a defaced 1,a dull but complete 1,chunk of metal that may once have been a 1,half a 1,partially melted and deformed
 * %coin damage

20,copper 5,silver 2,electrum 2,gold 1,platinum
 * coin

1,large 1,small
 * size

1,in the ceiling near the room’s [NSEW] side 1,in the [NSEW] wall 1,on the floor near the room’s [NSEW] side
 * crack location

4,on the ceiling near the room’s [NSEW] side 4,on the [NSEW] wall 4,on the floor near the room’s [NSEW] side 1,near the center, on the floor 1,near the room’s center, on the ceiling 1,in the ceiling corner of the [NSEW] wall 1,in the corner of the floor and the [NSEW] wall
 * any surface

4,on the floor near the room’s [NSEW] wall 4,near the room’s [wall corner] corner 1,on the floor near the room’s center
 * floor location

1,[Utility.CompassDirection]
 * NSEW

1,northeast 1,northwest 1,southwest 1,southeast
 * wall corner

1,bent and rusted iron bar 1,bent axe head 1,blunt javelin head 1,broken axe haft 1,broken bow 1,broken stone spearhead 1,chipped and rusty meat cleaver 1,cracked hammer head 1,dagger hilt 1,pick handle 1,piece of broken pole or staff about [Dice.1d8] feet long 1,rusted, pitted knife 1,rusty meathook 1,splintered club 1,shattered sword hilt with several shards
 * broken weapon

1,bent and useless greave 1,broken epaulet 1,dented and rusty breastplate 1,dented helmet 1,rusty gauntlet 1,slashed and rusted chain shirt
 * broken armor

1,[Dice.2d6]-foot length of rusty chain 1,bent and rusted spike 1,bent lock pick 1,broken shovel head 1,cracked flask 1,defaced and broken holy symbol 1,gnawed-through leather boot 1,moldy bedroll surrounded by several empty bottles 1,pile of rotten rope 1,ripped wineskin 1,rusted spike 1,rusty and bent crowbar 1,shattered lantern 1,torch stub 1,torn backpack 1,torn banner 1,torn sack’s remnants
 * broken gear

3,a [size] damp area [any surface] 1,a [%size] puddle [floor location] [drip] [%damp flora fauna] 1,a trickle of water from the [%NSEW] wall onto the floor [damp flora fauna]
 * damp spots

1, 1,where a drip from the ceiling has collected
 * %drip

5, 1,- apparently the home of a small family of frogs 1,accompanied by a small red and black salamander 1,with a largish bullfrog eyeing you warily 1,with some blackish mold around the area 1,with some slimy green algae present as well
 * %damp flora fauna

2,[ClothingMale.MaleClothing] 1,[ClothingFemale.main]
 * clothing

1,in surprisingly good condition lies 1,in wearable condition lies 1,lies 1,lies covered with mildew 1,lies in a heap 1,lies in ragged shreds 1,lies ripped and torn
 * clothing condition

1, 1, [flora].
 * %flora

31,[fl1] [floor location] 30,Spots of [mold color] mold dot the room 15,Splotches of [mold color] lichen dot the floor and walls 5,Splotches of [mold color] lichen dot the floor and walls, but are concentrated [any surface] 1,A bit of ivy climbs the [NSEW] wall 1,A few vines climb the walls in the [wall corner] corner
 * flora

10,Slime molds seem to be growing 10,[mushrooms] grow in clumps 10,A small patch of moss grows 1,A few bits of grass and weeds poke through cracks
 * fl1

5,black 5,whitish 3,greenish-blue 2,yellow 2,brown 2,gray 1,[mold color] and [mold color] 1,bright green 1,orange 1,red 1,violet
 * mold color

1,A few large toadstools 1,Some spindly thin mushrooms 1,Tiny, squat mushrooms
 * mushrooms