Anglerre Adventure Generator

Adventure
[main]

NPCS
[Anglerre NPC.main]

1,Seed: [seed] Locations: [locations]
 * main

1,Dilemma: [conflict] 1,Dilemma: [conflict] Complication: [conflict] 1,Dilemma: [conflict] Complications: [conflict] and [conflict]
 * seed

3,Event ([conflict_event]) 6,Social ([conflict_social]) 8,Mystery ([conflict_mystery]) 11,Exploration ([conflict_exploration]) 14,Enemy ([conflict_enemy]) 16,Material ([conflict_material]) 14,Delivery ([conflict_delivery]) 11,Rescue ([conflict_rescue]) 8,Mystery ([conflict_mystery]) 6,Social ([conflict_social]) 3,Event ([conflict_event])
 * conflict

3,Retrieve 14,Win 41,Win 25,Steal 14,Steal 3,Protect
 * conflict_material

3,Betrayal 14,Invade 41,Hunt 25,Defend 14,Escape 3,Capture
 * conflict_enemy

3,Clear 14,Search 41,Search 25,Scout 14,Map 3,Survival
 * conflict_exploration

3,Village 14,Person 41,Person 25,Group 14,Group 3,City
 * conflict_rescue

3,Goods 14,Treasure 41,Treasure 25,Person 14,Person 3,Message
 * conflict_delivery

3,Coerce 14,Negotiate 41,Diplomacy 25,Diplomacy 14,Compete 3,Spy
 * conflict_social

3,Attack 14,Missing 41,Murder 25,Murder 14,Theft 3,Weird
 * conflict_mystery

3,Nature 14,Magical 41,Magical 25,Ritual 14,Ritual 3,Dying
 * conflict_event

3,[location_environment2] 25,[location_environment3] 44,[location_environment4] 25,[location_environment5] 3,[location_environment6]
 * locations

9,[location_environment_frigid] &#9;Encounter: [encounter] [location_environment_frigid] &#9;Encounter: [encounter2] 33,[location_environment_tropical] &#9;Encounter: [encounter] [location_environment_tropical] &#9;Encounter: [encounter2] 41,[location_environment_temperate] &#9;Encounter: [encounter] [location_environment_temperate] &#9;Encounter: [encounter2] 14,[location_environment_coastal] &#9;Encounter: [encounter] [location_environment_coastal] &#9;Encounter: [encounter2] 3,[location_environment_desert] &#9;Encounter: [encounter] [location_environment_desert] &#9;Encounter: [encounter2]
 * location_environment2

9,[location_environment_frigid] &#9;Encounter: [encounter] [location_environment_frigid] &#9;Encounter: [encounter2]  [location_environment_frigid] &#9;Encounter: [encounter3] 33,[location_environment_tropical] &#9;Encounter: [encounter] [location_environment_tropical] &#9;Encounter: [encounter2]  [location_environment_tropical] &#9;Encounter: [encounter3] 41,[location_environment_temperate] &#9;Encounter: [encounter] [location_environment_temperate] &#9;Encounter: [encounter2]  [location_environment_temperate] &#9;Encounter: [encounter3] 14,[location_environment_coastal] &#9;Encounter: [encounter] [location_environment_coastal] &#9;Encounter: [encounter2]  [location_environment_coastal] &#9;Encounter: [encounter3] 3,[location_environment_desert] &#9;Encounter: [encounter] [location_environment_desert] &#9;Encounter: [encounter2]  [location_environment_desert] &#9;Encounter: [encounter3]
 * location_environment3

9,[location_environment_frigid] &#9;Encounter: [encounter] [location_environment_frigid] &#9;Encounter: [encounter2]  [location_environment_frigid] &#9;Encounter: [encounter3]  [location_environment_frigid] &#9;Encounter: [encounter4] 33,[location_environment_tropical] &#9;Encounter: [encounter] [location_environment_tropical] &#9;Encounter: [encounter2]  [location_environment_tropical] &#9;Encounter: [encounter3]  [location_environment_tropical] &#9;Encounter: [encounter4] 41,[location_environment_temperate] &#9;Encounter: [encounter] [location_environment_temperate] &#9;Encounter: [encounter2]  [location_environment_temperate] &#9;Encounter: [encounter3]  [location_environment_temperate] &#9;Encounter: [encounter4] 14,[location_environment_coastal] &#9;Encounter: [encounter] [location_environment_coastal] &#9;Encounter: [encounter2]  [location_environment_coastal] &#9;Encounter: [encounter3]  [location_environment_coastal] &#9;Encounter: [encounter4] 3,[location_environment_desert] &#9;Encounter: [encounter] [location_environment_desert] &#9;Encounter: [encounter2]  [location_environment_desert] &#9;Encounter: [encounter3]  [location_environment_desert] &#9;Encounter: [encounter4]
 * location_environment4

9,[location_environment_frigid] &#9;Encounter: [encounter] [location_environment_frigid] &#9;Encounter: [encounter2]  [location_environment_frigid] &#9;Encounter: [encounter3]  [location_environment_frigid] &#9;Encounter: [encounter4]  [location_environment_frigid] &#9;Encounter: [encounter5] 33,[location_environment_tropical] &#9;Encounter: [encounter] [location_environment_tropical] &#9;Encounter: [encounter2]  [location_environment_tropical] &#9;Encounter: [encounter3]  [location_environment_tropical] &#9;Encounter: [encounter4]  [location_environment_tropical] &#9;Encounter: [encounter5] 41,[location_environment_temperate] &#9;Encounter: [encounter] [location_environment_temperate] &#9;Encounter: [encounter2]  [location_environment_temperate] &#9;Encounter: [encounter3]  [location_environment_temperate] &#9;Encounter: [encounter4]  [location_environment_temperate] &#9;Encounter: [encounter5] 14,[location_environment_coastal] &#9;Encounter: [encounter] [location_environment_coastal] &#9;Encounter: [encounter2]  [location_environment_coastal] &#9;Encounter: [encounter3]  [location_environment_coastal] &#9;Encounter: [encounter4]  [location_environment_coastal] &#9;Encounter: [encounter5] 3,[location_environment_desert] &#9;Encounter: [encounter] [location_environment_desert] &#9;Encounter: [encounter2]  [location_environment_desert] &#9;Encounter: [encounter3]  [location_environment_desert] &#9;Encounter: [encounter4]  [location_environment_desert] &#9;Encounter: [encounter5]
 * location_environment5

9,[location_environment_frigid] &#9;Encounter: [encounter] [location_environment_frigid] &#9;Encounter: [encounter2]  [location_environment_frigid] &#9;Encounter: [encounter3]  [location_environment_frigid] &#9;Encounter: [encounter4]  [location_environment_frigid] &#9;Encounter: [encounter5]  [location_environment_frigid] &#9;Encounter: [encounter6] 33,[location_environment_tropical] &#9;Encounter: [encounter] [location_environment_tropical] &#9;Encounter: [encounter2]  [location_environment_tropical] &#9;Encounter: [encounter3]  [location_environment_tropical] &#9;Encounter: [encounter4]  [location_environment_tropical] &#9;Encounter: [encounter5]  [location_environment_tropical] &#9;Encounter: [encounter6] 41,[location_environment_temperate] &#9;Encounter: [encounter] [location_environment_temperate] &#9;Encounter: [encounter2]  [location_environment_temperate] &#9;Encounter: [encounter3]  [location_environment_temperate] &#9;Encounter: [encounter4]  [location_environment_temperate] &#9;Encounter: [encounter5]  [location_environment_temperate] &#9;Encounter: [encounter6] 14,[location_environment_coastal] &#9;Encounter: [encounter] [location_environment_coastal] &#9;Encounter: [encounter2]  [location_environment_coastal] &#9;Encounter: [encounter3]  [location_environment_coastal] &#9;Encounter: [encounter4]  [location_environment_coastal] &#9;Encounter: [encounter5]  [location_environment_coastal] &#9;Encounter: [encounter6] 3,[location_environment_desert] &#9;Encounter: [encounter] [location_environment_desert] &#9;Encounter: [encounter2]  [location_environment_desert] &#9;Encounter: [encounter3]  [location_environment_desert] &#9;Encounter: [encounter4]  [location_environment_desert] &#9;Encounter: [encounter5]  [location_environment_desert] &#9;Encounter: [encounter6]
 * location_environment6

72,[location_outdoor_frigid] - Civilization: [location_civilization_frigid] 19,[location_outdoor_temperate] - Civilization: [location_civilization_temperate] 9,[location_outdoor_coastal] - Civilization: [location_civilization_coastal]
 * location_environment_frigid

58,[location_outdoor_tropical] - Civilization: [location_civilization_tropical] 25,[location_outdoor_temperate] - Civilization: [location_civilization_temperate] 17,[location_outdoor_coastal] - Civilization: [location_civilization_coastal]
 * location_environment_tropical

3,[location_outdoor_frigid] - Civilization: [location_civilization_frigid] 14,[location_outdoor_tropical] - Civilization: [location_civilization_tropical] 66,[location_outdoor_temperate] - Civilization: [location_civilization_temperate] 14,[location_outdoor_coastal] - Civilization: [location_civilization_coastal] 3,[location_outdoor_desert] - Civilization: [location_civilization_desert]
 * location_environment_temperate

3,[location_outdoor_frigid] - Civilization: [location_civilization_frigid] 25,[location_outdoor_tropical] - Civilization: [location_civilization_tropical] 30,[location_outdoor_temperate] - Civilization: [location_civilization_temperate] 39,[location_outdoor_coastal] - Civilization: [location_civilization_coastal] 3,[location_outdoor_desert] - Civilization: [location_civilization_desert]
 * location_environment_coastal

9,[location_outdoor_temperate] - Civilization: [location_civilization_temperate] 8,[location_outdoor_coastal] - Civilization: [location_civilization_coastal] 83,[location_outdoor_desert] - Civilization: [location_civilization_desert]
 * location_environment_desert

3,Glacier 14,Tundra 25,Taiga 30,Snowdrifts 19,Snow-Covered Mountains 6,Frozen River/Lake 3,Crevasse
 * location_outdoor_frigid

3,Thickets 14,Meadow 41,Forest 25,Hills 8,Forested Mountains 6,Valley 3,River/Lake
 * location_outdoor_temperate

3,Swamp 14,River 55,Jungle 19,Rift 6,Plateau 3,Volcano
 * location_outdoor_tropical

3,Rocky Beach 14,Sandy Beach 25,Marsh 30,Dunes 11,Cliffs 17,Ocean
 * location_outdoor_coastal

3,Oasis 14,Dry Riverbed/Lakebed 55,Dunes 11,Arid Mountains 14,Canyon 3,Badlands
 * location_outdoor_desert

9,[location_ruins] 63,None 11,Nomads 14,Village 3,City 9,[location_ruins] - Indoors: [location_indoor_ruins] 63,None - Indoors: [location_indoor_none] 11,Nomads - Indoors: [location_indoor_nomads] 14,Village - Indoors: [location_indoor_village] 3,City - Indoors: [location_indoor_city]
 * location_civilization_frigid

9,[location_ruins] 49,None 33,Village 9,City 9,[location_ruins] - Indoors: [location_indoor_ruins] 49,None - Indoors: [location_indoor_none] 33,Village - Indoors: [location_indoor_village] 9,City - Indoors: [location_indoor_city]
 * location_civilization_temperate

17,[location_ruins] 41,None 14,Nomads 19,Village 9,City 17,[location_ruins] - Indoors: [location_indoor_ruins] 41,None - Indoors: [location_indoor_none] 14,Nomads - Indoors: [location_indoor_nomads] 19,Village - Indoors: [location_indoor_village] 9,City - Indoors: [location_indoor_city]
 * location_civilization_tropical

3,[location_ruins] 39,None 41,Village 17,City 3,[location_ruins] - Indoors: [location_indoor_ruins] 39,None - Indoors: [location_indoor_none] 41,Village - Indoors: [location_indoor_village] 17,City - Indoors: [location_indoor_city]
 * location_civilization_coastal

17,[location_ruins] 41,None 33,Nomads 6,Village 3,City 17,[location_ruins] - Indoors: [location_indoor_ruins] 41,None - Indoors: [location_indoor_none] 33,Nomads - Indoors: [location_indoor_nomads] 6,Village - Indoors: [location_indoor_village] 3,City - Indoors: [location_indoor_city]
 * location_civilization_desert

9,Village ruins 33,City ruins 49,Temple/shrine ruins 9, Tomb ruins
 * location_ruins

5,[location_indoor_surface] 1,[location_indoor_underground]
 * location_indoor_village

4,[location_indoor_surface] 2,[location_indoor_underground]
 * location_indoor_city

3,[location_indoor_surface] 3,[location_indoor_underground]
 * location_indoor_nomads

2,[location_indoor_surface] 4,[location_indoor_underground]
 * location_indoor_ruins

1,[location_indoor_surface] 5,[location_indoor_underground]
 * location_indoor_none

9,a castle/fort with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 19,a tower with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 44,a dwelling with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 19,a temple with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 9,a tomb with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere]
 * location_indoor_surface

9,a mine with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 33,a cavern with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 41,a lair with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 14,a temple with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere] 3,a tomb with [indoor_object_adjective] [indoor_object_noun], [indoor_object_visibility], and [indoor_object_atmosphere]
 * location_indoor_underground

1,an unholy 1,a holy 1,a charred 1,an emerald 1,a hidden 1,an oily 1,a slimy 1,an alluring 1,a crimson 1,an enchanted 1,a horrifc 1,an ornate 1,a smelly 1,an amber 1,a cursed 1,an esoteric 1,a humming 1,a poisonous 1,a swirling 1,an ancient 1,a demonic 1,a forbidding 1,an indigo 1,a rusty 1,a translucent 1,a bony 1,a dusty 1,a frigid 1,a metallic 1,a shifting 1,a trapped 1,a broken 1,an ebony 1,a golden 1,a mist-shrouded 1,a silvery 1,a violet
 * indoor_object_adjective

1,altar 1,cauldron 1,dais 1,jar 1,pillar 1,tapestry 1,anvil 1,chandelier 1,door 1,machine 1,pit 1,throne 1,arch 1,chest 1,fireplace 1,mosaic 1,pool 1,vase 1,barrel(s) 1,circle 1,fountain 1,painting 1,portcullis 1,vegetation 1,bench 1,column(s) 1,fresco 1,passage 1,stairway 1,wall 1,bottle(s) 1,cracks 1,idol 1,pedestal 1,statue 1,well
 * indoor_object_noun

1,unlit torches 2,dying torchlight 2,burning torches 1,torches everywhere 1,obscuring smoke 2,light mist 2,blazing braziers 1,brilliant light 1,stygian gloom 2,flickering candles 2,guttering oil lamps 1,magical sunlight 1,palpable darkness 2,glowing embers 2,raging bonfre 1,nowhere to hide 1,pitch black 2,shadows everywhere 2,clear air 1,bright as day 1,magical nightfall 2,luminous lichen 2,magical lanterns 1,blinding radiance
 * indoor_object_visibility

1,slight breeze 1,acrid smell 1,faint laughter 1,absolute silence 1,slime-slicked cobwebs 1,damp draft 1,mouldy smell 1,soft whispering 1,buzzing sounds 1,scattered rubble 1,clouds of gnats 1,warm draft 1,putrid smell 1,metallic clanking 1,hissing noise 1,bloodstains 1,stinging insects 1,cold air current 1,stench of decay 1,scratching sounds 1,splashing water 1,clinging fog 1,spider-covered walls 1,hot air current 1,nauseating stench 1,distant howling 1,(un)holy ground 1,acrid mist 1,swarming vermin 1,strong breeze 1,fragrant air 1,pounding drums 1,vague sense of foreboding 1,diffcult to breathe 1,squeaking rats
 * indoor_object_atmosphere

1,Non-Combat Opposition Strength: [encounter_noncombat] 1,Combat &#9;Opposition Quality: [encounter_combat_quality] &#9;Opposition Quantity: [encounter_combat_quantity] &#9;Notes: [encounter_combat_note] &#9;Enemy Top 3 Combat Skills: [encounter_combat_skills]
 * encounter

1,Non-Combat Opposition Strength: [encounter_noncombat2] 1,Combat &#9;Opposition Quality: [encounter_combat_quality2] &#9;Opposition Quantity: [encounter_combat_quantity2] &#9;Notes: [encounter_combat_note2] &#9;Enemy Top 3 Combat Skills: [encounter_combat_skills]
 * encounter2

1,Non-Combat Opposition Strength: [encounter_noncombat3] 1,Combat &#9;Opposition Quality: [encounter_combat_quality3] &#9;Opposition Quantity: [encounter_combat_quantity3] &#9;Notes: [encounter_combat_note3] &#9;Enemy Top 3 Combat Skills: [encounter_combat_skills]
 * encounter3

1,Non-Combat Opposition Strength: [encounter_noncombat4] 1,Combat &#9;Opposition Quality: [encounter_combat_quality4] &#9;Opposition Quantity: [encounter_combat_quantity4] &#9;Notes: [encounter_combat_note4] &#9;Enemy Top 3 Combat Skills: [encounter_combat_skills]
 * encounter4

1,Non-Combat Opposition Strength: [encounter_noncombat5] 1,Combat &#9;Opposition Quality: [encounter_combat_quality5] &#9;Opposition Quantity: [encounter_combat_quantity5] &#9;Notes: [encounter_combat_note5] &#9;Enemy Top 3 Combat Skills: [encounter_combat_skills]
 * encounter5

1,Non-Combat Opposition Strength: [encounter_noncombat6] 1,Combat &#9;Opposition Quality: [encounter_combat_quality6] &#9;Opposition Quantity: [encounter_combat_quantity6] &#9;Notes: [encounter_combat_note6] &#9;Enemy Top 3 Combat Skills: [encounter_combat_skills]
 * encounter6

17,Fair (+2) 66,Good (+3) 8,Great (+4) 6,Superb (+5) 3,Fantastic (+6)
 * encounter_noncombat

9,Fair (+2) 63,Good (+3) 11,Great (+4) 8,Superb (+5) 9,Fantastic (+6)
 * encounter_noncombat2

3,Fair (+2) 55,Good (+3) 14,Great (+4) 12,Superb (+5) 17,Fantastic (+6)
 * encounter_noncombat3

42,Good (+3) 16,Great (+4) 14,Superb (+5) 28,Fantastic (+6)
 * encounter_noncombat4

28,Good (+3) 14,Great (+4) 16,Superb (+5) 42,Fantastic (+6)
 * encounter_noncombat5

17,Good (+3) 11,Great (+4) 14,Superb (+5) 58,Fantastic (+6)
 * encounter_noncombat6

3,(-3) 14,(-2) 25,(-1) 16,(+0) 25,(+1) 14,(+2) 3,(+1)
 * encounter_combat_quality

3,Number of players +3 14,Number of players +2 25,Number of players +1 16,Number of players 25,Number of players -3 (min. 1) 14,Number of players -4 (min. 1) 3,Number of players -2 (min. 1)
 * encounter_combat_quantity

3,Minions 14,Minions 25,Minions 16,[encounter_combat_note_x] 25,2 Consequences; 3 Average Minions per player character 14,3 Consequences; 4 Average Minions per player character 3,2 Consequences; 3 Fair or 5 Average Minions per player character
 * encounter_combat_note

4,Minions 2,Extra
 * encounter_combat_note_x

9,(-2) 19,(-1) 14,(+0) 30,(+1) 19,(+2) 6,(+1) 3,(+2)
 * encounter_combat_quality2

9,Number of players +2 19,Number of players +1 14,Number of players 30,Number of players -3 (min. 1) 19,Number of players -4 (min. 1) 6,Number of players -2 (min. 1) 3,Number of players -2 (min. 1)
 * encounter_combat_quantity2

9,Minions 19,Minions 14,[encounter_combat_note_x] 30,2 Consequences; 3 Average Minions per player character 19,3 Consequences; 4 Average Minions per player character 6,2 Consequences; 3 Fair or 5 Average Minions per player character 3,3 Consequences; 4 Fair or 6 Average Minions per player character
 * encounter_combat_note2

3,(-2) 14,(-1) 11,(+0) 30,(+1) 25,(+2) 8,(+1) 6,(+2) 3,(+3)
 * encounter_combat_quality3

3,Number of players +2 14,Number of players +1 11,Number of players 30,Number of players -3 (min. 1) 25,Number of players -4 (min. 1) 8,Number of players -2 (min. 1) 6,Number of players -2 (min. 1) 3,1
 * encounter_combat_quantity3

3,Minions 14,Minions 11,[encounter_combat_note_x] 30,2 Consequences; 3 Average Minions per player character 25,3 Consequences; 4 Average Minions per player character 8,2 Consequences; 3 Fair or 5 Average Minions per player character 6,3 Consequences; 4 Fair or 6 Average Minions per player character 3,4 Consequences; 3 Good or 5 Fair Minions per player character
 * encounter_combat_note3

9,(-1) 8,(+0) 25,(+1) 30,(+2) 11,(+1) 8,(+2) 6,(+3) 3,(+4)
 * encounter_combat_quality4

9,Number of players +1 8,Number of players 25,Number of players -3 (min. 1) 30,Number of players -4 (min. 1) 11,Number of players -2 (min. 1) 8,Number of players -2 (min. 1) 6,1 3,1
 * encounter_combat_quantity4

9,Minions 8,[encounter_combat_note_x] 25,2 Consequences; 3 Average Minions per player character 30,3 Consequences; 4 Average Minions per player character 11,2 Consequences; 3 Fair or 5 Average Minions per player character 8,3 Consequences; 4 Fair or 6 Average Minions per player character 6,4 Consequences; 3 Good or 5 Fair Minions per player character 3,5 Consequences; 4 Good or 6 Fair Minions per player character
 * encounter_combat_note4

3,(-1) 6,(+0) 19,(+1) 30,(+2) 14,(+1) 11,(+2) 8,(+3) 9,(+4)
 * encounter_combat_quality5

3,Number of players +1 6,Number of players 19,Number of players -3 (min. 1) 30,Number of players -4 (min. 1) 14,Number of players -2 (min. 1) 11,Number of players -2 (min. 1) 8,1 9,1
 * encounter_combat_quantity5

3,Minions 6,[encounter_combat_note_x] 19,2 Consequences; 3 Average Minions per player character 30,3 Consequences; 4 Average Minions per player character 14,2 Consequences; 3 Fair or 5 Average Minions per player character 11,3 Consequences; 4 Fair or 6 Average Minions per player character 8,4 Consequences; 3 Good or 5 Fair Minions per player character 9,5 Consequences; 4 Good or 6 Fair Minions per player character
 * encounter_combat_note5

3,(+0) 14,(+1) 25,(+2) 16,(+1) 14,(+2) 11,(+3) 17,(+4)
 * encounter_combat_quality6

3,Number of players 14,Number of players -3 (min. 1) 25,Number of players -4 (min. 1) 16,Number of players -2 (min. 1) 14,Number of players -2 (min. 1) 11,1 17,1
 * encounter_combat_quantity6

3,[encounter_combat_note_x] 14,2 Consequences; 3 Average Minions per player character 25,3 Consequences; 4 Average Minions per player character 16,2 Consequences; 3 Fair or 5 Average Minions per player character 14,3 Consequences; 4 Fair or 6 Average Minions per player character 11,4 Consequences; 3 Good or 5 Fair Minions per player character 17,5 Consequences; 4 Good or 6 Fair Minions per player character
 * encounter_combat_note6

9,Fists, Might, Endurance 19,Melee Weapons, Athletics, Endurance 30,Melee Weapons, Athletics, Alertness 25,Ranged Weapons, Athletics, Alertness 14,Power Skill, Resolve, Athletics 3,Power Skill, Power Skill, Resolve
 * encounter_combat_skills