Artifacts-D20

Permutations of D20 Effects to Create Magic Items; from Egyptoid Pick 3-5 powers and one of the side-effects (in red) to make a unique object

MORE OPTIONS:

Magical : grants a [PLUSSES] to [abilities] for [duration]

Arcane :  grants a [PLUSSES] to [abilities], and a [PLUSSES] to [abilities] for [durationDefinite]

Mystic :  grants [d20HPUnrolledpm] and [PLUSSES] to [abilities] for [duration]

Chaos :  Ability:[main]     Feat:[FEATURES] Type:[VALUE]    Minus:[PENALTIES]

Imbued :  [Imbued]

Resistant :  [Resists]

Ego-Item :  [EgoItem]

Duration :  [duration]

Duration (definite) :  [durationDefinite]

Ability :  [d20Stat]

Save :  [d20Saves]

Hit Points (prerolled) :  [d20HPRolledpm]

Hit Points (unrolled) :  [d20HPUnrolledpm]

Armor Class Adjustment :  [d20AC]

Skill Check : gain [PLUSSES] to  [d20Skills]

10,grants +[Dice.1d10] [d20Stat] for [duration] when activated 10,grants +[Dice.1d10] [d20Skills] for [duration] when activated 10,grants +[Dice.1d10] to [d20Saves] for [duration] when activated 10,grants +[Dice.1d20] HP to the wielder 10,grants [d20AC] to the wielder 5,grants +[Dice.2d4] speed to the wielder 1,grants +[Dice.2d8] speed to the wielder 3,grants invisibility to the wielder 1,grants invisibility to the wielder, cannot unwield without removing curse 3,grants +[Dice.2d6] AC and +[Dice.2d6] damage against demons 5,grants +[Dice.2d6] AC and +[Dice.2d6] damage against lycanthropes 5,grants +[Dice.2d6] AC and +[Dice.2d6] damage against dragons 5,grants +[Dice.2d6] AC and +[Dice.2d6] damage against the undead 10,grants +[Dice.2d6] AC and +[Dice.2d6] damage against evil 3,grants +[Dice.2d6] AC and +[Dice.2d6] damage against [Creature] 5,vampiric, [Dice.1d4][Dice.1d4]% of all damage inflicted goes to user 3,vampiric, [Dice.1d8][Dice.1d8]% of all damage inflicted goes to user 1,highly vampiric, all damage inflicted goes to user 5,grants faster healing, healing [Dice.1d4] HP every [Dice.2d4] rounds 3,grants regeneration, healing [Dice.2d8] HP every [Dice.2d4] rounds 1,grants regrowth, healing [Dice.1d4][Dice.1d8] HP every [Dice.2d8] rounds 5,heals the user for [Dice.1d4][Dice.1d4]% max HP when activated 3,heals the user for [Dice.1d8][Dice.1d8]% max HP when activated 2,makes the wielder ethereal 1,makes the wielder ethereal, but cannot unwield without removing curse 1,allows user to understand [Utility.RuneLanguage] 7,allows user to teleport [Dice.2d6] spaces when activated 5,allows user to Recall/Portal when activated 5,grants See Invisible 1,grants See Invisible, cannot unwield without removing curse 5,grants use of Feat: [FEATURES] if user qualifies 1,grants use of Feat: [FEATURES] no matter prereq 5,gives untyped [PLUSSES] to [d20SkillChecks] 5,gives [VALUE] [PLUSSES] to [d20SkillChecks] 3,gives [VALUE] [PLUSSES] to any attack or skill used against [Creature] 3,gives [VALUE] [PLUSSES] to any attack or skill used against [CC-Race-Events.BUTT-HOLES] 1,grants ability to cast [Odd-Spells.SPELLED] 1x day 1,Use a D30 when making checks with this item (special fx on 20 & 30) 1,total protection from, and complete mobility in [Element] 1x day for 1 hr. 1,spell-casters within 100 feet who use [school] powers must save once per hour (DC=30 + CHA & Level of wielder) or be charmed to him in friendship. 1,it likes slaying [Creature]; and radiates 2d6 extra damage of [Element] when fighting such.
 * main

1,Wielder always smells of [Junk] in a 15 foot radius for [Dice.2d6] [Timer] after each power usage 1,Wielder reminds people of [Fantasy-CC-Main-Events.SENTIENT], especially from behind. 1,Creatures like [Master-Magic.Summons] tend to wander into city where wielder is staying 1x a week. 1,Goals and desires of user permanently inch closer to goals and desires of the artifact or artifact's creator. 1d10/1d4 percent per each major/minor power use. 1,User's missing limbs or features replaced with nonfunctional marble, paper, wood, or metal facsimiles. CHITIN 1,Using a Major or Primary power requires all creatures within 40' of the item, including the user, to Save vs. Fear. DC 35 1,Using a Major or Primary power requires all creatures within 30' of the item, including the user, to Save or become incredibly clumsy, DC 35 dropping any held items (including the artifact). for 2d12 hours 1,Anyone who sees the artifact must Save or covet it. Friends and allies of the user have a bonus to Save. DC 20, lasts 2d12 days 1,User's touch inflicts poison (Save on contact, 1d4 damage per round for 1d6 rounds). DC 30 1,After using a Major or Primary power, 50% of all gold and gems within 10' of the item vanishes. 1,After using a Major or Primary power, user becomes ethereal until no longer stressed. 5% cumulative chance per minute  the user will become ethereal whenever a stressful situation occurs, remaining ethereal until stress is removed. 1,User has limited omniscience. Once per session, may ask the DM one question and receive an honest answer. There may be things man was not meant to know. 1,User cannot touch or be touched by non-magical metal, other than the artifact. Metal with no plusses simply stops on contact with the user's body as if it was a solid mountain of granite. 1,user's voice gains a distant unearthly quality (CHA-3) 1,one of the wielder's random stats drops to 3 after a major power usage. regain one point per hour. 1,user always forgets where the object is after every sleep. Its usually in a random place ("why is this in the side pocket of my pack ?")
 * Side-FX-Sigma

1,user is treated as the demigod offspring of the [Fantasy-CC-Main-Events.DEITIES] by members of their own species and culture (DC 40 will save) 1,Wielder may charm [Fantasy-CC-Main-Events.SENTIENT] persons, 1x per minute, 60` range. (DC=30 + CHA & Level of wielder) 1,Artifact warns user of impending death. The next time the user would die, they somehow manage to escape death and return with 1 HP. Passive 1,User knows the location of one person or item and a path to reach them, no matter how improbable, unique, or difficult. 1 time/week 1,User can identify the type, power, creator, condition, etc. of all magic items touched for 1 hr. 1 time/day 1,Gain guidance from an extremely powerful demon, angel, or other supernatural figure. 1 time/day 1,Transmit a simple short message to all people within 10 miles of the artifact. This also reveals the user's appearance and approximate location. 1 time/day 1,Touched creature or object is locked in temporal stasis for a number of years chosen by the user. No Save. Can be cancelled with a second use of this ability. 1 time/day 1,User or one touched creature is fully healed and gains +10 temporary HP. 1 time/day 1,Reverse level drain by 1 level. Heal all temporary stat damage. 1 time/day 1,Restore a mostly intact corpse to life. 7 times/week 1,Youth restored to touched creature. 1 time/month 1,Mass Alteration: all the garments and equipment of every non-ally within 100 feet turn into chosen color. 1,All creatures within 1 mile, except those designated by the user, must Save or fall asleep for 6 hours or until awoken by damage. 1 time/day 1,Up to 50 people within line of sight of the user must Save or regard the user as a good friend for 12 hours. 1 time/day 1,all plants within 10 miles wither, shrivel, and die. Large or magical plants may get a Save. 1 time/month 1,all crops and livestock within 10 miles become healthier and more fertile. 1 time/month 1,dense forest is planted in a 10 mile radius. It will grow unnaturally quickly, reaching full maturity in 6 months. Buildings, roads, etc. will be disrupted and damaged. 1 time/month 1,An earthquake shakes everything within 1 mile, collapsing buildings and tunnels, hindering movement, and shaking trees. 1 time/month 1,Alter weather for at least 1 week in a 100 mile radius. Can only create weather that could naturally occur during the season. 1 time/month 1,All corpses within 1 mile rise as skeletons or zombies. They are not under the control of the user. 1 time/month 1,All undead of 3 HD or less within 1 mile are destroyed. 1 time/month, Other Undead Flee 3 miles. 1,All animals within 1 mile grow hostile and unnaturally violent towards people and each other for 6 hours. 1 time/day 1,Attack and Summoning: 2d8 aberrations (all of the same species) of 2d8 CR show up and attack target. Totally Random Chaos after that. 1,User deals +1 magic damage per damage dice used in a spell. Passive 1,any spells cast by the user activate as if he was a D6 levels higher. (just the FX, no new spells or slots are gained) 1,Single creature the user can see must Save or Die messily. 1 time/day 1,Up to 10 living creatures with total HD of 20 or less that the user can see die. No Save. 1 time/day 1,100' range, 8x 20' blast radius 8d6 damage fireballs, Save for half. 1 time/day 1,Up to 10 creatures or 10x 10' cubes of material must Save or disintegrate. 1 time/day 1,Summon a 20' square of insects, arachnids, and vermin for 10 minutes. Moves 10'/round, can climb walls. Any living creature touched by the swarm must Save or die. 1,must remain within 100' of user. 1 time/day 1,Summon an extremely powerful demon, angel, or other supernatural figure. Does not necessarily obey user. 1x week 1,Up to 32 nearby animals of up to 64 total HD are called to aid the user. 2 times/day 1,Summon up to 2d4 16 HD elementals of one type (fire, water, cold, lightning, stone, or acid) for 24 hours.1 time/week 1,Imprison target creature or object in an extradimensional prison. Target is in a state of suspended animation. Can only be retrieved with a ritual using the target's and the user's true name or by a second use of this power. 1 time/week  Defense 1,50% magic resistance. Passive 1,75% magic resistance. Passive 1,Immune to all non-magical physical damage, of one type (Pierce, Slash, Blunt) choose each morning, Passive 1,Immune to one type elemental damage type (fire, cold, lightning, or acid). Passive 1,Total resistance to heat or fire for all creatures within 20' of the artifact. Passive 1,Total resistance to cold or ice for all creatures within 20' of the artifact. Passive 1,No ghost or spirit can approach within 30' of the artifact. Passive 1,Spellcasting by anyone but the user is nigh impossible within 30' of the artifact. Passive (DC=32+CHA+Level of wielder to bypass) 1,All spells or enchantments within 50' must Save or be dispelled for 24 hours. 1 time/day 1,User absorb and cancel up to 20 levels worth of spells cast targeting anything within 50' of the artifact. 1 time/day
 * Artifact-222

2,Add +1 to a random stat. Passive 2,User only needs to eat or drink once per week. Passive 2,Vastly extended lifespan (+10x normal lifespan). Passive 2,"Bless" a small group, granting +3 Will, +3 to Hit for [Dice.2d6] rounds. Type:[VALUE]. 1x / hour 2,"Curse" a small group, granting -4 Will, -4 to Hit for 8 rounds. Penalty Type:[VALUE]. 1x / hour 2,Create a number of food and water rations equal to the user's level + [Dice.2d6]. 1 time/day 2,Plunge a 15' radius into supernatural darkness for up to 1 hour. 3 times/day 2,Create a light as bright as (from torch to max.sunlight) for 3 hours. 7 times/week (immobile 15' radius) 2,Create a light as bright as (from torch to max.sunlight) for 3 hours. 7 times/week (mobile with item) 2,Heal a touched target for 3d8 HP. 7 times/week; (1/person/day) 2,Harm a touched target for 3d8 damage. 7 times/week; (1/person/day) 2,Artifact can be transformed down into simple morning-star shape and be wielded as +3 weapon. (Crit 19-20), 2d6 extra force damage. 1,each morning, a random [Dice.1d6) level spell from the [Fantasy Spellcasting Class Generator.Name] list, comes ready to cast from the item.
 * Artifact-101

3,60' heat vision (infravision). Passive 3,60' black-light vision (ultravision). Passive 3,90 foot tremorsense for 20 minutes; 3 times/day 3,Wielder has low-light vision, 480 yards. 3,30' soul vision (can see ghosts and spirits). Passive 3,User can touch a living creature to learn its true name. DC 20+ your level Will Save. Passive 3,Can concentrate to hear through nonmetal walls up to 10' thick. for 20 minutes; 3 times/day 3,Can concentrate to see any known location within 1 mile. for 20 minutes; 3 times/day 3,Can see invisible creatures and objects for 1 minute. 3 times/day 3,Detect magic  and gain a vague idea of its strength and type for 1 minute. 3 times/day 3,Telepathic communication with any friendly person within 500' for 20 minutes; 3 times/day 3,See location of traps and secret doors for 1 minute. 3 times/day 3,User can cast [Odd-Spells.SPELLED] once per week. 1,if user blinks 3x rapidly, his eyes shoot out beams like ray of frost, but any special effects they prefer, not just frost)
 * ARTIFACT-202

4,Wearer does not leave tracks, disturb dust, leave a scent. Passive 4,Immune to falling damage (stop and hover at the last possible moment). Passive 4,User can walk on water or choose to sink. Passive 4,User gains a fly speed of 60' per round for 1 hour. 1 time/day 4,Teleport to a visible location within 125 yards'. 3 times/day 4,User can read, speak, and understand any mortal language, as long as a living speaker is within 1 mile. Passive 4,User can ask a corpse (month or less fresh) 3 questions and receive true answers. 1 time/day 4,User can ask a ghost, haunt, or other ethereal undead (DC25 + user level Will) to resist;   3 questions and receive true answers. 1 time/day 4,User can mark a surface with up to 100 words in magic ink. (DC 32+ user level to destroy) 3 times/day 4,User can speak with a targeted plant. 3 times/day 4,User can speak with a targeted animal. 3 times/day 10,Creatures like [Master-Magic.Summons] can be driven away by wielder 1x per day (DC 35 + user level Will) to resist; 2,if user touches artifact to his forehead, he may then use the power [Metamorphica.psychicpowers] for the next 10 minutes.
 * ARTIFACT-303

5,+3 to all Saves against magic            Passive 5,User reduces all physical damage by 1. Passive 5,Immune to mind-altering effects (charm, fear, etc.), scrying, and divination. Passive 5,Immune to poisons or disease. Passive 5,Immune to gas or breath-weapon of any type. Passive 5,Immune to hold person spells, entangles, manacles, paralysis, binding. Can freely step out. Passive 5,Reduce one type elemental damage type (fire, cold, lightning, acid, etc.) by 3d6 each hit. Passive 5,Artifact cannot be dropped, lost, or removed permanently from living user. (15 foot radius)       Passive 5,Enemies must Save (DC 12+ user level, Will) to attack user. 1 minute duration. 1 time/day per enemy. 5,Improved invisibility for 1 minute (can still attack). Extra -4 to hit wearer. 3 times/day
 * Artifact-404

6,User can breathe water as well as air. Passive 6,Summon a 10' cube within 100' with sticky webs. Save to move while inside. 1 time/day 6,Summon a 50' cube of dense fog. 5' visibility, lasts 1 hour. 1 time/day 6,Create an obedient 10'x10' force field for 1 hour. +5 Defence/AC on one facing. Change any round. 3 times/day 6,Create an illusionary high-quality sound. Up to 10 minutes, up to a shout in volume. 3 times/day 6,Touch a small mundane item to repair it. (30 pounds or less, 500 gp value or less)      3 times/day 6,Extinguish all non-magical light sources in a 50' radius. 3 times/day 6,When revealed, creatures within 30' and line of sight must Save or be fascinated. (DC=25 +user level)      3 times/day 6,All creatures in a 30' cone must Save or be stunned for 2d6 rounds. 3 times/day 6,Raise an enemy into a (half their CR HD) zombie or skeleton under the user's control. 7 times/week (evil act) 4,Wielder's melee attacks cannot miss (except on a Natural 1) when attacking users of [School] magic.
 * Artifact-505

7,+2 damage to all melee and non-magical ranged attacks      Passive 7,Cure blindness by touch. Unlimited 7,Cure deafness by touch. Unlimited 7,Cure non-magical disease by touch. Unlimited 7,Strength becomes 22, +10 melee damage for 6 rounds. 1 time/day 7,Fully heal a touched target and remove all non-magical diseases. 1 time/day 7,Reduce a target to 0 HP and inflict a random non-magical disease. 1 time/day 7,Heal a touched target for 3d10 HP. 3 times/day 7,Harm a touched target for 3d10 damage. 3 times/day 7,Remove a curse by touch. 7 times/week
 * Artifact-606

8,X-ray vision (can see through 20' of nonmetal nonmagical material). for 20 minutes; 3 times/day; Passive 8,See all invisible things, secret doors, illusions, etc. for 10 minutes. 1 time/day 8,All illusions within 100' are dispelled for 24 hours. 2 times/day 8,A spell or enchantment within 50' must Save or be dispelled for 24 hours. 2 times/day 8,All ghosts or spirits within 50' must Save or leave the area. 2 times/day 8,All beings of type: [Creature] within 50' must Save or leave the area. 2 times/day 8,Animate and command touched object or animal, cow or smaller for 12 minutes. 1 time/day 8,Turn up to 6x 10' cubes of rock into mud. 2 times/day 8,Create up to six 10'x10'x1' thick panels of fire (2d12 damage to cross) for 1 hour. 2 times/day 8,Create up to seven 10'x10'x1' thick panels of thorns (2d6 damage) for 4 hours. 2 times/day 8,Create up to eight 10'x10'x1' thick panels of ice for 6 hours. (d4 dmg) 2 times/day 4,Artiact can absorb and/or recast any spell of [School] type 1x per minute. Holds up to 13 such spells for up to 1 week. 4,Artifact can cast : [Master-Magic.Rarity] ; 1x a week.
 * Artifact-707

9,Touched creatures must Save or be paralyzed for 1d4 rounds. (DC25 + user level)   Passive 9,Animals of 2 HD or less will not attack user. (DC25 + user level)  Passive 9,User can appear as any human-sized animal for up to 6 hours. (Polymorph)  Unlimited 9,All creatures in a 50' cone must Save vs. Fear. (DC25 + user level) Unlimited 9,Up to 8 creatures within 100' must Save or be stunned for 2d6 rounds. (DC25 + user level)  1 time/day 9,Create an illusion of a deadly monster for 4+2d6 rounds. (DC25 + user level) 2 times/day 9,Person must Save or obey one simple non-damaging suggestion, for 1 minute. (DC25 + user level) 2 times/day 9,Up to 8 nearby animals of up to 32 total HD are called to aid the user. 2 times/day 9,Target person must Save or regard the user as a good friend for 12 hours. (DC25 + user level)  7 times/week 9,Target animal must Save or regard the user as a good friend for 12 hours. (DC25 + user level)  7 times/week
 * Artifact-808

9,+4 Defense/AC   Type:[VALUE]     Passive 9,Regenerate 2 HP per turn (unless dead). Passive 9,10' radius sphere prevents any low-level magic from entering for 6 rounds. (SR25 + user level)      1 time/day 9,Melee damage dealt to user dealt back double to attacker for 6 rounds. 2 times/day 9,One creature or object up to a 10' cube in size must Save or disintegrate. (DC25 + user level)       1 time/day 9,All wood within 50' must Save or turn to splinters, be flung 30' away. (DC25 + user level)     1 time/day 9,50' cone, 10d4+10 cold damage, Save for half. (DC25 + user level)    2 times/day 9,100' range, 20' blast radius 8d6 damage fireball, Save for half. (DC25 + user level)    2 times/day 9,100' straight line, 10d6 lightning damage, Save for half. (DC25 + user level)     2 times/day 9,Fire 3 superior magic missiles. Each has 300 yard range, 2d4+1 damage, cannot miss. 3 times/day
 * Artifact-909

9,Double movement speed (on foot). Mobility, Spring Attack. Passive 9,User can move backward or diagonally as fast as they could move forward. Instant Stand      Passive 9,User and up to 3 touched targets can act twice per round for 6 rounds. 1 time/day 9,User and up to 3 touched targets teleport anywhere outdoors within 10 miles. 1 time/day 9,Immobilize up to 4 creatures for 1d4 rounds, Save negates each round. 20 foot range,  (DC25 + user level)       1 time/day 9,100' range, 20' radius explosion. All creatures in the area fall prone, then act at 1/2 speed, for D4 rounds. Dazed. 2d12 Sonic Damage. 1 time/day 9,User can alter gravity's direction in a 50' radius for 1 hour. 1 time/day 9,Teleport anywhere outdoors within 100'. 2 times/day 9,Telekinetically move up to 500lbs, speed up to 10'/round, for 8+2d6 rounds. 2 times/day 9,Create a 8' wide, 8' high, 16' deep passage through stone or other walls. 2 times/day
 * Artifact-1001

5,User's eyes become pure black or white orbs. 5,User visually ages 2d20 years on first use of the artifact. 5,7 sq.inches of the User's skin is covered in magic sigils and lines on each use of the artifact. 5,User's hair becomes pure white. 5,Tremendous noise from heavens when a Major or Prime power is used. 5,Blindness for 1d4 rounds when a Major Power is used. 5,Deafness for 1d4 rounds when a Major or Prime power is used. 5,-3 to all Saves vs. Magic 5,-3 to all Saves vs. Poison 5,-3 to all Saves vs. Fear 5,Use of a Major or Prime power alters local weather. 5,10 sq.inches of user's skin has Minor cosmetic blemishes (acne, warts, skin flakes, splotches). 5,User's touch rots and blights green plants in 1 hour. 5,User's touch rots food in 1 hour. 5,User's touch rots wood in 1 day. 5,User covets the artifact, will not go more than 24hrs without holding it. 5,User must eat and drink six times the normal amount. 5,User must spend 1 round doing nothing after using a Major or Prime power. 5,The user is deluded into believing any plan they come up with is perfect. 5,User's shadow acts out their hidden desires. Gets worse and real at midnight 3,Item gives out a special warning tone, 10 seconds before magic of [School] type will affect the wielder.
 * Side-FX-Theta

7,Lose 666 XP on each use of the artifact's powers. 7,Fort. Save DC 36, Coma or Have 1 hp;  on first use of each of the artifact's Major or Prime powers each day. 7,After using a Major or Prime power, Fort. Save DC 36, user takes 1 or 2d4 [d20stat] damage. 7,After using a Major or Prime power, Fort. Save DC 36; user takes 1 or 3d12 damage. 7,After using a Major or Prime power, user takes 1 permanent HP damage. 7,After using a Major or Prime power, Fort. Save DC 36; user takes 1 permanent erosion to a random Stat. (temp if make save) 7,If enemy makes a save versus artifact powers, Will Save DC 36; user goes berserk and must attack any creature within 20' randomly for 2d8 rounds. 7,After using a Major or Prime power, Will Save DC 36; user ages 2d10 years. (1 month if make save) 7,Artifact was built with a purpose in mind. If it is not being used for this purpose, user must Save (Will Save DC 36); before using a Major or Prime power. On a failed Save, the user takes 1d6 damage and the power fails to work. (usage or charge is lost) 7,Artifact is intelligent and self-willed. Must be convinced into acting or it will turn its powers against the user. (CHA skills DC 36) 7,Yearning to be worshipped is uncontrollable. The user must Save or attack anyone who is insufficiently reverent. Will Save DC 36; 7,Artifact contains the soul of a past user. Will Save DC 20 on Major or Prime power, Fail and the user's soul is drawn into the artifact and replaced with the soul of a past user. Make the save, and soul telepathically torments wielder for 2d4 minutes. 7,Magic is drained from the most powerful non-artifact magic item within 20' every 2d4 uses of a Major or Prime power. 7,Will Save DC 20 on Major or Prime power, Fail and the user is sucked into another dimension, or evaporates, or sublimates, or ascends to the afterlife. Make the save, and visions of the dimensional afterlife  torment wielder for 2d4 minutes. 7,Sacrifice a certain creature [Creature] to activate the artifact [for 1 day per HD killed] evil act 7,Sacrifice a person to activate the artifact for 1 day per their CR. very evil act 7,Sacrifice gold, mithril, platinum, or jewels and gems to activate the artifact for 1 day per 1,000gp worth 7,Artifact can only be used during the day. 7,Artifact can only be used during the night. 5,After each usage of an artifact power, that slot is unusable until [Birth table CC.FUN_DAY] 7,Item is powerless against 1-3 species of creatures. ([Creature], [Creature], & [Creature]) 7,3% cumulative chance every time a Major power is used that a random appendage, finger, limb; bodily or facial feature rots and falls off. Chance resets each loss.
 * Side-FX-Psi

9,All of the users stats are raised by +2 (21 maximum). for 20 minutes; 3 times/day;  Passive 9,Three of the user's stats are raised to 18. Always the same stats for an artifact. for 20 minutes; 3 times/day;   Passive 9,One of the user's stats is raised to 21. Always the same stat for an artifact. While Carrying, Passive 9,The user can cast any number of Cantrips, 1st or 2nd level spells they know simultaneously. Passive 9,User can transform a creature or object into any other creature or object for 6 hours. Creatures can Save to negate. Fort. Save DC 30 1 time/day 9,User and up to 2d12 other creatures gain a fly speed of 80' per round for 6  hours. 1 time/day 9,User and up to 2d12 other creatures are transported anywhere in Solar System (SJ sphere)  1 time/day 9,Turn either 10 pounds of lead, 3 bales of hay/straw, or 10 gallons of blood into up to 1,000gp in pure gold. Does not count for XP purposes. 1 time/week 9,One Wish. No strings attached. 1 time/month 4,One Limited Wish. No strings attached. 1 time/week. 9,Create a simple tower, keep, wall, or other stone building. Up to 200x 10' cubes of stone. Stone roofs and floors free. Minimal interior fixtures. 1 time/month 4,When held in hand, Deflect, Dismiss, or Dispel any magic of [School] type, merely by touching it, or carrying into the AoE. SR= 25 + wielder level.
 * Artifact-111

1,Vorpal (+[Dice.2d8] Damage, [Dice.2d12]% chance to maim) 3,arcane-imbued, does +[Dice.2d6] damage 5,acid-etched, does +[Dice.2d6] damage plus [Dice.1d6] AC damage 5,fire-imbued, does +[Dice.2d6] damage 2,force-imbued, +[Dice.2d6]% critical hit chance 2,force-imbued, +[Dice.1d4][Dice.1d8]% crushing blow chance 5,frost-imbued, does +[Dice.2d6] damage 1,Hellfire-imbued, does +[Dice.1d8][Dice.1d8] damage 3,holy-imbued, does +[Dice.2d6] damage and double damage against undead and demons 5,lightning-imbued, does +[Dice.2d6] damage 5,venomous, does +[Dice.2d6] damage plus [Dice.2d4] damage per round 1,virulent, does +[Dice.2d6] damage plus [Dice.1d6][Dice.1d6] damage per round 3,gives [VALUE] [PLUSSES] to any attack used against [CC-Race-Events.BUTT-HOLES] 1,grants ability to cast [Odd-Spells.SPELLED] 1x day 1,Use a D30 when attacking with this item (Crits on Nat.20 & 30) 1,Provides +[Dice.3d6] arcane bonues versus any saves vs. fx or attacks from [CC-Race-Events.BUTT-HOLES] 1,Weapon is Keen, Sonic Bursting, and Slaying versus [CC-Race-Events.BUTT-HOLES] 1,Weapon is Keen, Sonic Bursting, and Slaying versus [Creature] 1,Weapons does 3d8 extra damage to wielders of any magic from [School] with a 15% chance to be a critical hit. (18-20)
 * Imbued

15,absorbs [Dice.1d6][Dice.1d8] [Element] damage 3,absorbs [Dice.1d6][Dice.1d8] elemental damage 2,provides [Element] immunity 15,absorbs [Dice.1d4][Dice.1d8]% of [Element] damage 3,absorbs [Dice.1d4][Dice.1d8]% of elemental damage 15,increases resists against [Element] damage by +[Dice.2d6] 3,increases elemental resists by +[Dice.2d6] 2,increases all resists by +[Dice.1d8] 2,gives wearer [Dice.3d6]% chance of "resisting" a death blow 1,split [Element] damage in half while weilding, to store in weapon, to impart with later hits. 3d6/use. 1,deflects or resists any magic from [School] with a 75% chance of no effect.
 * Resists

1,chaos 5,Ice 5,stone 5,air/sonic 10,fire 1,force 10,frost 1,holy 10,lightning 5,poison 5,magic 1,unholy
 * Element

1,serpentkind 1,angels 1,animals 1,basilisks 1,flying creatures 1,insects 1,centaurs 1,lizards 1,aquatic creatures 1,[Utility.Color] drake-kind 1,wyverns 1,Dwarfkind 1,Elfkind 1,Gnomekind 1,Goblinkind 1,golems 1,Halflings 1,hydras 1,Humans 1,Humanoids 1,manticores 2,Extra-Planar 5,Evil/Lower Planar 5,Chaos Creatures 1,Law Creatures 1,Good Creatures 1,wielders of [School] magic powers 1,Merfolk 5,Undead 1,nymphs 1,Ogrekind 1,Underdark Natives 2,Draconic 2,Constructs 5,Aberrations 1,Orckind 1,magical creatures 1,satyrs 1,sirens 1,skeletons 1,sylphs 1,Trollkind 1,vampires 1,werecreatures 1,zombies
 * Creature

1,This Ego Weapon's real name is [Name]. It is [Alignment]        It has the following properties:  [main], [main], and [Imbued]. 1,This Ego Armor's real name is [Name]. It is [Alignment]         It has the following properties:  [main], [main] and [Resists].
 * EgoItem

1,[Afghul Names.main] 1,[Afrika Names.main] 1,[Ahaggar Names.main] 1,[Arabesque Names.main] 1,[Catholic Saint Names.main] 1,[Dragon names.main]
 * Name

1,Evil. Its quest long-fulfilled, it now serves you. 1,Good. Its quest long-fulfilled, it now serves you. 1,Neutral. Its quest long-fulfilled, it now serves you. 1,Evil, and has not completed its task. It seeks to corrupt your soul to its will. 1,Good, and has not completed its task. It seeks to gain your aid in its cause. 1,Neutral, and has not completed its task. It seeks to finish its duty any way it can. 1,Evil, and only offers its services in return for regular sacrifice. 1,Good, and only offers its services to the pious and just. 1,Neutral, and only offers its services to those it deems worthy of its power. 1,Neutral, but it totally hates users of any magic from [School]. 1,Possessed by a destructive spirit that revels in chaos. 1,Possessed by a sorrowful spirit. It longs to be destroyed that its soul may be set free. 1,Possessed by a spirit driven insane by ages of captivity. Its mad ramblings are unnerving. 1,Possessed by the soul of a great hero of old. Its presence is an omen. 1,Possessed by the soul of a forgotten evil. If not destroyed, it will enslave its weilder and unleash terror upon the lands. 1,the key to a long-forgotten quest.
 * Alignment

1,[d20Stat] 1,[d20Saves] 1,Armor Class 1,[d20SkillChecks]
 * abilities

1,[d20HPRolledpm] 1,[d20HPRolledplus] 1,[d20HPRolledminus] 1,[d20HPUnrolledpm] 1,[d20HPUnrolledplus] 1,[d20HPUnrolledminus]
 * hitpoints

1,1 [time] 1,1d2 [time] 1,1d3 [time] 1,1d4 [time] 1,1d6 [time] 1,1d8 [time] 1,2d4 [time] 1,1d10 [time] 1,1d12 [time] 1,2d6 [time] 1,3d4 [time] 1,3d6 [time]
 * duration

1,1 [time] 1,[Dice.1d2] [time] 1,[Dice.1d3] [time] 1,[Dice.1d4] [time] 1,[Dice.1d6] [time] 1,[Dice.1d8] [time] 1,[Dice.1d10] [time] 1,[Dice.1d12] [time] 1,[Dice.2d6] [time] 1,[Dice.3d6] [time]
 * durationDefinite

50,round(s) 20,minute(s) 10,hour(s) 1,day(s)
 * time

5,Strength 5,Dexterity 5,Constitution 5,Intelligence 5,Wisdom 5,Charisma 1,All Stats
 * d20Stat

5,Will/Magic Saves 5,Fortitude Saves 5,Reflex Saves 1,All Saves
 * d20Saves

20,+[Dice.1d4] Hit Points 30,+[Dice.1d6] Hit Points 20,+[Dice.1d8] Hit Points 10,+[Dice.1d10] Hit Points 5,+[Dice.1d12] Hit Points 1,+[Dice.1d20] Hit Points 2,+[Dice.2d6] Hit Points 1,+[Dice.3d6] Hit Points 1,+[Dice.3d8] Hit Points
 * d20HPRolledpm

20,+[Dice.1d4] 30,+[Dice.1d6] 20,+[Dice.1d8] 10,+[Dice.1d10] 5,+[Dice.1d12] 1,+[Dice.1d20] 2,+[Dice.2d6] 1,+[Dice.3d6]
 * PLUSSES

20,+[Dice.1d4] Hit Points 30,+[Dice.1d6] Hit Points 20,+[Dice.1d8] Hit Points 10,+[Dice.1d10] Hit Points 5,+[Dice.1d12] Hit Points 1,+[Dice.1d20] Hit Points 2,+[Dice.2d6] Hit Points 1,+[Dice.3d6] Hit Points
 * d20HPRolledplus

20,-[Dice.1d4] Hit Points 30,-[Dice.1d6] Hit Points 20,-[Dice.1d8] Hit Points 10,-[Dice.1d10] Hit Points 5,-[Dice.1d12] Hit Points 1,-[Dice.1d20] Hit Points 2,-[Dice.2d6] Hit Points 1,-[Dice.3d6] Hit Points
 * d20HPRolledminus

20,+1d4 Hit Points 30,+1d6 Hit Points 20,+1d8 Hit Points 10,+1d10 Hit Points 1,+2d10 Hit Points 5,+1d12 Hit Points 1,+1d20 Hit Points 2,+2d6 Hit Points 1,+3d6 Hit Points
 * d20HPUnrolledpm

20,+1d4 Hit Points 30,+1d6 Hit Points 20,+1d8 Hit Points 10,+1d10 Hit Points 5,+1d12 Hit Points 1,+1d20 Hit Points 2,+2d6 Hit Points 1,+3d6 Hit Points
 * d20HPUnrolledplus

20,-1d4 Hit Points 30,-1d6 Hit Points 20,-1d8 Hit Points 10,-1d10 Hit Points 5,-1d12 Hit Points 1,-1d20 Hit Points 2,-2d6 Hit Points 1,-3d6 Hit Points
 * d20HPUnrolledminus

7,[PLUSSES] to Armor Class 1,[PLUSSES] to Melee Armor Class 1,[PLUSSES] to Ranged Armor Class
 * d20AC

1,Appraise 1,Balance 1,Bluff 1,Climb 1,Concentration 1,Craft 1,Decipher Script 1,Diplomacy 1,Disable Device 1,Disguise 1,Escape Artist 1,Forgery 1,Gather Information 1,Handle Animal 1,Heal 1,Hide 1,Intimidate 1,Jump 1,Knowledge 1,Listen 1,Move Silently 1,Open Lock 1,Perform 1,Profession 1,Ride 1,Search 1,Sense Motive 1,Sleight of Hand 1,Spellcraft 1,Spot 1,Survival 1,Swim 1,Tumble 1,Use Magic Device 1,Use Rope
 * d20Skills

12,Appraise skill checks 12,Balance skill checks 12,Bluff skill checks 12,Climb skill checks 12,Concentration skill checks 12,Craft skill checks 12,Decipher Script skill checks 12,Diplomacy skill checks 12,Disable Device skill checks 12,Disguise skill checks 12,Escape Artist skill checks 12,Forgery skill checks 12,Gather Information skill checks 12,Handle Animal skill checks 12,Heal skill checks 12,Hide skill checks 12,Intimidate skill checks 12,Jump skill checks 12,Knowledge skill checks 12,Listen skill checks 12,Move Silently skill checks 12,Open Lock skill checks 12,Perform skill checks 12,Profession skill checks 12,Ride skill checks 12,Search skill checks 12,Sense Motive skill checks 12,Sleight of Hand skill checks 12,Spellcraft skill checks 12,Spot skill checks 12,Survival skill checks 12,Swim skill checks 12,Tumble skill checks 12,Use Magic Device skill checks 12,Use Rope skill checks 1,any Thief skill 1,any Ranger Skill 1,any Fighter Skill 1,any Arcane Caster Skill 1,any Bard skill 1,any Divine Caster Skill 1,any Monk skill 1,any STR skill 1,any INT skill 1,any DEX skill 1,any WIS skill 1,any CHA skill 1,any animal-related skill 1,any outdoorsy skill 1,any knowledge skill 1,any profession, craft, or job skill. 1,Whichever Skill has Most Ranks.
 * d20SkillChecks

1, Penalty:  -[Dice.3d6] Hit Points 1, Penalty:  -[Dice.3d6] to all Class Skills 1, Penalty:  -[Dice.3d6] to Will Saves 1, Penalty:  -[Dice.3d6] to Fort Saves 1, Penalty:  -[Dice.3d6] to Refx Saves 1, Penalty:  -[Dice.3d6] to Your A.C. 1, Penalty:  -[Dice.3d6] to Attack Checks 1, Penalty:  -[Dice.3d6] to Effective Class Level (DCs, etc)
 * PENALTIES

2,Circumstance 2,Competence 2,Enhancement 2,Inherent 2,Insight 2,Luck 2,Morale 2,Holy 2,Profane 2,Divine 2,Sacred 2,Trait 2,Arcane 2,Psychic 2,Non-Typed
 * VALUE

5,Improved Criticals 5,Supreme Cleave 5,Reduced Fumbles 5,Improved Run 5,Fleet 5,Diehard 5,Athletic 5,Extra Ki 5,Stealthy 5,Acrobatic 5,Alertness 5,Deceitful 5,Endurance 5,Endurance 5,Iron Will 5,Toughness 5,Deft Hands 5,Extra Rage 5,Leadership 5,Persuasive 5,Extra Mercy 5,Skill Focus 5,Spell Focus 5,Turn Undead 5,Nimble Moves 5,Extra Channel 5,Natural Spell 5,Spell Mastery 5,Combat Casting 5,Command Undead 5,Animal Affinity 5,Great Fortitude 5,Acrobatic Steps 5,Self-Sufficient 5,Eschew Materials 5,Magical Aptitude 5,Master Craftsman 5,1st-level Wizard Capacity 5,1st-level Priest Capacity 5,Alignment Channel 5,Augment Summoning 5,Channel, Improved 5,Elemental Channel 5,Extra Performance 5,Cantrip Capability 5,Orison Capabilty 5,The D30 System 5,Spell Penetration 5,Extra Lay On Hands 5,Rage class feature 5,Familiar, Improved 5,Lightning Reflexes 5,Mercy class feature 5,Iron Will, Improved 5,Selective Channeling 5,Spell Focus, Greater 5,Counterspell, Improved 5,Spell Focus (conjuration) 5,Great Fortitude, Improved 5,Lay on hands class feature 5,Spell Penetration, Greater 5,Channel energy class feature 5,Lightning Reflexes, Improved 5,Bardic performance class feature
 * FEATURES

3,Seconds 3,Minutes 3,Hours 3,Days 3,Shifts 3,Weeks 3,Weekends 3,Seasons 3,Months 3,Holidays 3,Fortnights
 * Timer

5,[MonsterParts.Liquids] 5,[Substances.Random]
 * Junk

4,Invocation 4,Abjuration 4,Evocation 4,Transmutation 4,Illusion 4,Necromancy 4,Elemental 4,Conjuration 4,Summoning 4,Alteration 4,Enchantment 4,Divination 3,Essence 3,Channeling 1,Mentalism 1,Psychic 1,Psionic 1,Arcane 1,Divine 1,Bard 1,Cleric 1,Druid 1,Wizard 1,Sorcerer 1,Warlock 1,Witch 1,Paladin 1,Ranger
 * School

thanks to many for contributions

'' D20, SRD, DnD, D&D, Dungeons and Dragons, Pathfinder, Table-Top, Tabletop, RPG, R.P.G., Roleplaying, Role-Playing Games. ''