Emerald Enclave

=Emerald Enclave Missions= [Plots]

1,[Agents] wants you to recover [MacGuffin] from [Enemies] before [Complicated] get it. Bring it to [Locations] and beware of interference from [Enemies]. 1,[Agents] wants you to recover [MacGuffin] from [Forgotten Realms Icons.Dungeon Adventure Site] before [Complicated] or worse, [Enemies], get it. Bring it to [Locations] and beware of interference from [Enemies]. 1,Recently [MacGuffin] was stolen from [Complicated] by [Enemies]. Recover it before they do (or worse, [Enemies] do) and bring it to [Agents]. You will be assisted by [Organizations]. 1,[Agents] wants you to assist [Allies] in a mission to disrupt the local agents of [Enemies], disguised as members of [Complicated]. 1,To repay [Enemies] for their treachery, steal [MacGuffin] from them! Be aware that [Complicated] will also be trying to do so and that [Enemies] will do anything to prevent you from obtaining it. 1,[Agents] has disappeared during a mission to capture [Enemy Agents] in [Forgotten Realms Icons.Dungeon Adventure Site]. Work with [Allies] and, if necessary, [Complicated] to find and recover them. If the enemy agent is still alive, dispatch them discreetly. If you fail, don't come back. 1,[Agents] has disappeared during a delve into [Forgotten Realms Icons.Dungeon Adventure Site], possibly having fallen into the hands of [Enemies]. Work with [Allies] and, if necessary, [Complicated] to find and recover them. 1,A strike force led by [Agents] and accompanied by members of [Allies] is going on a raid against [Enemies]. Accompany them and see if you can get any assistance from [Complicated]. 1,Although they have been allies to us in the past, it appears that [Complicated] are working with [Enemies]. Do what you can to undermine their alliance by whatever means necessary. You may call upon logistical support from [Organizations], and [Allies] have pledged their support as well. 1,[Agents] has old enemies among [Enemies] and [Enemies]. Now they've disappeared, and the trail has gone cold. Maybe [Complicated] know something about it? The last place they were seen was at [Waterdeep Locations.party] at [Westgate Locations] in Westgate. 1,[Agents] has received troubling reports of increased attacks on our interests by [Enemies], who appear to be cooperating with [Enemies]. They have also been targeting [Complicated] so there is the possibility of an alliance against these common enemies. 1,To check the growing power of [Enemies], it is in our interest for you to steal [MacGuffin] from [Enemies] and provide it to [Complicated] in secret. This is the sort of thing that [Allies] would never approve of, so it must be done without their knowledge. 1,Recently [Complicated] managed to obtain [MacGuffin], which will upset the balance of power if nothing is done. It belongs in the hands of [Organizations]! You will steal it, but be aware that [Allies] and of course [Enemies] will also be trying to do the same. 1,There are indications that [Enemies] have managed to plant a spy within [Organizations]. Now, since this intelligence comes to us from [Complicated] it is possible they are trying to manipulate us into suspecting one of our own unnecessarily. Only [Agents] knows of this - report only to them. If you can root out the traitor, bring them to [Locations] for interrogation. 1,Agents of [Enemies] have been seen near [Locations]. Work with [Allies] to find out who they are, what they're up to, and whether [Enemies] or [Complicated] are somehow involved. 1,It has reached our ears that [Forgotten Realms Icons.MacGuffin] may be hidden in or near [Forgotten Realms Icons.Dungeon Adventure Site]. [Agents] will be organizing an attempt to retrieve it, hopefully before [Enemies] or [Complicated] hear anything about it. You will be part of this expedition. If all else fails, call on [Allies] for aid. 1,[Agents] heard from one of our spies in [Complicated] that [Forgotten Realms Icons.MacGuffin] is hidden in or near [Forgotten Realms Icons.Dungeon Adventure Site]. Take a few members of [Allies] with you to recover it, but do not attract the attention of [Enemies]. Bring it to [Agents] at [Locations] as soon as possible. 1,Our spy with [Enemies] hasn't reported back recently - go see what's become of them. Maybe [Complicated] somehow found out about them and tipped the enemy off? 1,There has been an increase in animosity between [Complicated] and [Enemies], which is an opportunity to forge new ties to the former and inflict harm on the latter. We're sending you to go help out and to find out everything you can. We suspect that [Allies] may get dragged into it at some point, too. 1,There has been an increase in activity around [Locations] by [Enemies]. It's up to you to find out why and whether [Enemies] are also involved. 1,There has been an increase in activity around [Forgotten Realms Icons.Dungeon Adventure Site] by [Enemies] and by our occasional allies [Complicated]. It's up to you to find out why and whether [Enemies] are also involved. We've heard [Enemy Agents] may also be headed into the area to investigate, so watch your back. 1,If [Enemies] have really infiltrated [Forgotten Realms Icons.Dungeon Adventure Site] as has been reported, they must be rooted out and stopped. Assemble a team including a small detachment of [Organizations] and get down there before more damage is done. 1,We think [Enemies] have a spy in the ranks of [Allies] that they remain unaware of. Or at least, [Agents] thinks that's the case. Find a reason to accompany them on a mission and share a bit of disinformation, and lets see if it gets back to our enemies intact. If you can find out who the spy is, so much the better. 1,There are rumors that [Enemies] have established a safehouse near [Westgate Locations] in Westgate. We need you to find it without [Complicated] knowing what you're up to. Report back to [Agents] at [Locations]. 1,[Agents] disappeared recently near [Westgate Locations] in Westgate, which corresponds to recent sightings of both [Enemy Agents] and agents of [Enemies]. There may be an enemy safehouse or hideout in the area, and our agent may be held there. Find the safehouse, rescue our agent, and try not to leave a trail of bodies in your wake... again. 1,Our safehouse near [Westgate Locations] in Westgate has reported increased activity by [Complicated], who are asking a lot of questions about [MacGuffin]. As you know, its already in our possession - [Organizations] found it a month ago and we have it at [Locations], but if they don't know that, its your job to throw them off the course and make them think that [Enemies] have it instead. 1,We've heard that [Enemies] are planning some kind of big attack on [Organizations]. But, if you can somehow get [Allies] to attack them first, they will be too distracted to carry it out. As a last resort, offer to help our allies recover [MacGuffin] they've been looking for - we think [Complicated] may have it. 1,Go undercover as members of [Complicated] to find out if they are somehow working with [Enemies] as we suspect. Nobody but [Agents] will know you're really working for us, so even if you get into a scrape with [Allies] you're on your own. 1,We suspect [Enemies] are trying to establish some kind of new base or bolthole in or near [Forgotten Realms Icons.Dungeon Adventure Site]. Obviously this would consolidate their power in the area and serve as a base to attack both us and our allies [Allies]. Find this secret location and take it over as a base for [Organizations], some of whom will accompany you. 1,[Agents] has been making some decisions that seem like they could favor the interests of [Enemies] of late; it is possible they've been compromised in some way. One of our contacts in [Complicated] hinted as much and it is possible they were on to something.Find out if we have a mole, what leverage they have against them, and how our contacts knew about it before we did. 1,Protect [Agents] on a diplomatic mission to [Enemies]. Make sure [Allies] don't hear anything about it, they'd only mess it up. 1,[Agents] along with a few members of [Organizations] are trying to work out some kind of deal with [Complicated], but it all went south and they were all taken captive by [Enemies]. Formulate a plan with [Organizations] to find them, free them, and return them to [Locations] 1,An important member of [Enemies] recently showed up at [Locations] and wants to defect to [Organizations] if they can be protected. [Agents] will be questioning them for intelligence, but we will be sending you to establish whether any of it can be trusted. It's entirely possible that it's a setup, a trap, or a wild goose chase masterminded by [Enemies]. 1,Remember when you helped steal [MacGuffin] from [Enemy Agents] a while back? Well, [Enemies] know you were involved and are coming after you. We have to distance ourselves from you for a while so they won't suspect you gave it to [Organizations], so we need you to go work for [Allies] or [Complicated] for a while to throw them off the scent. We'll contact you via [Agents] when the threat has died down a bit. Don't get too comfortable. 1,Armed agents of [Enemies] (possibly led by or in league with [Enemy Agents]) have [Agents] surrounded in a safehouse near [Westgate Locations] in Westgate and its up to you to rescue them. Allegedly [Allies] are sending forces there so hopefully that will distract the assailants but you may be entirely on your own. 1,Our allies [Allies] have gotten into a pitched battle with [Enemies] in or near [Forgotten Realms Icons.Dungeon Adventure Site]. We're sending you and a small contingent of [Organizations] to help our allies, vanquish our enemies, and hopefully steal [MacGuffin] from them. 1,Adventurers just returned from [Forgotten Realms Icons.Dungeon Adventure Site] report having encountered [Enemies] in force there as well of indications of involvement by [Complicated] in the vicinity. It is likely that both are hunting for [MacGuffin] which is rumored to be nearby. If you can get there first and and acquire it before either of them do, then so much the better. Try not to get in any fights. 1,Ok, remember when we heard [Allies] managed to steal [MacGuffin] from [Enemies]? Well it turns out it was really stolen by [Complicated] and so now you and a small team of [Organizations] need to find it, acquire it for us, and bring it to [Agents] at [Locations]. 1,Somewhere in or near [Forgotten Realms Icons.Dungeon Adventure Site] there is a new hardhold controlled by [Enemies]. Make your way there and destroy them. Make it look like the work of [Complicated] if at all possible. Our allies [Allies] are aware of this operation and may be able to accompany most of the way there through the dungeon. 1,Our spies suggest that [Enemy Agents] may be somewhere in or near [Forgotten Realms Icons.Dungeon Adventure Site]. They may be trying to strengthen ties with [Enemies], who have also been reported in the area. Disrupt the meeting and, if possible, capture or kill the enemy leaders. 1,We believe [Enemy Agents] may be weakening in their resolve. They are planning to meet agents of [Enemies] at [Forgotten Realms Icons.Dungeon Adventure Site] sometime in the next few weeks. If you can intercept them and offer them [MacGuffin], they may be willing to defect and accompany you back to [Locations]. However, we believe that [Complicated] will also be making a similar play, so make sure you get there first and make the better offer.
 * Plots

3,Ashenford Torinbow 1,Sinklayr Greenstroke, the Grand Druid of the North 1,Turlang 1,Reidoth 1,Aerosclughpalar of the Druids of Tall Trees 1,Elighaer Teushandor of the Druids of Tall Trees 1,Sarragh of the Sparrows 1,Vaeros Fireshield 1,Vanuseed of the Druids of Tall Trees 1,Balt Greenbrow 1,Talindra Amalith 1,Shinthala Deepcrest 1,Chantha Ilvastarr of the Bloodred Crown 1,Shadowmoon Crystalembers 1,Balt Greenbrow 3,[Fantasy Names.StartAny] of [Organizations]
 * Agents

1,the Church of Silvanus 1,the Church of Nobanion 1,the Church of Meilikki 1,the Church of Eldath 2,the Emerald Enclave 1,the Druids of Tall Trees 1,the Eldreth Veluuthra
 * Organizations

5,Cedarspoke 4,Ilighôn 2,Tall Trees in the High Forest 1,the Vilhon Reach 1,Sembia 1,Cormanthor 1,the Dalelands 1,Shadowdale 1,the Arch Wood 1,Gulthmere Forest 1,Thundertree 1,the Lurkwood
 * Locations

2,nature-loving wild elves 2,the Uthgardt Barbarians 1,the Fire Knives of Westgate 1,the Silver Ravens
 * Allies

1,[Dwarf King.Organizations] 3,[Shadow Prince.Organizations] 1,[Blackstaff.Organizations] 1,[Paladins Brotherhood.Organizations] 3,[Moon Priestess.Organizations] 3,[Harpers.Organizations] 3,[Cormyr.Organizations] 1,[Westgate Noble Houses] in Westgate
 * Complicated

5,[Lich Zulkir.Organizations] 1,[Orc Warlord.Organizations] 3,[Daemonfey.Organizations] 3,[Dragon Triumvirate.Organizations] 5,[Black Network.Organizations] 1,the People of the Black Blood 1,the Church of Talos 1,the Men of the Basilisk 1,the Church of Moander
 * Enemies

3,[Lich Zulkir.Agents] 1,[Orc Warlord.Agents] 3,[Daemonfey.Agents] 3,[Dragon Triumvirate.Agents] 5,[Black Network.Agents] 1,[Cormyr.Agents] from Cormyr
 * Enemy Agents

1,Cormaeril Vale, a private park 1,Castle Cormaeril 1,the Leaning Man inn 1,the Cormaeril yards 4,the Blind Eye 1,Thessar the Warrior's residence 5,Lildas festhall 1,the Water Gate 1,the Shore neighborhood 1,the Cormaeril Company sheds 3,the Jolly Warrior inn 1,the West Gate 1,the Thorsar Company sheds 1,the Thalavar Company sheds 1,Castle Ssemm 1,the Thalavar yards 4,the Spitting Cockatrice inn 4,the Empty Fish tavern 4,the Westward Eye inn 2,the Gatereach inn 1,the Ssemm Company sheds 1,the Purple Lady tavern and festhall 1,the Guldar Company sheds 1,the House of Spires and Shadows, a temple of Mask 1,the South Gate 1,the city watch barracks 1,the Lords Water 1,Castle Thonar 1,Castle Urdo 1,the House of Silks shop 2,the Blue Banner inn 1,the Tower 2,Westgate Market 1,Castle Guldar 1,Castle Vhammos 1,the Vhammos Company sheds 1,the River Gate 4,the Black Boot inn 1,the River Bridge 1,the Vhammos yards 3,the Rising Raven inn 1,the Guldar yards 1,the Ssemm yards 1,the East Gate 3,the Old Beard tavern 1,the Harbor Tower 3,the Gentle Moon inn 1,Shalush Myrkeers Shop 4,the Black Eve tavern and festhall 1,the Urdo Company sheds 1,Mulsantirs Gate 1,the Thorsar yards 1,Castle Athagdal 1,Castle Thalavar 1,Castle Malavhan 1,the Malavhan yards 1,the Malavhan Company sheds 1,the Cormaeril docks 1,the Thorsar docks 1,the Malavhan docks 1,the Urdo docks 1,the Thalavar docks 1,the Guldar docks 1,the Watch Dock 1,the Athagdal docks and shipyards 1,the Vhammos docks 1,the Ssemm docks 1,Whitecap Hall, a temple of Umberlee 1,Fortuneboon Hall, a temple of Tymora 1,the House of the Wheel, a temple of Gond 1,Morningstar Haven, a temple of Lathander 3,the Rotten Root tavern 4,Big Ednas tavern 1,the House of Winds, a temple of Talos 1,Painbliss Hall, a temple of Loviatar 1,the House of Ilmater 2,the Rosebud tavern 1,the Hidden House, a subterranean temple of Lira 1,the Place of Waiting Death, a subterranean temple of Talona 1,the House of Steel, a subterranean temple of Garagos 3,the Bent Mermaid inn 1,Castle Bleth 1,the Bleth yards 1,Imryth Tower
 * Westgate Locations

1,House Athagdal 1,House Bleth 1,House Cormaeril 1,House Guldar 1,House Malavhan 1,House Ssemm 1,House Thalavar 1,House Thorsar 1,House Urdo 1,House Vhammos
 * Westgate Noble Houses

1,[Forgotten Realms Icons.MacGuffin]
 * MacGuffin