PDD combat option

[combat option] 1,berserk attack: +2 to hit, +2 damage, -4 defense, save vs. spells to break 1,press attack: +1 to hit, -1 damage, -2 defense, push back 2-12 feet on hit 1,harry: -1 to hit, -2 damage, target at -2 to hit next round 1,parry: -1 to hit, -1 damage, +2 defense 1,dodge: -3 to hit, -2 damage, +4 defense, move 2-12 ft 1,disarm: as target's AC improved by weapon (sm +2, md +3, lrg +4, 2H +6) 1,guarded retreat: -4 to hit, -2 damage, +4 defense, quarter move (conditional attack of opportunity) 1,flee: no attack, -3 defense, half move (attack of opportunity) 1,move & melee: half move, -2 to hit, -1 damage, -2 defense 1,move & missile: 10' max, -4 to hit 1,move & throw: (lesser of half move or 30'), -2 to hit 1,charge & melee: full move, +2 to hit, -4 defense (vs. conditional counter-attack and next round), conditional x2 damage 1,charge & throw: (lesser of half move or 60'), +1 to hit, conditional x1.5 damage 1,fast shot: -3 to hit, resolve in missile 1 1,load & shoot: -2 to hit, resolve in missile 2 1,standard missile: resolve in missile 3 1,draw bead: +1 to hit, resolve after initiative
 * combat option