CC-Military

Military Branches, Events, Ranks, and Battles. Helper generator for Egyptoid's Fantasy Cent.Casting Charts

[main]

0,_______________________Attempts to Recreate Military Charts from Cent.Casting Fantasy 1,Joined [BRANCH_OF_SERVICE] - -  Attained the rank of [RANK]  - -  [MILEVENT] - - [MUSTERING_OUT]
 * main

1,Light Infantry. Trained in: [COMBAT_SKILLS] & [FORESTRY_SKILLS] 5,Medium Infantry. Trained in: [COMBAT_SKILLS] also [FORESTRY_SKILLS] 2,Heavy Infantry. Trained in: [COMBAT_SKILLS] & [FORESTRY_SKILLS] 2,Archers. Trained in: [COMBAT_SKILLS] & [FORESTRY_SKILLS] 1,Chariots. Trained in: [HORSE_SKILLS] & [COMBAT_SKILLS] 2,Light Cavalry. Trained in: [HORSE_SKILLS] & [COMBAT_SKILLS] & [FORESTRY_SKILLS] 1,Heavy Cavalry. Trained in: [HORSE_SKILLS] & [COMBAT_SKILLS] & [FORESTRY_SKILLS] 2,Mercenaries:    [SPECIAL_FORCES] ; Trained in: [COMBAT_SKILLS] 2,Navy. Trained in: [COMBAT_SKILLS] & [NAVY_SKILLS] 1,Special Forces: [SPECIAL_FORCES] ; Trained in: [COMBAT_SKILLS] 1,Noncombatant,   [NON-COMBAT_DUTY] 1,[Fantasy Military Unit.ArmyType] Trained in:[COMBAT_SKILLS] & [COMBAT_SKILLS]
 * BRANCH_OF_SERVICE

1,Weapon Skill of Choice 1,Archery Skills 1,First Aid 1,Maneuver 1,Shield Skill 1,Strategy 1,New Weapon Skill at +2 1,Tactics 1,Endurance Training, plus 1 CON 1,Armorer 1,pick a combat feat 1,Improve [Dice.1D3] ranks in skill [COMBAT_SKILLS]
 * COMBAT_SKILLS

1,Riding 1,Animal Handling 1,breaking horses for riding 1,Trick Riding 1,Horses 1,Veterinary 1,pick an animal related feat 1,training horse for combat 1,Improve [Dice.1D3] ranks in skill; [HORSE_SKILLS]
 * HORSE_SKILLS

1,Tracking 1,Survival (forest) 1,Stealth 1,Shadowing 1,pick a forestry related feat 1,Concealment 1,basic ranger skills 1,preferred enemies(forest) 1,Traps 1,preferred terrain (forest) 1,Survival (jungle) 1,Improve [Dice.1D3] ranks in skill; [FORESTRY_SKILLS]
 * FORESTRY_SKILLS

1,Swimming 1,Small boats 1,Sailing ships 1,Rowing 1,pick a ship related feat 1,pick an aquatic related feat 1,Sail-making 1,Boat repair 1,Climbing 1,Navigation 1,Seige engines 1,Improve [Dice.1D3] ranks in skill; [NAVY_SKILLS]
 * NAVY_SKILLS

4,Rangers 4,Scouts 2,Monster Hunters 4,Marines 3,Force Recon 1,Suicide Squads 3,Seige Engineers 1,Spies 1,[Fantasy Military Unit.ArmyType] Trained in:[COMBAT_SKILLS] -- [COMBAT_SKILLS]
 * SPECIAL_FORCES

1,army [CC-Occupations.MIDDLE_CLASS] 2,medical corpsman (+2 to First Aid) 1,recruiter     {+2 CHA} 1,quartermaster {+2 INT} 1,instructor    {+2 WIS} 1,engineer      {+2 with devices} 1,messenger     {+2 on horse-riding} 1,cook          {+2 on culinary skill) 1,embassy guard.  Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] 1,mage Guard.     Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] -- While guarding, [GUARD_SPECIAL] 1,prison Guard.   Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] 1,payroll Guard.  Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] 1,City Guard.     Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] 1,Palace Guard.   Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] 1,temple Guard.   Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] 1,private guards. Trained in:[COMBAT_SKILLS] ; [FORESTRY_SKILLS] -- While guarding, [GUARD_SPECIAL] 1,border Guard.   Trained in:[COMBAT_SKILLS] -- [FORESTRY_SKILLS]
 * NON-COMBAT_DUTY

1,something weird happened every week. 1,befreinded a priest 1,befreinded a wizard 1,befreinded a senior officer 1,befreinded a noble knight 1,befreinded an adventurer - [CC-Adventurers.ADVENTURER_TYPE] 1,[Fantasy Life Events.EXOTIC_EVENTS] 1,busted soldiers who were criminals: [CC-Crimes.CRIMES]
 * GUARD_SPECIAL

9,Soldier /  Sailor  6,Corporal / Petty Officer  5,Sergeant / Chief Petty Officer  4,Lieutenant /  Ensign  3,Captain / Commander  2,Major /  Captain  1,Colonel /  Commodore 
 * RANK

6,saw combat -- [COMBAT] 2,re-enlisted [Dice.1D4] years 1,transferred to Special Forces: -- [SPECIAL_FORCES] 1,you transferred to [Fantasy Military Unit.ArmyType]; extnded hitch 2 years. 1,transferred to Non-combat unit -- [NON-COMBAT_DUTY] 1,was made an officer (or promoted if already one, add [Dice.1D3] ranks to military skills) 1,was involved in numerous skirmishes -- [COMBAT] 1,was ambushed -- [COMBAT] 1,saw [Fantasy Military Unit.ArmyType] unit involved in rebellion, if loses character become outlaw -- [COMBAT] 1,was promoted one rank 1,reported AWOL, not your fault: [Fantasy-CC-Main-Events.EXOTIC_EVENTS] 1,training incident ; [CHECK_WOUND] 1,your unit got ran off by[Fantasy Military Unit.ArmyType] 1,your unit crushed the feared[Fantasy Military Unit.ArmyType] 1,your unit got attached to the [Fantasy Military Unit.ArmyType] 1,saw disease ravage the army 1,[MILEVENT], and yet re-enlisted. During the next hitch: -- [MILEVENT] 1,your commander showed great [factor] and skill. (pick a military feat) 1,learned a new weapon skill 1,[MILEVENT], had hitch extended [Dice.2d3] years because of war -- [MILEVENT] = and = [COMBAT] 1,saw fierce war break out; [CHECK_WOUND] -- [COMBAT] 1,Stuck in a boring Duty Station, dreamed of Adventuring 1,Stuck in a boring Duty Station, played cards often. {Gambling skills +4, Bluff/Intimidate +2} 1,Stuck at an awful duty station beside a mouthy [CC-Adventurers.ADVENTURER_TYPE] for months. 1,Mis-communication: your unit had a skirmish with an allied [JUST_UNITS]
 * MILEVENT

1,Engaged in battle, which was [WIN_OR_LOSE]. During the battle, the following events occurred: -- [BATTLE_EVENTS]
 * COMBAT

10,lost 10,tied - both sides claimed victory 10,won 1,drawn to a truce - both sides claimed victory 1,a sun-tzu deception 1,impossible victory due to team-work and [factor] 2,a pyrrhic victory 3,barely won 3,easily won 3,a draw - both sides withdrew
 * WIN_OR_LOSE

1,Carnage was horrible, [Dice.1D100] percent casualties -- [CHECK_WOUND] 1,Serious casualties, was scarred on [Fantasy-CC-Traits.BODY_LOCATIONS] 1,best friend dies 1,is only survivor of unit ; [CHECK_WOUND] 2,character somehow got famous: [Distinguishments] when the battle was [WIN_OR_LOSE] 2,sees action, killed [Dice.2d3] enemies, but nothing noteworthy 1,fought well, with notable heroism, promoted one rank 1,was captured and imprisoned -- [Fantasy-CC-Traits.IMPRISONED] ; [CHECK_WOUND] 1,was decorated for heroism; killed [Dice.2d12] enemies 1,your unit trapped between [Fantasy Military Unit.ArmyType] & [Fantasy Military Unit.ArmyType] 1,was cowardly in battle [COWARDICE]. 1,fought well, killed [Dice.2d8] enemies 1,just a skirmish really, the enemy [JUST_UNITS] retreated after 20 minutes. 1,performed heroic mission, War ends in [Dice.1D6] months 1,Blundered horribly, responsible for [Dice.1D10] deaths per rank 1,act reverses the battle's outcome -- [RECOGNITION] 1,no matter the victor, you had [factor] 1,immediate superior is slain, field promotion 1 rank 1,was accused of dereliction of duty, court-martialed and demoted 1 rank 1,slew the leader of the enemy forces in personal combat 1,Victor's side suffers light casualties -- [BATTLE_EVENTS] 1,Loser's side utterly destroyed -- [RECOGNITION] 1,Your side was decimated, you got transferred to [JUST_UNITS] 1,The tale of you: [Distinguishment] arose from this huge melee.
 * BATTLE_EVENTS

40,No real recognition 20,mentioned in dispatches 25,Winner is promoted 1 rank, if loser - demoted [Dice.1D3] ranks 10,[Distinguishment] - the company Bard noticed your [factor]
 * RECOGNITION

1,audacity 1,ingenuity 1,constitution 1,bravery 1,brash energy 1,tactics 1,daring 1,[Inscriptions.Abs_Noun_Pos]
 * factor

4,Nobody Noticed 1,reprimanded due to inadequate [factor] 1,mentioned in dispatches 1,Demoted [Dice.1D3] ranks
 * COWARDICE

5,Minor Wounds 1,serious scars 1,Wounded: -- [Fantasy Tragedies.SERIOUS_WOUNDS]
 * CHECK_WOUND

0,______________________________________________Cent. Casting, Edits by Egyptoid, Trying to Reduce Crashing 1,Mustered Out: make double start money 1,Mustered Out: make triple start money 1,Mustered Out: have military companion from old unit 1,Mustered Out: have full set of weapons and armor, and 150% money 1,Mustered Out with honors: family gets minor retirement stipend 1,[Distinguishment] & mustered Out with high honors: family gets major retirement stipend 1,merely discharged with 10 gold pieces. 1,the quartermaster let you keep your horse: [Horse Description.main]; also 10gp.
 * MUSTERING_OUT

5,Character became a legend when 5,Character became a local hero when 5,Character distinguished himself when 5,Character is depicted in Artwork Remembrances about the time 5,Character is famous for the occasion on which 5,Character is remembered for the incident when 5,Character rose to fame after 6,Character was often noted for [factor] 5,Character saved character's town when 5,Character secured character's place in history when 5,Character was knighted after 4,Character is best-known for the occasion on which 3,Character is sung about in bards’ tales for the time 2,Character nominated for mayor of their hometown after 2,Character commissioned a Artwork Remembrances about the time 2,Character is considered a local legend for the time 2,Character was commemorated in Written Remembrances about the time 1,A statue erected in character's hometown commemorates the occasion when 1,Although stranded behind enemy lines, 1,Only character's real buddies know the truth... 1,Nobody really knows the truth of the war-times, except the gods... 1,No-one knows the depth of their exploits, except the sergeant and commander... 1,Among character's many exploits, perhaps the most famous was when 1,Among the tales told of him, the most famous was when 1,Bards still sing of when 1,Children all know the tale of the time 1,Everyone knows the story of when 1,Character became a household name in the Written Remembrances  about the time 1,Character commanded a crack squad of soldiers when 1,Character commissioned Written Remembrances written about the time 1,Character enjoyed popularity at court after 1,the [Fantasy-CC-Main-Events.DEITIES] visibly blessed character in battle when 1,Character gave the credit to the men he commanded when 1,Character was given a servant when he mustered out... 1,Character is well remembered by character's hometown for the time 1,Character personally wrote a Written Remembrances about the time 1,Character received a field commission after 1,Character regained character's family’s lost honor after 1,Character was posthumously honored for the time 1,It is said that 1,Many slightly different tales tell of the occasion when 1,Tacticians most admire character because 1,There are those who claim that 1,Though seriously wounded,
 * Distinguishment

1,Army 1,Scouts 2,Medical Corpsman 1,Recruiter 1,Quartermaster 1,Instructor 1,Engineer 1,Messenger 1,Cooks 1,Embassy Guard. 1,Mage Guard. 1,Prison Guard. 1,Payroll Guard. 1,City Guard. 1,Palace Guard. 1,Temple Guard. 1,Surgeon General 1,Private Guards. 1,Border Guard. 1,Light Infantry. 5,Medium Infantry. 2,Heavy Infantry. 1,Special Forces 1,Advance Recon 1,Black Ops 1,Kings-Men 2,Archers. 1,Chariots. 2,Light Cavalry. 1,Heavy Cavalry. 2,Mercenaries: 2,Navy. 1,Special Forces: 1,Noncombat HQ 1,[fantasy Military Unit.armytype]
 * JUST_UNITS