Basic DnD Monster Generator

Name: [New Monster Name.main] Armor Class: [Armor_Class] Hit Dice: [Hit_Dice] Move: [Move] Attacks: [Attacks] Damage: [Damage] No. Appearing: [No_Appearing] Save As: [Save_As] Morale: [Dice.2d6] Treasure Type: [Treasure_Types] Alignment: [Alignment] XP Value: Description:

3,9 4,8 6,7 6,6 5,5 5,4 4,3 4,2 3,1 1,0
 * Armor_Class

1,1d8 3,2d8 4,3d8 5,4d8 3,5d8 4,[Dice.2d4]d8* (special or magic weapon is needed to hit)
 * Hit_Dice

2,[Dice.1d4]0' 4,[Dice.1d8]0' 2,[Dice.1d6]0' ([Dice.1d8]0' [Special_Movement]) 1,[Dice.1d4]0' ([Dice.1d10]0' [Special_Movement])
 * Move

1,Swimming 3,Flying 4,Climbing 3, special
 * Special_Movement

9,1 weapon 1,1 club 1,1 dagger 8,1 bite 10,2 claws 4,1 claw 1,1 kick 1,1 horn 1,1 spit 1,1 squeeze 5,1 spell 3,2 hooves 2,1 sting 1,2 stings 5,[Special_Attack]
 * Attacks

1,Blindness 1,Charm 1,Energy Drain 1,Paralysis 1,Poison 1,Rusting 1,Sleep 1,Acid 1.Fire
 * Special_Attack

3,1-3 5,d4 4,d4+1 5,d6 4,d6+1 3,d6+2 4,d8 4,d8+1 1,d10 1,d12 2,2d4 2,2d4+2 2,2d6 2,2d6+2 1,2d8 1,2d10 1,3d6
 * Damage

1,0 (2d6) 3,1d4 4,1d4 (2d6) 4,1d4 (4d4) 4,2d6 3,2d6 (2d8) 1,d8 (2d6)
 * No_Appearing

4,Normal Man (14/15/16/17/18) 4,Fighter 1 (12/13/14/15/16) 4,Fighter 2 (12/13/14/15/16) 4,Fighter 3 (12/13/14/15/16) 3,Fighter 4 (10/11/12/13/14) 2,Fighter 5 (10/11/12/13/14) 1,Fighter 6 (10/11/12/13/14)
 * Save_As

1,[Treasure_Type] 2,([Treasure_Type]) [Treasure_Type]
 * Treasure_Types

1,Nil 1,P 1,Q 1,R 1,S 1,T 1,U 1,V
 * Treasure_Type

1,Lawful 4,Neutral 3,Chaotic
 * Alignment