Summoned Demon

From the tables created by Zak S. here: http://dndwithpornstars.blogspot.com/2011/09/demonic-attribute-table.html with extra-convenient names and titles generated by: http://www.random-generator.com/index.php?title=Demon_generator [main]

1, Name and Titles: [Demon generator.main] Common Abilities: ALL abilities are unrelated to the demon's appearance. Effects with durations last until demon is slain, leaves radius, or DM rolls a duration, unless otherwise noted.InfravisionTake half damage from cold, electricity/lightning, fire, and gas Demonic Order: [orders]
 * main

1,The Unholy (Devils who are antithetical to local Christian-church equivalent) Appears as human with [unholy6][unholy2][unholy3][unholy4][unholy5][unholy1]. Demonic Attributes: [unholyattributes] Other Powers: [unholypowers] Job: [jobs] 1,The Incomprehensible (pseudo-Cthulhian/extra-planar)(Antithetical to local god of earth/nature/weather, etc.) Appears as [incomprehensibleshape] [tentacles]. This Incomprehensible demon can cause [incomprehensiblecause] (save allowed.) Demonic Attributes: [incomprehensibleattributes] Other Powers: [incomprehensiblepowers][crazyincomprehensiblepowers] Job: [incomprehensiblejobs] 1,The Implacable (Classic D&D demons)(antithetical to local god of healing/mercy/etc.) Is a [colors] [dandemons], with all of their standard traits, as well as... Demonic Attributes: [implacableattributes] Other Powers: [implacablepowers] Job: [implacablejobs] 1,The Unwelome (Fairy Tale/Eastern)(antithetical to local god of civilization, cities, etc.) [unwelcomepolymorph]looks like - Other Powers: [unwelcomepowers] Job: [unwelcomejobs] 1,The Uncreated (Boschian/Apocalyptic)(antithetical to local god of justice, wisdom, moderation, balance, etc.) Appears as [uncreatedtype] Demonic Attributes: [uncreatedattributes] Other Powers: [uncreatedpowers] Job: [uncreatedjobs]
 * orders

1, 1,a skinny [unholytail]
 * unholy1

1, 1,goat legs/
 * unholy2

1, 1,claws/
 * unholy3

4, 1,wings/
 * unholy4

1, 1,horns/ 1,horns/ 1,horns/
 * unholy5

3, 1,[animalheads]/
 * unholy6

1,tail with spines/ 1,tail that's forked/ 1,tail with an arrow-shaped tip/ 1,set of whips for tails/
 * unholytail

2,sphere 1,blob 1,pool 2,humanoid 2,quadraped 1,serpent 1,worm 2,centipede 1,spider 1,hand
 * incomprehensibleshape

2, 8,with [Dice.1d12] [tentaclestype]
 * tentacles

1,tentacles 3,tentacles sprouting from its "face"
 * tentaclestype

1,Fear 1,Insanity 1,Fear AND Insanity
 * incomprehensiblecause

1,Type I (Vrock) 1,Type II (Hezrou) 1,Type III (Glabrezu) 1,Type IV (Nalfeshee) 1,Type V (Marilith) 1,Type VI (Balor) 1,Bar-Igura 1,Chasme 1,Dretch 1,Succubus 1,Bone devil/Babau 1,Horned devil 1,Ice devil 1,Lemure 1,Manes 1,Quasit 1,Chain Devil 1,Retriever 1,Imp 1,Gargoyle
 * dandemons

1,[colors] 9,
 * unwelcomecolors

1,[Animal.ordinaryanimal] Demonic Attributes: [attributes] 1,human Demonic Attributes: [implacableattributes]
 * unwelcometype

3, 1,horned,
 * unwelcomehorns

1, 1,Is able to polymorph itself at will, but, in its original form, it
 * unwelcomepolymorph

6,[Animal.ordinaryanimal] 1,[MonsterParts.Organs] 1,human 1,[humanoids] 2,[New Monster Name.main] 4,[New Monster Name.beast]
 * uncreatedtype

1,pig's head 1,wolf's head 1,stag's head 1,crow's head 1,goat's head 1,jackal's head
 * animalheads

1, 1,[attributes] 1,[attributes][attributes] 1,[attributes][attributes][attributes]
 * unholyattributes

1, 1,<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]</ul>
 * incomprehensibleattributes

1, 1,<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]</ul>
 * implacableattributes

1, 1,<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]</ul>
 * uncreatedattributes

1,<li>[attributes]</ul> 1,<li>[attributes]<li>[attributes]</ul> 1,<ul><li>[attributes]<li>[attributes]<li>[attributes]</ul> 1,<ul><li>[attributes]<li>[attributes]<li>[attributes]<li>[attributes]</ul>
 * smallerdemonattributes

1,<ul><li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]<li>[powers]</ul>
 * unholypowers

1, 1,<ul><li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]</ul>
 * incomprehensiblepowers

9, 1, Plus an EXTRA power that is [Dice.1d100] times more powerful than this description:<ul><li>[powers]</ul>
 * crazyincomprehensiblepowers

1, 1,<ul><li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]</ul>
 * implacablepowers

1,<ul><li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]<li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]<li>[powers]<li>[powers]<li>[powers]</ul>
 * unwelcomepowers

1, 1,<ul><li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]</ul> 1,<ul><li>[powers]<li>[powers]<li>[powers]<li>[powers]</ul>
 * uncreatedpowers

1,N/A. A free agent. 1,[jobs]
 * incomprehensiblejobs

1,[jobs] 1,<ul><li>[jobs]<li>[jobs]</ul>
 * implacablejobs

1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,[jobs]
 * unwelcomejobs

1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,N/A. A free agent. 1,[jobs]
 * uncreatedjobs

3, 1,Causes insanity when encountered.
 * insanity

1,elf 1,dwarf 1,halfling 1,dragonborn 1,mechanical construct 1,bugbear 1,catperson 1,genasi 1,githyanki 1,goblin 1,hobgoblin 1,kobold 1,gnoll 1,lizard person 1,rakshasa 1,selkie 1,vampire 1,[were]
 * humanoids

1,weretiger 1,wereboar 1,wererat 1,werebear 1,wereraven 1,werewolf 1,werefox 1,wereshark 1,werepanther
 * were

1,Mechanical parts 1,Mechanical weaponry 1,Hairless (or skinless if base creature has skin or if you're bored with that) 1,Eyes are solid color 1,Eyes are [5eyes] 1,Aflame 1,Covered in ice 1,Made of stone 1,Made of volcanic stone (lava through cracks) 1,Acidic drool 1,Made of rotting plant matter 1,Made of rotting meat 1,Is only half-visible 1,Extra eye 1,[Dice.2d4] extra eyes 1,Covered in eyes 1,Extra arm (or 2 arms if base creature has none) 1,[Dice.2d4] extra arms 1,Covered in arms 1,[Dice.1d4] extra tongues 1,Extra mouth 1,[Dice.2d4] extra mouths 1,Covered in mouths 1,Extra head/face (50% whole head, like Ettin or Demogorgon, 50% just face, like a Hindu god) 1,[Dice.2d4] extra heads (50% Ettin, 50% just extra faces, like a Hindu god) 1,Covered in faces 1,Covered in heads 1,Vertical symmetry (built like a king queen or jack playing card, with extra, inverted head and arms where legs should be 1,Wiry (extra agile) 1,Withered (extra slow) 1,Megafat (extra slow) 1,Huge: [Dice.1d20]+7' tall 1,Elongated: [Dice.1d12]+7' tall, but skinny and fragile looking 1,Barely mobile: fat, [Dice.1d20]' tall, [Dice.1d20]'+4 feet in diameter, moves 1 foot per round, <ul><li>[powers]<li>[powers]</ul> 1,Rolling: is spherical or ring-shaped 1,Amphibious; a sea demon--gills and scales and what-all 1,[37arms] 1,Claw feet 1,Extra pair of legs 1,[Dice.2d6] extra legs (as spider) 1,[Dice.2d6] extra legs (as centipede) 1,Halo of flies 1,Is pair of twin demons, half stats each, powers belong to one or the other 1,Extra joints 1,Eyestalks - cannot be surprised or sneaked up on 1,Covered in ice 1,Faceless--if already faceless, then limbless 1,Headless--if already headless, then has random head 1,Hydrocephalic 1,Always levitates 1,Divided: left half and right half have separate attributes--roll full complement separately 1,Quartered: 4 quarters of body have separate attributes--roll full complement separately 1,Reptilian scales--bonus to AC 1,Missing [Dice.1d4] limbs typical of base creature 1,Missing mouth--if already mouthless, has mouth 1,Missing [Dice.1d2] eyes-if already eyeless, has 1 eye 1,[Dice.1d4] limbs in wrong places--if this is not applicable, has [Dice.1d4] arms/legs 1,Elongated body part--[Dice.2d4]' longer or 3x normal: [58bodypart] 1,Spines 1,Mane like a lion or frilled lizard 1,Conjoined twin 1,Head that's just an eye 1,Head that's just a mouth 1,Tiny: [Dice.1d4] feet tall 1,Crawls if base creature doesn't; upright if base creature does 1,Facial features rearranged. If featureless, has a face now. 1,[Dice.1d6] tentacles 1,Bat wings 1,Butterfly wings 1,Bird wings 1,Insect wings 1,4 wings--one set is [72wings] and the other set is [72wings] 1,Walks as if gravity pointed toward whatever wall demon stands on 1,Body made of swarmed bodies of other creatures 1,Feet don't quite touch ground 1,Shadow moves independently, but stays attached, has same stats as demon 1,Opposite gender to what you thought (if female, [77female]) 1,Covered in acidic slime, leaves trail 1,Antlers or horns 1,Body is elongated but has holes in it, like swiss cheese or torn dough 1,Object visibly embedded in-/worn on- body (egg, candle, crown, etc.) is power source--regenerates d6 per round unless this thing is removed, in which case it probably dies 1,Snake tongue 1,Barbed skin 1,Centaur: [centaur] 1,Metallic skin 1,Appears with neck broken, spears through it, daggers in its face, crucified or otherwise physically mortified 1,Carries magic weapon 1,Visible brain 1,[treebranchlimbs] is/are tree branches, or have tree branches growing out of 1,[90] 1,Body covered in teeth 1,Mandalaform: Creature has 4 torsos joined in the center 1,Demon can assume two forms: the one created so far and another one which is an ordinary human, demihuman or domestic animal with one minor irregularity (missing finger, heterochromatic eyes, etc.) 1,[backwardsbodypart] "attached" backwards 1,Crouches like a toad, maybe legs to match 1,Sheathed in ornate/ominous plate mail that hides its form 1,[tail97] 1,Elongated proboscis-face like the Spy Vs. Spy guys or an anteater, with long tongue 1,Animal face if humanoid body, humanoid face if otherwise 1,[featuresonpalms] on palms of hands
 * attributes

1,flame 1,jewel 1,ice 1,stone 1,babies' heads 1,missing
 * 5eyes

2,lower half is horse-like 1,lower half is spider-like 1,lower half is a mass of tentacles 2,lower half is slug-like 2,lower half is worm-like 2,lower half is a GIANT tongue 2,lower half of body is missing, travels on a mass of its own entrails
 * centaur

1,arms 1,legs 1,one arm 1,head
 * treebranchlimbs

1,Hooks 1,Swords 1,Serrated blades 1,Whips
 * 37arms

1,neck 1,head 1,arms 1,legs 1,1 arm 1,1 leg
 * 58bodypart

1,Bat wings 1,Butterfly wings 1,Bird wings 1,Insect wings
 * 72wings

1,she has disturbingly nice breasts 1,she has disturbingly withered breasts 1,she has hooklike protrusions for nipples 1,she has eyes for nipples 1,she has mouths for nipples
 * 77female

1,Mandibles 1,Tusks 1,Fangs 1,All teeth are fangs
 * 90

1,head 1,arms 1,legs 1,hands
 * backwardsbodypart

1,Spiny tail 1,Forked tail 1,Tail with an arrow tip 1,Whips for tails 1,A scorpion tail 1,A tail that ends in a morningstar 1,A tail with a hand on its tip 1,A tail with another head on its tip
 * tail97

1,Eyes 1,Mouths 1,An entire face 1,Leechlike mouths
 * featuresonpalms

1,All within 20' radius must save or be overcome with desire to kill other random nearby character (50% chance of wanting to eat them, too) 1,Breathes fire 1,Constant screaming causes sonic damage and may disrupt spells 1,Invisible except in total darkness 1,Gaze weapon: [gazeweapon] 1,Baleful touch: [gazeweapon] 1,Can remove own body parts and throw them 1,Constriction attack (ability to stretch if necessary) 1,All within 20' radius must save or fall in love with demon. Good clerics or paladins may choose either to automatically succeed or to give everyone in the area a +2 bonus to this save (not both, though). 1,3-word command spell (save optional) 1,Charm 1,Powerful wind constantly blows toward demon 1,Vegetation dies and stone crumbles wherever it walks 1,Speaks only in whispers. All sound nearby is deadened. 1,Everyone within a 30ft radius must make a will save or start weeping. 1,The air in its wake is filled with deadly vapors. All within 10 ft must make a fortitude save or be poisoned. 1,It is always raining in the area around this demon. 1,All nonintelligent animals in a 100' radius die instantly when demon appears 1,All nonintelligent animals in a 50' radius become corrupted and obey demon's commands 1,Dozens of [smallverminousanimals] appear out of ground when creature is summoned 1,Acid for blood 1,Maggots for blood (tend to spray when cut) 1,No-one may tell the truth within 20' of the demon 1,No-one may lie within 20' of the demon 1,All 0-levels or commoners within 50' become suicidal 1,Any dead characters in the area automatically rise as zombies or skeletons according to their level of decomposition and obey demon. 1,Confusion 20' radius for d4 rounds. 1,Breathes hideous cone of vomit and gore 1,Rusting aura--5' 1,Corrodes faith--demon's attacks do permanent damage to target's willpower-based saves. 1,Grants 1 wish per week. Twists wishes if possible within the wording and, if not, takes a terrible price in return 1,Demon's attacks appear to do no damage, but in fact inflict equivalent damage on target's loved ones. This is revealed in dreams if it is not immediately obvious. 1,Demon knows all of PCs sins and those of their closest confidants and will relate them, psychically or verbally, to anyone in earshot 1,Demon's voice issues from mouth of nearby intelligent creature --the weakest, preferably a child. Creature's voice issues from mouth of demon. 1,Damage to demon hurts nearby target instead and vice versa 1,Can cause targets' mouth to fill with worms 1,Automatic spell reflection on any caster whose level is less than demon's HD (arcane spells only--cleric spells work fine) 1,Full of other, smaller demons. Killing the creature or scoring a critical hit on it causes it to burst open and they run out. There are [Dice.3d6] of them. They are 18" tall and identical, of the same order as the parent and possess these attributes [smallerdemonattributes] 1,One hundred foot aura of putrefaction 1,Vulnerable only to magic and blessed weapons. Weapons blessed by antithetical priest gain +2 1,Unholy touch causes clerics to lose d4 spells and paladins to lose special abilities for d10 rounds 1,Blood spilled from a paladin or good cleric heals d8 damage, killing a paladin or an antithetical cleric heals all damage 1,Spits out own teeth like darts. 2d6 damage. If a toothless creature, it shoots acidic spores. 1,Swallows victims whole 1,Cast web of thorns (as "web" but moving out of it causes damage) 1,Touch [age] target. Level stays the same, but stats are affected. 1,Can "teleport" by walking into a shadow on solid surface and re-emerging from any shadow within 100 yards 2 rounds later. 1,All works of human craft or art within 100 yard become worse. Paintings become brushy and ham-fisted, the lines of poems chime awkwardly and, more to the point, armor doesn't fit right (armor becomes 2 steps worse) and weaponwork fails (weapons break on any fumble). Effect is permanent. 1,Anything blessed, specially holy to a given faith (like a church), or possessed by a cleric bursts into flame within 20' 1,Can cast "false seeing"--targets save or see everything as the opposite of the way it actually is for 24 hours starting after the demon leaves or is killed. 1,Touch causes target to vomit up everything s/he has eaten in last 4 days along with any constituent nutrients metabolized in the ensuing time. Target is now at -2 con and ravenously hungry. 1,Demon hears confession: asks PCs to recount the past week's sins. If they refuse, lie, or have no sins, they take 2d6 cold damage. 1,Demon spends one round delivering prophecies on all PCs as per "fortune" rules in Vornheim. Demon is immune (and takes no other action) to harm during prophetic round. 1,Inverted howl: demon's screech causes 1 hp damage per foot away from demon target is, up to 100 yards. Targets touching demon are immune. Save negates the first time only. 1,Slow aura 20' radius 1,People lose their balance in 20' radius, need a dex check to stay upright each round 1,Grapples target, reaches into target's mouth, pulls soul out in the form of a small animal of a type appropriate to the character made of a metal appropriate to that person's deeds. The soul is indestructible but the PC will fail all saves and cannot be beneficially affected by any spell until it is retrieved and re-swallowed. 1,Will offer to heal fallen foes (cure light wounds) in exchange for their soullllll. (Effect to be decided by DM.) 1,Lava for blood 1,Food in 1100 yards becomes poisonous (only detectable by magic) 1,Touch causes hideous uncontrollable laughter 1,Poisonous bite, claw, or weapon 1,Wounding demon causes tentacle to grow out of wound and attack on same round 1,Wounding demon causes demon to gain additional attribute 1,Minor baleful polymorph (subtractive): can cause target to save or lose a finger, an eye, a tongue, etc. 1,Minor baleful polymorph (additive): can cause target to save or grow clamping fingers over mouth, skin over eyes, etc. 1,Minor baleful polymorph (tranformative): can cause target's finger to turn into rat, arm into snake, etc. 1,Dessicating touch 1,Touch causes target to forget an important thing. 1,Can transfer knowledge of the awful realities of the universe into target's mind--target is immobilized for # of rounds = intelligence score minus 7, gains 1 point of wisdom, but must save vs spell or go insane for a week 1,Touch causes target to take 1 point of damage per creature target has slain in last week. 2 points for each intelligent target. 1,Wounds inflicted by demon cannot be healed until demon is slain 1,Anyone in 10' weeps blood: -2 to hit and lose 1 hp per round. 1,Vegetation within 20' grows wild and bloodthirsty 1,Null field 10'--arrows drop to the ground, normal melee attack are at -2 and do -2 damage until the demon is grappled 1,Shrieks of pain heal demon--if it can cause a target to howl in pain, it regains d6 hp 1,Area in a 100 yard radius is afflicted by temporal flux, causing everything except the demon and its foes to become as it was/will be: (standard option) in the age of dinosaurs or equivalent (you-did-a-lot-of-world-building-and-want-to-show-off-option) back to the age of whenever you think would be an interesting time for the PCs to visit (gonzo option) 2000 years into the future (steampunk fetishist option) in the Victorian era (make-this-fight-a-big-deal-option) if the foe fails to defeat the demon 1,Demon healed when another creature within 30' inflicts a wound on an innocent. However, demon is bound to serve the inflicter for a number of rounds equal to the hp inflicted + (d6 minus 3 rounds rolled secretly by DM.) (Damage cannot be self-inflicted--one creature must wound another.) 1,Demon's touch causes all missiles fired within 100 yards to hit target until demon is slain. 1,Demon can curse one word per round by saying it in a mocking voice. Any creature saying that word or writing it takes d8 points of damage until demon is destroyed. (Demon is immune.) 1,Demon can curse one action per round by performing that action while swaying lewdly (swinging a sword, casting a spell, walking, etc). Any creature performing that action takes d8 damage until demon is destroyed. (Demon is immune.) 1,Demon can curse a patch of ground by wounding someone on it--anyone in a 10' radius of where the foe fell is wracked with pain and takes d8 damage/round. Effect remains until demon is slain. (Demon is immune.) 1,Demon can cause target to fall madly in love with next being s/he sees other than those present at moment of casting. Effect is permanent and can only be lifted via remove curse, etc. 1,Maze spell (as AD&D) 2/day. A creature may elect to spend extra time in the maze (maximum time for his/her intelligence level + 1 round) and, if so, and if s/he either succeeds in an intelligence check at -10 or goes to the right place in a maze the DM has prepared in advance for this purpose, may find the demon's soul, in the form of a bizarre relic or talisman and, once s/he returns to the material plane, may use it to bind the demon to his/her will. 1,Organic matter (including leather armor, straps, cotton) decays, rots, and is eaten by moths in a 10' radius around demon. 1,Demon can cause one enemy attack or spell per round to strike a target of its choosing, including the attacker. May use this as an "interrupt" action but this is the demon's "attack" action for the turn. 1,Demon can spit a viscous goo which solidifies with the strength of a web spell in a small area the size of a fist. This can be used to pin a foot to the ground, stick a sword to its sheath, etc. 20' range. 1,Demon can imitate any action performed by an opponent, unless that opponent is a paladin or cleric. Attack rolls, spell dice results, etc. will be the same. 1,Demon can steal a melee weapon from a foe on a successful to-hit roll. Once it has succeeded, the demon may attack with that weapon (starting on its next turn) until it succeeds. A successful hit indicates the weapon does normal damage but is also stuck fast inside the opponent and cannot be removed without a remove curse or similar spell. The stuck weapon does d4 hp of damage each time the target moves. 1,Demon asks all present, in turn, "Will you slay me?". All are compelled to answer yes or no ("I don't know" is not an option, however, secretly, saying the name of another creature is)--any foe saying "No" will take d10 damage from demoralization and is -2 to all saves, though they will gain double experience if they actually do slay the demon (that is, deliver the killing blow), any foe saying "Yes" will take d20 damage after the battle ends if they were wrong, and anyone saying someone else's name will take d10 if they were wrong and will gain +25% xp if they were right. 1,Demon causes all who do not save vs. spell within 100 yards to see demon's foes as demons and attack them on sight. Immunity to the effect is conferred by having crossed a river in company of the target--so in most cases PCs cannot be turned against each other. 1,Time becomes terrible. Traversing each grisly new second is like crawling over a new desert. Anyone aware of the demon's presence on the plane begins to lose one point of constitution per round until it is destroyed. 1,The air around the demon is a cloud of microscopic, razor-sharp particles, causing 1 hp damage per 6 feet or tabletop inch moved. 15' radius. (Demon is immune.) 1,Touch causes particularly unseemly version of irresistible dance spell. 1,All children within 10 miles scream at the top of their lungs continuously. May or may not have mechanical effects, depending on the proximity of the children. 1,The demon's shadow burns whatever it touches for 2d6 hp of damage. 1,Demon spits cloud of small knives, caltrops, shuriken, etc. Does d12 + (10 - number of feet targets are away) damage to all within a cone who do not save. 1,Demon causes deluge of blood. Fills the area at 1' per round, or if area is not on a flood plain, it begins to rain blood. Either way it's pretty distracting. 1,Touch causes target's bones to decay--they lose 10% of their dex and con per round until they're a blob of skin-covered organs. 1,Demon announces it will annihilate a given target and devour their soul. It will attack only that target (at +2) until it succeeds. Each round it is prevented from attacking that target by another creature it will lose 1hp. It is at -2 v. any other target. If target is slain, demon gains d4 hd and anyone who tried, and failed, to stop it will lose 50% of their hit points from morale damage and shame.
 * powers

1,Tempt (random profession) into sin 1,Retrieve specific object from Prime Material Plane 1,Slay individual who has broken a pact with demonic forces 1,Cause war 1,Cause disease 1,Cause famine 1,Advise powerful evil members of (random profession) 1,Advise powerful good or evil members of (random profession) while disguised as an ordinary human, elf, etc. and secretly turn their efforts toward wickedness and ruin (CAN POLYMORPH SELF d4 times per day) 1,Gather intelligence on the sins of men 1,Destroy or discredit powerful good creature/person 1,Destroy powerful anti-demonic object 1,Use some nominally good thing--love, friendship, compassion, enlightenment--to sow strife (CAN CAUSE SAID THING TO OCCUR ON A SCALE DETERMINED BY DM)
 * jobs

1,combustion 1,cold 1,fear 1,victim begs for forgiveness 1,paralysis 1,vomiting 1,rots flesh 1,blinding 1,deafening 1,flesh to stone 1,seizure
 * gazeweapon

1,red 1,orange 1,yellow 1,green 1,blue 1,pink 1,purple 1,black 1,white 1,grey 1,brown 1,clear 1,bronze 1,normally colored 1,normally colored 1,normally colored 1,normally colored 1,nonlocal human skin color 1,[pattern] 1,disturbing, swirling, shifting color patterned
 * colors

1,zebra-skinned 1,leopard-skinned 1,tiger-skinned 1,marble-skinned 1,galaxy of stars skinned
 * pattern

1,frogs 1,rats 1,flies 1,skeletons of animals that have died here 1,six-inch long maggots
 * smallverminousanimals

1,subtracts 10 years of age from 1,adds 10 years of age to 1,adds 20 years of age to 1,adds 30 years of age to
 * age