DWM Random Ruins

'''While adventuring on Level 9 - City of the Ancients, you may need to roll up some random ruins. This generator uses the tables on page 288 & 299.'''

City of the Ancients Ruins
--These ruins are [descriptor] [type] made of [material] [state]. The entrance is [openclosed] [entrance] and [inhabitants].

1,dwelling 1,farm 1,mausoleum 1,shrine 1,barracks 1,manor 1,storehouse 1,temple 1,laboratory 1,library
 * type

1,a fortified 1,an opulent 1,an expansive 1,a grandiose 1,a small 1,a carbuncle 1,a cavernous 1,a dank 1,a labyrinthine 1,a lofty 1,a modest 1,a rambling 1,a secure 1,an exposed 1,a shuttered 1,a sprawling 1,a cramped 1,a spacious 1,a tall 1,a stately 1,a beautiful 1,a quaint 1,a hulking 1,a dark 1,a bright 1,a towering 1,a splendid
 * descriptor

1,layered in [unusualmaterial] 1,that appears pristine when it is in fact decayed 1,that appears decayed when it is in fact pristine 1,that is significantly burnt and charred 1,that is significantly cracked 1,that is significantly rotted and eroded 1,that is mostly a pile of rubble 1,with just support beams and frame remaining 1,that is only half-standing and partially destroyed 1,that appears stable from the outside, but may actually collapse 1,that is mostly stable but in danger of collapsing if it suffers more damage 1,that is sturdy 1,that is overgrown with vegetation 1,that is covered in dust and cobwebs 1,that is covered with some sort of sticky excretion or slime 1,that is partially sunken into the rock beneath it 1,that is damaged in the very center and the damage spreads outward in concentric rings 1,that looks stable but will collapse upon entering
 * state

1,orichalcum 1,gold 1,Kythirean ebony 1,hepatizon 1,starmetal 1,moonsilver
 * unusualmaterial

3,areonite 3,frosted vitreum 3,white nephelite 3,grey nephelite 3,adamantine steel 3,alchemist's resin 1,[material] and [material]
 * material

1,adamantine steel dilating door 1,tinted vitreum dilating door 2,nephelite blast door 1,frosted vitreum door 1,adamantine steel hatch
 * entrance

1,an open, 1,a closed,
 * openclosed

2,[undead] are currently inhabiting the ruins 2,[humanoid] are currently inhabiting the ruins 2,[monster] are currently inhabiting the ruins 2,[corpses] are currently in the ruins 2,no creatures are currently here 2,[faction] are currently scavenging the ruins 1,[DWM Rival Disturbances.npcparty] are currently inhabiting the ruins 1,[disputed] are currently fighting in the ruins 1,a null magic zone within causes spells and magic items to cease functioning 1,a wild magic zone within causes spells and magic items to function [erratically] 1,anyone entering experiences a divine vision. [divinevision]
 * inhabitants

1,[law] 1,[termaxian] 1,[thelidu] 1,[sleepinggod] 1,[derrim] 1,[mongrelmen] 1,[terrim] 1,[undead] 1,[monster] 1,[humanoid]
 * faction

1,Jin Tai - Questing Paladin
 * law

1,[Dice.1d8] Termaxian Husk(s) 1,[Dice.1d4+4] Termaxian Cultists
 * termaxian

1,[Dice.1d2] Thelidu
 * thelidu

1,[Dice.2d4] Children of the Sleeping God led by a Termaxian Necrolyte
 * sleepinggod

1,[Dice.1d4] Derrim
 * derrim

1,[Dice.2d6] Mongrelmen
 * mongrelmen

1,[Dice.1d8] Terrim
 * terrim

3,[Dice.1d8] Wight(s) 2,[Dice.1d12] Mummie(s) 1,[Dice.1d6] Vampire(s)
 * undead

2,[Dice.5d12] Mongrelmen 2,[Dice.2d12] Derrim 1,[Dice.3d6] Ranine 1,[Dice.1d4] Thelidu
 * humanoid

1,[Dice.3d6] Boring Beetles 1,[Dice.1d4] Dwimmerdragon(s) 1,1 Gloom Crawler(s) 1,1 Intellect Devourer(s) 1,1 Muculent Worm(s) 1,[Dice.1d2] Otyugh(s) 1,1 Giant Slug(s) 1,1 Tenebrous Worm(s) 1,1 Tentacled Eye(s) 1,[Dice.1d4] Xorn(s)
 * monster

1,[law] and [sleepinggod] 1,[law] and [thelidu] 1,[law] and [monster] 1,[law] and [derrim] 1,[law] and [undead] 1,[termaxian] and [undead] 1,[termaxian] and [monster] 1,[thelidu] and [undead] 1,[thelidu] and [terrim] 1,[thelidu] and [mongrelmen] 1,[thelidu] and [derrim] 1,[thelidu] and [monster] 1,[sleepinggod] and [terrim] 1,[sleepinggod] and [undead] 1,[sleepinggod] and [monster] 1,[derrim] and [terrim] 1,[derrim] and [undead] 1,[derrim] and [monster] 1,[mongrelmen] and [terrim] 1,[mongrelmen] and [undead] 1,[mongrelmen] and [monster]
 * disputed

2,fresh corpses 2,rotting corpses 2,skeletal corpses
 * corpses

1,[Dice.1d6] levels more powerfully each time they are used within the ruin 1,[Dice.1d6] levels less powerfully each time they are used within the ruin
 * erratically

1,Divine Vision: A matronly woman (Anesidora) appears and beckons the viewers toward her with open arms, calling out “Come home! We await you.” 1,Divine Vision: A young and intelligent woman (Asana) asks, “Did your knowledge save you?” 1,Divine Vision: A handsome young man (Caint) appears and plays a lute 1,Divine Vision: A grave-looking man (Donn) warns, “None can escape death, but all must prepare for it.” 1,Divine Vision: A battered and bloodied man in armor, carrying a spear (Mavors) raises his arms in triumph, and with a deep voice cries aloud, “Victory is yours—if you will but seek it!” 1,Divine Vision: A short, almost dwarf-like man carrying tools (Tenen) says, “What has been destroyed can be built again.” 1,Divine Vision: A beautiful, but mischievous young woman appears (Tyche), flipping a coin, saying with a melodious voice, “Take a chance!” 1,Divine Vision: A stern-looking older man in armor, points his mace at the viewer, stating, “You shall be judged by your actions.” 2,Divine Vision: A strange buzzing sound is heard. All Lawful characters within hearing receive a +1 bonus to attack rolls and saving throws for the next 24 hours. Neutral characters are unaffected and Chaotic characters suffer a −1 penalty to those rolls for the same time period
 * divinevision
 * divinevision