SnW Monster Generator

[main]

1,[Random Monster Generator.main]HD [hitdice]; Alignment: [alignment]
 * main

5,[hd13] 3,[hd46] 2,[hd79] 1,[hd1012]
 * hitdice

2,1d4; AC [ac13]; Atk [atk13]; Save 18; Special: ; Move [move][othermove] 2,1d6; AC [ac13]; Atk [atk13]; Save 18; Special: ; Move [move][othermove] 3,1; AC [ac13]; Atk [atk13]; Save 17; Special: ; Move [move][othermove] 1,1+1; AC [ac13]; Atk [atk13]; Save 17; Special: ; Move [move][othermove] 1,1+2; AC [ac13]; Atk [atk13]; Save 17; Special: ; Move [move][othermove] 4,2; AC [ac13]; Atk [atk13]; Save 16; Special: ; Move [move][othermove] 1,2+1; AC [ac13]; Atk [atk13]; Save 16; Special: ; Move [move][othermove] 1,2+2; AC [ac13]; Atk [atk13]; Save 16; Special: ; Move [move][othermove] 1,2+3; AC [ac13]; Atk [atk13]; Save 16; Special: ; Move [move][othermove] 4,3; AC [ac13]; Atk [atk13]; Save 14; Special: ; Move [move][othermove] 1,3+1; AC [ac13]; Atk [atk13]; Save 14; Special: ; Move [move][othermove] 1,3+2; AC [ac13]; Atk [atk13]; Save 14; Special: ; Move [move][othermove] 1,3+3; AC [ac13]; Atk [atk13]; Save 14; Special: ; Move [move][othermove]
 * hd13

4,9 (10) 6,8 (11) 8,7 (12) 6,6 (13) 4,5 (14) 3,4 (15) 2,3 (16) 1,2 (17)
 * ac13

4,1 bite ([dam13]) 4,2 claws ([dam13])[atk13b] 3,1 weapon ([dam13])[atk13b] 1,1 gore ([dam13])[atk13b]
 * atk13

20, 3,, 1 bite ([dam13]) 1,,1 gore ([dam13])
 * atk13b

1,1d2 1,1d3 4,1d4 5,1d6 1,1d8
 * dam13

4,4; AC [ac46]; Atk ; Save 13; Special: ; Move [move][othermove] 1,4+1; AC [ac46]; Atk ; Save 13; Special: ; Move [move][othermove] 1,4+2; AC [ac46]; Atk ; Save 13; Special: ; Move [move][othermove] 1,4+3; AC [ac46]; Atk ; Save 13; Special: ; Move [move][othermove] 4,5; AC [ac46]; Atk ; Save 12; Special: ; Move [move][othermove] 1,5+1; AC [ac46]; Atk ; Save 12; Special: ; Move [move][othermove] 1,5+2; AC [ac46]; Atk ; Save 12; Special: ; Move [move][othermove] 1,5+3; AC [ac46]; Atk ; Save 12; Special: ; Move [move][othermove] 3,6; AC [ac46]; Atk ; Save 11; Special: ; Move [move][othermove] 1,6+1; AC [ac46]; Atk ; Save 11; Special: ; Move [move][othermove] 1,6+2; AC [ac46]; Atk ; Save 11; Special: ; Move [move][othermove] 1,6+3; AC [ac46]; Atk ; Save 11; Special: ; Move [move][othermove]
 * hd46

2,9 (10) 4,8 (11) 6,7 (12) 8,6 (13) 6,5 (14) 4,4 (15) 3,3 (16) 2,2 (17) 1,1 (18) 1,0 (19)
 * ac46

4,7; AC [ac79]; Atk ; Save 9; Special: ; Move [move][othermove] 1,7+1; AC [ac79]; Atk ; Save 9; Special: ; Move [move][othermove] 1,7+2; AC [ac79]; Atk ; Save 9; Special: ; Move [move][othermove] 1,7+3; AC [ac79]; Atk ; Save 9; Special: ; Move [move][othermove] 4,8; AC [ac79]; Atk ; Save 8; Special: ; Move [move][othermove] 1,8+1; AC [ac79]; Atk ; Save 8; Special: ; Move [move][othermove] 1,8+2; AC [ac79]; Atk ; Save 8; Special: ; Move [move][othermove] 1,8+3; AC [ac79]; Atk ; Save 8; Special: ; Move [move][othermove] 3,9; AC [ac79]; Atk ; Save 6; Special: ; Move [move][othermove] 1,9+1; AC [ac79]; Atk ; Save 6; Special: ; Move [move][othermove] 1,9+2; AC [ac79]; Atk ; Save 6; Special: ; Move [move][othermove] 1,9+3; AC [ac79]; Atk ; Save 6; Special: ; Move [move][othermove]
 * hd79

1,9 (10) 2,8 (11) 4,7 (12) 6,6 (13) 8,5 (14) 6,4 (15) 4,3 (16) 3,2 (17) 2,1 (18) 1,0 (19) 1,-1 (20)
 * ac79

1,Any 4,Chaos 1,Law 4,Neutral
 * alignment

1,1 2,3 3,6 4,9 8,12 4,15 3,18 1,24
 * move

15, 2,, fly [move] 1,, burrow [move] 2,, swim [move]
 * othermove