User:Wldenning

Based on the illustration by Zak S. depicting 20 items your PCs might find around them after waking from unconsciousness or some how otherwise stripped of their belongings and thrown into a pit.

Knife
[knifetable]

Skull
[skulltable]

Cube
[cubetable]

Potion
[potiontable]

Wine
[winetable]

Teeth
[teethtable]

Ring
[ringtable]

Bracelet
[bracelettable]

Sickle
[sickletable]

Gem
[gemtable]

Scroll
[scrolltable]

Dart
[darttable]

Lantern
[lanterntable]

Glove
[glovetable]

Tome
[tometable]

Morningstar
[morningstartable]

Axe
[axetable]

Dagger
[daggertable]

Key
[keytable]

Net
[nettable]

1,Highly decorative (1d2 dmg) 1,Silver hilt with an obsidian blade that can tear a person-sized hole in any wall before shattering 1,When combined with the Gem will fight on its own (1d2 dmg)
 * knifetable

1,If placed on a skeleton it will rise and obey the owner of the skull 1,Nothing, but can be used as a cup 1,Covered in arcane markings, if a candle is placed inside it will reveal the true nature of an object/creature
 * skulltable

1,Small empty box 1,A PC passing an INT check (DC 12) will find a helpful/hurtful fairy inside 1,Actually a clockwork heart that will animate a statue
 * cubetable

1,Poison 1,Cure Moderate Wounds 1,Oil of Aloe Vera
 * potiontable

1,Sweet tasting, low alcohol, works as well as water 1,Bitter tasting, moderate alcohol, work same as Potion 1,Hot & spicy, high alcohol, flammable
 * winetable

1,Just a set of goblin teeth 1,Will answer the first question truthfully then lie to all other questions 1,If placed in mouth, will hideously fuse and impart a the ability to gain hp by blood drinking
 * teethtable

1,Petrified beholder eye that casts telekinesis once per day 1,Compound eye of a gem beetle; gain +2 to Perception checks while wearing 1,Ornate ring worth 100 gp to a noble house
 * ringtable

1,Very good costume jewelry worth 50 sp 1,Each charm is a dragon’s tooth; if buried will grow a 1HD 1st level Fighter named “Draco” 1,Each charm is a small shield; when wearer is hit, they take ½ dmg but one shield breaks
 * bracelettable

1,Shiny and new; 1d6 dmg 1,Rusted and old; 1d6 dmg 1,Personal and pointed; 1d6 dmg; Sentimental value to a local druid.
 * sickletable

1,Valuable ruby worth 500 gp 1,Emits a soft light and when looked through will show the best path to take but then cracks 1,Cheap bauble worth 5 gp that looks 10x that
 * gemtable

1,Contains a general history of area/kingdom and location of 1 artifact where PCs are currently adventuring 1,Contains a fairytale about a local monster including its weakness 1,Contains the Feather Fall spell
 * scrolltable

1,Wickedly wrought; 1d4 dmg 1,Of a dastardly design; 1d4 dmg 1,Perfectly poisoned; 1d4 dmg; CON save or prone for 3 rounds or 5 min
 * darttable

1,Normal lantern needing fuel 1,Contains luminous worms; ½ light range, but requires no fuel 1,Normal lantern having fuel
 * lanterntable

1,Hand the glove is on gains an unbreakable grip as long as the wear passes a WILL check 1,Allows wears to pass their hand through any barrier but cannot bring objects back across 1,Just a glove, but looks great on
 * glovetable

1,Will answer any question written in blood on its pages 1,Spell: Giant Insect 1,Spell: Silence
 * tometable

1,Heavy and hard hitting; 1d8 dmg 1,The last star they’ll see tonight; 1d8 dmg 1,Battering from bludenging; 1d8 dmg
 * morningstartable

1,Sharp; 1d6 dmg 1,Dwarven, but low quality; 1d6 dmg 1,Human and rural; 1d6 dmg
 * axetable

1,Function follows form; 1d4 dmg 1,Lightweight and balanced; 1d4 dmg 1,Broken, but functions as a Weapon or Warning; 1d2 dmg
 * daggertable

1,Opens one chest 1,Opens one door 1,Opens nothing in this adventure but instead something in the next one
 * keytable

1,Perfect for fishing 1,Perfect for trapping 1,Will stretch to cover a large gap
 * nettable