Star-Weapons

This ship has: [Weaponz].

0,This a starship descriptor, of random weapons for a vessel to have, useful for Starjammer RPG 3,Android Carrier - vessel has racks of artificial soldiers, and can readily board or invade 5,None Really - vessel carries no ship-to-ship weapons 5,Tractor Beams - vessel can damage other things by pushing, crushing, or towing them. 48,Defensive – ship only has light anti-personnel weaponry. 40,Lightly-armed - vessel carries a minimal of legal weaponry for defensive purposes. 32,Normal Armament – vessel has the average offense and defense of its class. 24,Well-armed - Carries enough weaponry to make others think twice 16,Heavily-armed- Like unto a battleship, well protected and well capable of destruction. 8,City-Buster – this vessel can destroy a metropolis 4,Anti-Continental – vessel can lay waste to a nation 2,Planet-buster - the unbelievable firepower in this spacecraft can crack open a planet. 1,Sun-Killer – the weapons here can disrupt the function of a star, causing to either collapse, quench or nova. 5,Magical Weaponry – vessel can either effect spells or attack spell-casters directly 5,Psychic Weaponry – vessel can either effect psionics, or attack mentalists directly. 3,Strange Weapons - vessel has bizarre or alien devices that cause unusual damage. 3,EMP - vessel has electronic weapons that mess up others computers, communications, sensors, etc.
 * Weaponz