Lich Zulkir

=Lich Zulkir Missions= [Plots]

1,[pl].
 * Plots

1,[Agents] along with a few members of [Organizations] are trying to work out some kind of deal with [Complicated], but it all went south and they were all taken captive by [Enemies]. Formulate a plan with [Organizations] to find them, free them, and return them to [Locations] 1,[Agents] has been making some decisions that seem like they could favor the interests of [Enemies] of late; it’s possible they’ve been compromised in some way. One of our contacts in [Complicated] hinted as much and it’s possible they were on to something. Find out if we have a mole, what leverage they have against them, and how our contacts knew about it before we did 1,[Agents] has disappeared during a delve into [Forgotten Realms Icons.Dungeon Adventure Site], possibly having fallen into the hands of [Enemies]. Work with [Allies] and, if necessary, [Complicated] to find and recover them 1,[Agents] has disappeared during a mission against [Enemies]. Work with [Allies] and, if necessary, [Complicated] to find and recover them 1,[Agents] has old enemies among [Enemies] and [Enemies]. Now they’ve vanished, and the trail has gone cold. Maybe [Complicated] know something about it? The last place they were seen was at [Waterdeep Locations.party] at [Waterdeep Locations.Party Locations] 1,[Agents] has received troubling reports of increased attacks on our interests by [Enemies], who appear to be cooperating with [Enemies]. They have also been targeting [Complicated] so there's the possibility of an alliance against these common enemies 1,[Agents] heard from one of our spies in [Complicated] that [Forgotten Realms Icons.MacGuffin] is hidden in or near [Forgotten Realms Icons.Dungeon Adventure Site]. Take a few members of [Allies] with you to recover it, but don't attract the attention of [Enemies]. Bring it to [Agents] at [Locations] as soon as possible 1,[Agents] wants you to assist [Allies] in a mission to disrupt the local agents of [Enemies], disguised as members of [Complicated] 1,[Agents] wants you to recover [MacGuffin] from [Enemies] before [Complicated] get it. Bring it to [Locations] and beware of interference from [Enemies] 1,[Agents] wants you to recover [MacGuffin] from [Forgotten Realms Icons.Dungeon Adventure Site] before [Complicated] or worse, [Enemies], get it. Bring it to [Locations] and beware of interference from [Enemies] 1,A strike force led by [Agents] and accompanied by members of [Allies] is going on a raid against [Enemies]. Accompany them, and see if you can get any assistance from [Complicated] 1,Adventurers just returned from [Forgotten Realms Icons.Dungeon Adventure Site] report having encountered [Enemies] in force there, as well as signs of involvement by [Complicated] in the vicinity. Both are likely hunting for [MacGuffin], which is rumored to be nearby. If you can get there first and and acquire it before either of them do, then so much the better. Try to avoid getting in any fights 1,Although they’ve been our allies in the past, it appears that [Complicated] are working with [Enemies]. Do what you can to undermine their alliance by whatever means necessary. You may call upon logistical support from [Organizations], and [Allies] have pledged their support as well 1,An important member of [Enemies] recently showed up at [Locations] and wants to defect to [Organizations] if they can be protected. [Agents] will be questioning them for intelligence, but we’ll be sending you to establish whether any of it can be trusted. It’s entirely possible that it’s a setup, a trap, or a wild goose chase masterminded by [Enemies] 1,Armed agents of [Enemies] have [Agents] surrounded in a safehouse near [Waterdeep Locations.Ward Locations] in Waterdeep and it’s up to you to rescue them. Allegedly [Allies] are sending forces there; that should distract the assailants but you may be entirely on your own 1,Go undercover as members of [Complicated] to learn if they’re somehow working with [Enemies] as we suspect. Nobody but [Agents] will know you’re really working for us, so even if you get into a scrape with [Allies] you’re on your own 1,If [Enemies] have really infiltrated [Forgotten Realms Icons.Dungeon Adventure Site] as has been reported, they must be rooted out and stopped. Assemble a team including a small detachment of [Organizations] and get down there before more damage is done 1,It has reached our ears that [Forgotten Realms Icons.MacGuffin] may be hidden in or near [Forgotten Realms Icons.Dungeon Adventure Site]. [Agents] will be organizing an attempt to retrieve it, ideally before [Enemies] or [Complicated] hear anything about it. You’ll be part of this expedition. If all else fails, call on [Allies] for aid 1,Members of [Enemies] have been seen near [Locations]. Work with [Allies] to learn who they are, what they’re up to, and whether [Enemies] or [Complicated] are somehow involved 1,OK, remember when we heard [Allies] managed to steal [MacGuffin] from [Enemies]? Well it turns out it was stolen by [Complicated] and so now you and a small team of [Organizations] need to find it, acquire it for us, and bring it to [Agents] at [Locations] 1,Our allies [Allies] have gotten into a pitched battle with [Enemies] in or near [Forgotten Realms Icons.Dungeon Adventure Site]. We’re sending you and a small contingent of [Organizations] to help our allies, vanquish our enemies, and with luck, steal [MacGuffin] from them 1,Our safehouse near [Waterdeep Locations.Ward Locations] in Waterdeep has reported increased activity by [Complicated], who are asking many questions about [MacGuffin]. As you know, it’s already in our possession – [Organizations] found it a month ago and we have it at [Locations], but if they don’t know that, it's your job to throw them off track and make them think [Enemies] have it instead 1,Our spy with [Enemies] hasn’t reported back recently – go see what’s become of them. Maybe [Complicated] somehow found out about them and tipped off the enemy? 1,Protect [Agents] on a diplomatic mission to [Enemies]. Ensure [Allies] hear nothing of it; they’d only mess it up 1,Recently [Complicated] managed to obtain [MacGuffin], which will upset the balance of power if nothing is done. It belongs in the hands of [Organizations]! You are to steal it – but be aware [Allies] and of course [Enemies] will also be trying to do the same 1,Recently [MacGuffin] was stolen from [Complicated] by [Enemies]. Recover it before they do (or worse, [Enemies] do) and bring it to [Agents]. You’ll be aided by [Organizations] 1,Remember that [MacGuffin] that you helped steal? Well, [Enemies] know you were involved and are coming after you. We must distance ourselves from you for awhile so they won't suspect you gave it to [Organizations], so we need you to go work for [Allies] or [Complicated] for awhile to throw them off the scent. We’ll contact you via [Agents] when the threat has died down a bit. Don’t get too comfortable 1,Somewhere in or near [Forgotten Realms Icons.Dungeon Adventure Site] is a new hardhold controlled by [Enemies]. Make your way there and destroy them. Make it look like the work of [Complicated] if possible. Our allies [Allies] are aware of this operation and may be able to accompany you most of the way there through the dungeon 1,There are signs that [Enemies] have managed to plant a spy within [Organizations]. Now, since this intelligence comes to us from [Complicated] it’s possible they’re trying to manipulate us into suspecting one of our own unnecessarily. Only [Agents] knows of this – report only to them. If you can root out the traitor, bring them to [Locations] for interrogation 1,There are rumors that [Enemies] have established a safehouse near [Waterdeep Locations.Ward Locations] in Waterdeep. We need you to find it without [Complicated] knowing what you’re up to. Report back to [Agents] at [Locations] 1,There has been an increase in activity around [Locations] by [Enemies]. It’s up to you to find out why and whether [Enemies] are also involved 1,There has been an increase in animosity between [Complicated] and [Enemies], which is an opportunity to forge new ties to the former and inflict harm on the latter. We’re sending you in to help, and to find out all you can. We suspect that [Allies] may get dragged into it sometime, too 1,To check the growing power of [Enemies], it’s in our interest for you to steal [MacGuffin] from [Enemies] and provide it to [Complicated] in secret. This is the sort of thing that [Allies] would never approve of, so it must be done without their knowledge 1,To repay [Enemies] for their treachery, steal [MacGuffin] from them! Be aware that [Complicated] will also be trying to do so and that [Enemies] will do anything to prevent you from obtaining it 1,We suspect [Enemies] are trying to establish some kind of new base or bolthole in or near [Forgotten Realms Icons.Dungeon Adventure Site]. Obviously this would consolidate their power in the area and serve as a base to attack both us and our allies [Allies]. Find this secret location and take it over as a base for [Organizations], some of whom will accompany you 1,We think [Enemies] have a spy in the ranks of [Allies] that they remain unaware of. Or at least, [Agents] thinks that’s the case. Find a reason to accompany them on a mission, share some disinformation, and let’s see if it gets back to our enemies intact. If you can find out who the spy is, so much the better 1,We’ve heard that [Enemies] are planning some kind of big attack on [Organizations]. But, if you can somehow get [Allies] to attack them first, they’ll be too distracted to carry it out. As a last resort, offer to help our allies recover [MacGuffin] they’ve been seeking – we think [Complicated] may have it
 * pl

2,Ambassador Ethur Anszim, the representative of the Red Wizards at the Enclave of Red Magic in Waterdeep 2,Aznar Thrul, the Zulkir of Evocation of the Red Wizards 2,Orgin Ulmokina of the Enclave of Red Magic in Skullport 2,Thazar Arkanak, the bodyguard of the Ambassador at the Enclave of Red Magic in Waterdeep 2,the lich Sammaster of the Cult of the Dragon 2,Zabbas Thuul of the Enclave of Red Magic in Skullport 1,Yaphyll the Zulkir of Divination of the Red Wizards 1,Ahryn Firefigner of the Red Wizards of Thay in Mulmaster 1,Avan Vatsisen of the Red Wizards of Thay 1,Bresnos Huantilar of the Cult of the Dragon in Sembia 1,Dmitra Flass of the Red Wizards of Thay 1,Druxus Rhym, the Zulkir of Transmutation of the Red Wizards 1,Edwin Odesseiron of the Red Wizards of Thay 1,Essarlym of the Cult of the Dragon in Eversult 1,First Lord Maalthiir of Hillsfar 1,Hayanalof Brezen of the Red Wizards of Thay in Mulmaster 1,Indith Shalla of the Cult of the Dragon in Eversult 1,Jorgen Berginblade of the Red Plumes of Hillsfar 1,Khalia, Ambassador of the Red Wizards 1,Lallara Mediocros, the Zulkir of Abjuration of the Red Wizards 1,Milsantos Daramos, a Tharchion of the Thayan army 1,Muthoth of the Red Wizards of Thay 1,Mythrellan, the Zulkir of Illusion of the Red Wizards 1,Nevron the Zulkir of Conjuration in Thay 1,Olivari of the Cult of the Dragon in Eversult 1,Safiya of the Red Wizards of Thay 1,Samas Kul of the Thayan Guild of Foreign Trade 1,So-Kehur of the Red Wizards of Thay 1,Symgharyl Maruel of the Cult of the Dragon 1,the alhoon Ralayan the Ocultacle of the Twisted Rune 1,the dracolich Anabraxis the Black Talon of the Cult of the Dragon 1,the dracolich Aurgloroasa the “Sibilant Shade” of the Cult of the Dragon 1,the dracolich Daurgothoth the Creeping Doom 1,the dracolich Sapphiraktar of the Twisted Rune in Calimshan 1,the dracolich Shhuusshuru in Sembia 1,the lich Jhaniloth Puiral of the Twisted Rune in Calimshan 1,the lich Jymahna of the Twisted Rune in Calimshan 1,the lich Kartak Spellseer of the Twisted Rune in Calimshan 1,the lich Priamon “Frostrune” Rakesk of the Twisted Rune in Calimshan 1,the lich Rhangaun of the Twisted Rune in Calimshan 1,the lich Shangalar the Black of the Twisted Rune in Calimshan 1,the vampire Shyressa of the Twisted Rune in Calimshan 1,Tola Vrass of the Thayan Enclave in Hillsfar 1,Vargo Kent of the Cult of the Dragon
 * Agents

8,the Red Wizards of Thay 3,the Cult of the Dragon 3,the Enclave of Red Magic in Waterdeep 2,the Iron Ring slavers in Skullport 2,the Twisted Rune in Calimshan 1,the Legion of Bone 1,the Church of Kossuth 1,the Order of the Black Flame 1,the Society of the Illuminating Flame 1,the Order of the Fire Drake 1,the Red Plumes in Hillsfar 1,the Thayan Army 1,the Thayan Guild of Foreign Trade 1,the Dragon Cultists of the dracolich Anabraxis the Black Talon 1,the Dragon Cultists of the dracolich Daurgothoth the Creeping Doom 1,the Dragon Cultists of the dracolich Sapphiraktar 1,the Dragon Cultists of the dracolich Shhuusshuru in Sembia
 * Organizations

5,the Thaymount 1,Amruthar in Thay 1,Bezantur in Thay 1,Delhumide in Thay 1,Eltabbar in Thay 1,Escalant in Thay 1,Hillsfar 1,Nethjet in Thay 1,Priador in Thay 1,Surthay in Thay 1,Thazalhar in Thay 1,the Cult of the Dragon in Eversult 1,the lair of the dracolich Anabraxis the Black Talon 1,the lair of the dracolich Daurgothoth the Creeping Doom 1,the lair of the dracolich Sapphiraktar in Calimshan 1,the lair of the dracolich Shhuusshuru in Sembia 1,the Umber Marsh in Thay
 * Locations

1,[Complicated] (our occasional allies)
 * Allies

1,[Shadow Prince.Organizations] 1,[Dragon Triumvirate.Organizations] 1,[Black Network.Organizations] 1,[Daemonfey.Organizations] 1,[Orc Warlord.Organizations]
 * Complicated

1,[Blackstaff.Organizations] 1,[Open Lord.Organizations] 1,[Lady of the North.Organizations] 1,[Paladins Brotherhood.Organizations] 1,[Harpers.Organizations] 1,[Moon Priestess.Organizations] 1,[Dwarf King.Organizations] 1,the Rashemi 1,the Simbulmyn 1,the Wychlaran of Rashemen
 * Enemies

1,[Forgotten Realms Icons.MacGuffin]
 * MacGuffin