Generic Mission Generator

1,[mission]
 * main

1,antagonist
 * antagonist

1,[group] and [group] 1,[group], [group] and [group] 1,[group], [group], [group] and [group] 1,[group], [group], [group], [group] and [group]
 * contestinggroups

1,[Secret Society Name.main]
 * group

1,[affectpre] [affectmain] [affectpost]
 * affect

1,must get equipment to 1,must learn how to 8,
 * affectpre

3,destroy 3,steal 2,alter 2,document 2,return to [returnto] 2,sabotage 1,fix
 * affectmain

1,(area) 4,(contact) 1,
 * returnto

1,
 * affectpost

1,[individualpre] who [individualpost]
 * individual

5,[i-main] 4,representative of 3,foreign [i-main] 1,group of [i-main] 1,significant other of
 * individualpre

4,ally 4,patron 3,leader 3,mentor 3,military officer 3,noble 3,police officer 3,priest 3,trader 2,academic 2,bureaucrat 2,criminal 2,mercenary 2,radical 2,tradesman 1,device (artifact, AI, etc.) 1,enemy 1,relative
 * i-main

2,is hiding identity 1,is being controlled by another [individual] 1,is only doing this for entertainment 1,is pretending to be another [individual] 1,is using PCs as a diversion 1,lies to them about the mission 1,plans on their failure 1,they will never see again
 * individualpost

1,[influencepre] [influencemain] [influencepost]
 * influence

1,must get equipment to 2,must learn how to 7,
 * influencepre

4,protect 3,contact 3,inform 3,rescue 2,interrogate 2,kidnap 2,retrieve [item] from 1,mislead
 * influencemain

1,
 * influencepost

1,[itempre] [itemmain] [itempost]
 * item

6,multiple 4, 1,bugged 1,part of 1,sabotaged
 * itempre

3,cash 3,trading goods 3,weapon 2,armour 2,equipment 2,evidence 2,information 2,supplies 2,technology 2,vehicle 1,[stage] 1,artwork 1,blackmail 1,cause of phenonomae 1,document 1,favour 1,installation 1,key 1,pillage 1,research 1,slave 1,their lives 1,title 1,tuition
 * itemmain

2,which is stolen 1,which [itemlocationstatus] there 1,which has been switched 1,with a time limit 1,with secret properties
 * item post

6,is no longer 4,never was
 * itemlocationstatus

1,[missionpre] [missionmain] [missionpost] [missioncomplication]
 * mission

1, 2,travel to [stage] in (area) and learn from that they must 1,get help from a group of [individual]s to 1,prevent [antagonist] from
 * missionpre

1,travel to [stage] in (area) and [missiongoal] despite attempts by [missionadversary] to stop them
 * missionmain

8,[antagonist] 2,[antagonist] and [antagonist]
 * missionadversary

8,for [missionreward] 2,but really have to [missiongoal]
 * missionpost

6,[affect] [item] 4,[influence] [individual]
 * missiongoal

6,promised [item] 2,pre-given [item] 2,instant [item]
 * missionreward

3, 4,within a time limit 3,but goal has already been achieved 2,but the characters cannot be noticed 2,despite rivals with same goal 1,with an unwanted [individual] companion)
 * missioncomplication

1,[stagepre] [stagemain] [stagepost]
 * stage

4, 1,abandoned
 * stagepre

6,base 4,public house 3,historic site 3,research institute 3,temple 3,warehouse 2,camp 2,character’s home 2,forest/bush/jungle 2,island 2,mountain 2,river 2,road 2,school 2,swamp 2,utility 1,desert 1,graveyard 1,plains 1,vehicle
 * stagemain

1, 4,with unfriendly locals 2,which is contested by [contestinggroups] 1,during a natural disaster 1,where they get trapped/ambushed 1,which is underground 1,with defenses
 * stagepost

Adapted from this mission generator