Shadowrun Border Crossing Generator

Borders and crossing them is a large part of shadowrun. Whether you're a rigger or a smuggler bringing a load from the Tir into Seattle, or if you're in Denver crossing from the PCC sector to the UCAS sector. The big thing to know about the border is the quality of the troop manning the post, and the quality of the sensor net.
 * ID Verification is used when crossing at a checkpoint. The rating of the system on a random day if you just walk across is listed. (Number in is the base rating before effects of that day and random factory). This is risky.
 * Unauthorized Crossing is the rating of the systems when you illegally enter the territory, via smuggling overland, by air, or otherwise. (Modifiers not counted are shown in ).
 * Range is how far out from the border you are detected and engaged.
 * When paying to cross the border through a checkpoint using a coyote, cost is 100 NY * Max Skill of Opposition.
 * When being paid to smuggle something through an Unauthorized crossing, the Max Skill of Opposition is used to determine pay (3000 NY at 8, and +3000 per each 3 above that).

One of the Shadowrun Tools and Plots generators.

Checkpoint Crossing
[Checkpoint]

Unauthorized Crossing
[Unauthorized]

1,Checkpoint crossing: [Checkpoint] 0,Unauthorized crossing: [Unauthorized]
 * Main

1,crossing to the AMC, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR2] (Base R2). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to Athabaska, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR1] (Base R1). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the California Protectorate, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR2] (Base R2). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the Denver ZDF, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR4] (Base R4). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the CAS, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR2] (Base R2). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the PCC, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR5] (Base R5). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to Quebec, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR4] (Base R4). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to Sioux Nation, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR3] (Base R3). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the Tir Tairngire, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR4] (Base R4). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the Tsimshian, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR3] (Base R3). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the UCAS, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR3] (Base R3). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the Ute Nation, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR3] (Base R3). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to Aztlan, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR5] (Base R5). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the Carribean League, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR1] (Base Rw). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.) 1,crossing to the Salish-Shidhe Council, [Guards] guards man the checkpoint. ID Verification System Rating [IDSystemR2] (Base R2). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.)
 * Checkpoint

1,crossing the AMC border (AMC side), border patrol profession rating [BPPR2], Sensor R[BorderSensor3], Range: [Range3]. [RandomEvent] 1,crossing the AMC border (Manitous side), border patrol profession rating [BPPR3], Sensor R[BorderSensor1], Range: [Range1]. [RandomEvent] 1,crossing the Athabaskan Council border, border patrol profession rating [BPPR3], Sensor R[BorderSensor5], Range: [Range4]. [RandomEvent] 1,crossing the CAS border, border patrol profession rating [BPPR3], Sensor R[BorderSensor6], Range: [Range6]. [RandomEvent] 1,crossing the CAS/Aztlan border, border patrol profession rating [BPPR4], Sensor R[BorderSenso8r], Range: [Range8]. [RandomEvent] 1,crossing the Californian Protectorate border, border patrol profession rating [BPPR4], Sensor R[BorderSensor6], Range: [Range5]. [RandomEvent] 1,crossing the Caribbean League, border patrol profession rating [BPPR3], Sensor R[BorderSensor1], Range: [Range8]. [RandomEvent] 1,crossing the Pueblo Corporate Council border, border patrol profession rating [BPPR2], Sensor R[BorderSensor7], Range: [Range8]. [RandomEvent] 1,crossing the PCC/Aztlan border, border patrol profession rating [BPPR3], Sensor R[BorderSensor8], Range: [Range10]. [RandomEvent] 1,crossing the Quebec border, border patrol profession rating [BPPR4], Sensor R[BorderSensor7], Range: [range8]. [RandomEvent] 1,crossing the Salish-Shidhe Council border, border patrol profession rating [BPPR2], Sensor R[BorderSensor5], Range: [Range6]. [RandomEvent] 1,crossing the Salish-Shidhe/Tsimshian border, border patrol profession rating [BPPR3], Sensor R[BorderSensor7], Range: [Range8]. [RandomEvent] 1,crossing the Tir Tairngire border, border patrol profession rating [BPPR3], Sensor R[BorderSensor7], Range: [Range8]. [RandomEvent] 1,crossing the Tsimshian border, border patrol profession rating [BPPR2], Sensor R[BorderSensor5], Range: [Range7]. [RandomEvent] 1,crossing the UCAS border, border patrol profession rating [BPPR2], Sensor R[BorderSensor7], Range: [Range7]. [RandomEvent] 1,crossing the UCAS/Sioux Nation border, border patrol profession rating [BPPR4], Sensor R[BorderSensor8], Range: [Range10]. [RandomEvent] 1,crossing the Sioux Nation border, border patrol profession rating [BPPR3], Sensor R[BorderSensor6], Range: [Range7]. [RandomEvent] 1,crossing the Ute Nation border, border patrol profession rating [BPPR3], Sensor R[BorderSensor3], Range: [Range3]. [RandomEvent]
 * Unauthorized

1,[HighAltitude] 1,[LowAltitude] 1,[LandCrossing] 1,[WaterCrossing]
 * RandomEvent

4, high altitude. 16,From high overhead a flying critter dives on you. 36,A [[Shadowrun Utility.AAA]-Corp heavy transport aircraft flies over at high altitude. 25, 27, 27, 25, 36,From high overhead a Drone's scanners pass over you. 16,A Combat Air Patrol flies over at high altitude. 4,A Fighter squadron flies over at high altitude.
 * HighAltitude

4, low level. 16,A flying critter zips by at low level. 36,This is a Sensor Dead Zone[AAA]. 25, 27, 27, 25,This is a Sensor Dead Zone[AAA]. 36,A ground patrol with AAA is watching the airspace here. 16,[Patrol] Patrol notices the group. 4,A drone or aircraft patrol flies by at low altitude.
 * LowAltitude

4, ground level. 16,A pack of critters takes notice. 36,A natural barrier here forces a detour of [km] [Utility.CompassDirection]. 25,A outlands bike gang of nomads notices the group. 27,A group of five other persons on foot tries to avoid the groups notice. 27, 25, 36,A ground patrols with AAA is parked here. 16,[Patrol] Patrol notices the group. 4,An air patrol zooms by.
 * LandCrossing

4, water/sea level. 16,Critters infest/inhabit the waters of a nearby waterway. 36,Pirates are on a nearby waterway. 25,{{Article|[Shadowrun Utility.AAA] Corp cargo vessel is on a nearby waterway. 27, 27, 25, 36,Speed boats patrol the area nearby. 16,[Patrol] Patrol notices the group. 4,Naval (green or brown water) ship is nearby on a major waterway.
 * WaterCrossing

1,Dragon speeds towards the group from 1,Astral Shallows are at 1,Astral Rift is open for an unknown amount of time at 1,fire rages out of control nearby at
 * Special

1,5km 1,10km 1,15km
 * km

3, 1, A ground patrol with AAA shoulder fired missiles is here. 1, A patrol of APCs with AAA missiles is here.
 * AAA

1,Astral 4,Drone
 * Patrol

6,250m 24,1km 5,2km 1,4km
 * Range1

1,1km 5,2km 24,4km 5,6km 1,9km
 * Range3

1,2km 5,4km 24,6km 5,9km 1,12km
 * Range4

1,4km 5,6km 24,9km 5,12km 1,16km
 * Range5

1,6km 5,9km 24,12km 5,16km 1,20km
 * Range6

1,9km 5,12km 24,16km 5,20km 1,25km
 * Range7

1,9km 5,12km 24,20km 5,25km 1,30km
 * Range8

1,20km 5,25km 24,30km 5,32km 1,34km
 * Range10

1,1 (Max Skill of Opposition 8) 4,2 (Max Skill of Opposition 11) 2,3 (Max Skill of Opposition 14)
 * BPPR2

1,2 (Max Skill of Opposition 8) 4,3 (Max Skill of Opposition 14) 2,4 (Max Skill of Opposition 17)
 * BPPR3

1,3 (Max Skill of Opposition 14) 4,4 (Max Skill of Opposition 17) 2,5 (Max Skill of Opposition 20)
 * BPPR4

1,0 [Altitude] 2,0 [Altitude] 3,0 [Altitude] 4,0 [Altitude] 5,0 [Altitude] 6,1 [Altitude] 5,2 [Altitude] 4,2 [Altitude] 3,3 [Altitude] 2,3 [Altitude] 1,4 [Altitude]
 * BorderSensor1

1,0 [Altitude] 2,1 [Altitude] 3,1 [Altitude] 4,2 [Altitude] 5,2 [Altitude] 6,3 [Altitude] 5,4 [Altitude] 4,4 [Altitude] 3,5 [Altitude] 2,5 [Altitude] 1,6 [Altitude]
 * BorderSensor3

1,0 [Altitude] 2,3 [Altitude] 3,3 [Altitude] 4,4 [Altitude] 5,4 [Altitude] 6,5 [Altitude] 5,6 [Altitude] 4,6 [Altitude] 3,7 [Altitude] 2,7 [Altitude] 1,8 [Altitude]
 * BorderSensor5

1,0 [Altitude] 2,4 [Altitude] 3,4 [Altitude] 4,5 [Altitude] 5,5 [Altitude] 6,6 [Altitude] 5,7 [Altitude] 4,7 [Altitude] 3,8 [Altitude] 2,8 [Altitude] 1,9 [Altitude]
 * BorderSensor6

1,0 [Altitude] 2,5 [Altitude] 3,5 [Altitude] 4,6 [Altitude] 5,6 [Altitude] 6,7 [Altitude] 5,8 [Altitude] 4,8 [Altitude] 3,9 [Altitude] 2,9 [Altitude] 1,10 [Altitude]
 * BorderSensor7

1,0 [Altitude] 2,6 [Altitude] 3,6 [Altitude] 4,7 [Altitude] 5,7 [Altitude] 6,8 [Altitude] 5,9 [Altitude] 4,9 [Altitude] 3,10 [Altitude] 2,10 [Altitude] 1,11 [Altitude]
 * BorderSensor8

1,(commercial flight altitude (1000-15,000m[Water] 1,(-1 very high altitude 15,000m+[Water] 1,(low altitude 100m-1000m[Water] 1,(-1 nape of earth <100m[Water] 1,(-3 land travel[Water]
 * Altitude

3,) 1,, -3 river or lake travel) 1,, -1 sea or ocean travel)
 * Water

3,Green (Rating 1, Max Skill of Opposition 8) 2,Novice (Rating 2, Max Skill of Opposition 11) 2,Inexperienced (Rating 3, Max Skill of Opposition 14) 2,Experienced (Rating 4, Max Skill of Opposition 17) 1,Professional (Rating 5, Max Skill of Opposition 20) 1,Elite (Rating 6, Max Skill of Opposition 20+)
 * Guards

41,0 39,1 35,2 21,3 20,4 26,5 (possibly tight security, an airport nearby, crossing from a hostile country) 25,6 (possibly tight security, an airport nearby, crossing from a hostile country) 10,7 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 1,8 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone)
 * IDSystemR1

10,0 31,1 39,2 35,3 21,4 20,5 (possibly tight security, an airport nearby, crossing from a hostile country) 26,6 (possibly tight security, an airport nearby, crossing from a hostile country) 25,7 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 10,8 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 1,9 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone)
 * IDSystemR2

1,0 19,1 31,2 39,3 35,4 21,5 (possibly tight security, an airport nearby, crossing from a hostile country) 20,6 (possibly tight security, an airport nearby, crossing from a hostile country) 16,7 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 15,8 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 10,9 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 1,10 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone)
 * IDSystemR3

1,0 14,1 25,2 41,3 39,4 35,5 (possibly tight security, an airport nearby, crossing from a hostile country) 21,6 (possibly tight security, an airport nearby, crossing from a hostile country) 10,7 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 16,8 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 15,9 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 10,10 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 1,11 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone)
 * IDSystemR4

1,0 2,1 13,2 14,3 20,4 21,5 (possibly tight security, an airport nearby, crossing from a hostile country) 39,6 (possibly tight security, an airport nearby, crossing from a hostile country) 35,7 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 31,8 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 20,9 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 16,10 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 5,11 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 1,12 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) 1,13 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone)
 * IDSystemR5

1,3 3,4 6,5 10,6 15,7 21,8 25,9 27,10 27,11 25,12 21,13 15,14 10,15 6,16 3,17 1,18
 * 3d6