Nightmares Underneath - Equipment

[main]

1,[SS-3Block] [SS-2Block]  [SS-1Block]  [SS0Block]  [SS1Block]  [SS2Block]  [SS3Block]
 * main

1,SS 3: Penniless, an unwanted vagrant, an untouchable, or the lowest kind of slave: [SS-3] • If you are an assassin, you also have a dagger or a vial of poison. • If you are a champion, you also have a slave collar that you have yet to remove. • If you are a cultist, you also have an inexpensive symbol of your faith, made of cloth or wood. • If you have mastered spells, you also have a cheap, dog-eared, old spellbook, but you may not have more than a single weapon.
 * SS-3Block

1,SS 4-5: Poor peasant, a servant, or a typical slave: [SS-2] • If you are a bard, you also have a carved flute or drum. • If you are a champion, you also have the symbol of your lands or master on your clothes. • If you are a cultist, you also have an inexpensive symbol of your faith, made of cloth or wood. • If you are a thief, you also have 1d6 doses of drugs (your choice what type). • If you have mastered spells, you also have a spellbook and up to 2 other books concerning non-magical subjects.
 * SS-2Block

1,SS 6-8: Poor freeman, a member of the proletariat, or a well-off servant: [SS-1]• If you are an assassin, you also have an extra close combat weapon.• If you are a champion, you also have a banner or flag on a pole.• If you are a cultist, you also have an inexpensive symbol of your cult and a piece of clothing that signifies your faith.• If you are a scholar, you always have at least 2 scholarly books.• If you have mastered spells, you also have an innocuous spellbook and a travel memoir describing the local area.
 * SS-1Block

1,SS 9-12: Middle class, from a family of burghers, merchants, or the well-off proletariat: [SS0]• If you are a bard, you also have 1 musical instrument of your choice, and a mask.• If you are a champion, you also have a book explicating your ideology.• If you are a cultist, you also have an inexpensive symbol of your cult and a piece of clothing that signifies your faith.• If you are a fighter, you also have an extra close combat weapon of your choice, and 2 weeks worth of rations.• If you are a scholar, you always have at least 2 scholarly books.• If you have mastered spells, you also have a small, innocuous spellbook.
 * SS0Block

1,SS 13-15: Lesser nobility or a wealthy urban family: [SS1]• If you are a bard, you also have 1 or 2 musical instruments and a book (on the topic of your choice).• If you are a champion, you also have a fancy helmet.• If you are a cultist, you also have an expensive symbol of your faith.• If you are a fighter, you also have heavy armour (in the style of your choice, but it’s not a suit of plate).• If you are a scholar, you also have a shoulderbag and 3 tomes devoted to obscure philosophical subjects.<br\>• If you are a thief, you also have thieves’ tools.<br\>• If you have mastered spells, you also have a well-made spellbook.
 * SS1Block

1,SS 16-17: From the greater nobility, the child of a baron, count, or duke,: [SS2]<br\>• If you are an assassin, you also have a light crossbow and a quiver with 2 dozen crossbow bolts in it.<br\>• If you are a bard, you also have up to 3 books (on the topics of your choice).<br\>• If you are a champion, you also have a signet ring.<br\>• If you are a cultist, you also have an expensive symbol of your faith and a few pieces of clothing that reveal your cult allegiance.<br\>• If you are a fighter, you also have an ornate mace and either a dagger or a throwing knife.<br\>• If you are a thief, you are also missing a finger (your choice which one).<br\>• If you have mastered spells, you also have a large and ostentatious spellbook.
 * SS2Block

1,SS 18: Of the royal blood, no matter how diluted: [SS3]<br\>• If you are an assassin, you can have a trained dog if you like, but you must also have the blood of one of your relatives on your conscience, if you do.<br\>• If you are a bard, you also have a book of songs or speeches.<br\>• If you are a champion, you also have a prophetic birth mark.<br\>• If you are a cultist, you also have a very expensive symbol of your faith, a holy book which also contains your spells, and a fancy ceremonial costume.<br\>• If you are a scholar, you also have a spellbook and the journal of a famous architect, heretic, or philosopher (your choice which).<br\>• If you are a thief, you also have a cursed item. You say what the item is and the GM decides what the horrible curse is. You cannot get rid of it.<br\>• If you have mastered spells, you also have a spellbook, either bound in human skin or made of metal.
 * SS3Block

1,3 You have a pistol that spits forth the concentrated fury of a dead age, long buried and forgotten. It never needs to be reloaded. 9,4-5 You have a magical cloak that allows you to sneak around like a thief and also protects you as if it were heavy armour, though it weighs nothing. 46,6-8 You have a 2-person tent and 4 wooden stakes, a dozen iron spikes, a set of tools (for the profession of your choice), a small hammer, two days of food and a plump wineskin, a dagger or a shield (but not both), and either a club or 3 feet of iron chain, with broken manacles on one end. 104,9-12 You have a backpack, half a dozen torches, three days worth of food, and either a club and a leather jerkin (light armour), or a shield and the onehanded melee weapon of your choice. 46,13-15 You have an axe, a dagger, a spear, a military flag (yours or someone else’s), a lantern (but no oil), a pouch of tobacco (but no pipe), and either a stolen purse with a number of silver coins (worth 1c each) equal to your roll in it, or 2 bottles of your choice of alcoholic beverage. 9,16-17 You have a lantern, 2 flasks of oil, and a flying carpet. 1,18 You have 1d6 doses of drugs (your choice what type), a club, and a mask that lets you see ghosts, spirits, and invisible things.
 * SS-3

1,3 You have 50 feet of silk rope and a grappling hook, a backpack, the preserved hand of a murderer recently hanged, and either an axe and a shield or any kind of pole arm and one vial of holy water. 9,4-5 You have a club, a leather jerkin (light armour), half a dozen torches in a sack, a small bouquet of fl owers, and your master’s dog. 46,6-8 You have a bedroll, a club, a short bow, a quiver containing a dozen arrows, an empty wineskin, 2 weeks worth of rations, and either a human skull or a couple of nice, fat ducks. 104,9-12 You have a backpack, a bedroll, 2 weeks worth of rations, a small hammer, a dozen iron spikes, a handful of caltrops, half a dozen torches, a tinderbox, and the close combat weapon of your choice. 46,13-15 You have brass knuckles, a sling, a dozen good rocks, a dozen candles, a box of matches, and either an axe and shield or a musket with a dozen bullets and a powder horn. 9,16-17 You have a dagger and 4 healing potions that, when drunk, will restore 1d6+1 points of lost Health or allow you to re-roll your Disposition. 1,18 You have three of the following, at least one of which is stolen:• a 2-handed sword; • a backpack with 50 feet or rope, climbing gear, and 2 weeks worth of rations in it; • a chainmail hauberk (heavy armour); • a lantern and 2 fl asks of oil; • a long bow, quiver, and 2 dozen arrows; • a mule and empty saddlebags.
 * SS-2

1,3 You have an axe, 3 daggers, a mace, a pole arm, a sword, half a dozen torches, a tinderbox, wicker armour (light armour) and a brand somewhere on your body. 9,4-5 You have a backpack, a bedroll, a lucky charm amulet, a wineskin, a week of rations, a spyglass, and either a light crossbow and a quiver with 2 dozen crossbow bolts or a short bow and a quiver with 2 dozen arrows. 46,6-8 You have a backpack, a bedroll, a written license allowing you to practice the profession of bounty hunter, cyphers equal to your roll, and either a club, a net, and a chainmail shirt (light armour), or a sword and a shield. 104,9-12 You have a backpack, a club or dagger, 2 weeks worth of rations, and 2 of the following:<br\>• an animal trap;<br\>• a compass;<br\>• a leather jerkin (light armour);<br\>• a pack of marked cards;<br\>• a pole arm;<br\>• a shield. 46,13-15 You have a bank note worth cyphers equal to your roll, a dagger, a random hireling, a shoulder bag, a set of tools (for the profession of your choice), a walking stick, a wineskin, and either a wheel of cheese or 2 days worth of dried meat jerky. 9,16-17 You have a large sack, the close combat weapon of your choice, a book you can’t read, a stolen bag of coins worth 20 cyphers, and a fi re in your heart that the nobility can never quench. 1,18 You have a bastard sword, a chainmail hauberk (heavy armour), a lantern,2 flasks of oil, a mule with saddlebags, and a treasure map—all stolen.
 * SS-1

1,3 You have a dagger, a sack, spectacles, and a ring that makes you immune to acid, cold, or fi re and heat (choose one only) when you wear it. 9,4-5 You have a magnifi cent riding horse and gear, saddlebags, a sword, a week of rations, and a silver locket with a miniature painting of a dead girl inside it. 46,6-8 You have 1d6 fl asks of oil, 1d6 vials of acid, a crowbar, a hand mirror, a leather jerkin (light armour), half a dozen torches, a tinderbox, a set of tools (for the profession of your choice), and a small collection of handdrawn pornography. 104,9-12 You have 2 bottles of wine, a dagger, a hammer, a dozen iron spikes, a 2-person tent, 4 wooden stakes, a set of tools (for the profession of your choice), a lamellar cuirass (light armour), half a dozen torches in a sack, a tinderbox, and 1d6 cyphers worth of small coins in your pockets. 46,13-15 You have an abacus, bank notes worth 20 cyphers, a small box of cigars, a box of matches, a dagger, a sword, a map of the region, a random hireling, a set of scales, a vial of holy water, and a letter addressed to your father. 9,16-17 You have 1d6 throwing axes, a fl ail or morning star, a pair of wineskins, strange wooden armour (heavy armour), and a pronounced foreign accent. 1,18 You have half a dozen books in a shoulderbag, a dagger, a lantern, a fl ask of oil, a magnifying glass, a rapier, a set of tools (for the academic profession of your choice), a letter from home, and 3 glass vials containing unknown chemicals.
 * SS0

1,3 You have 3 books about animals, a dagger, a man trap, a shoulderbag, a short bow, a quiver with 2 dozen arrows in it, and a magnificent cloak (made of feathers, perhaps) that soothes your wounded pride. 9,4-5 You have 1d6 doses of antitoxin, 4 bombs, a tinderbox, a dozen candles, a handful of caltrops, a dozen pieces of chalk, a dagger, a pot of glue, a dozen heretical posters, a shoulderbag, and a heart made of stone, which anyone can see, if they look in your eyes. 46,6-8 You have 1d6 throwing knives, 50 feet of rope, a grappling hook, a set of tools (for the profession of your choice), a purse of coins worth 25 cyphers, and either a well-crafted sword or a heavy leather jerkin (light armour). 104,9-12 You have 50 feet of silk rope, a backpack, a bastard sword, a book, a hand mirror, a jar of beard oil, manacles, a shield, a silver dagger, and a week of rations. 46,13-15 You have 1d6 doses of poison, a bottle of expensive wine, a dagger, a long bow, a quiver with 2 dozen arrows in it, a make up kit, a vial of perfume, and a bad reputation. 9,16-17 You have 1d6 doses of drugs, a dozen sticks of incense, a lantern, 2 fl asks of oil, a tinderbox, a small hammer, a dozen iron spikes, a sword cane, half a dozen pencils, and a notebook containing an earnest young man’s surprisingly eloquent poetry. 1,18 You have a compass, a hand mirror, a lantern, 2 fl asks of oil, a tinderbox, a magnificent-looking sword, a notebook, half a dozen pencils, a pair of dice, dark, tousled hair, and the love of a foolish young maiden, smitten by that crown of thorns you wear, O bastard child.
 * SS1

1,3 You have compromising letters intended for blackmail, a short sword, a staff with a glowing globe on the top of it, a signet ring, a bottle of brandy, gin, or rum (your choice), and a terrible, pervasive ennui crushing your soul. 9,4-5 You have a mule and a cart, a flail or a warhammer, a shield, a pipe, a box of matches, a bag of tobacco (or some other weed, your choice), and more regrets than you can count. You might also have a dead man in your cart, up to you. 46,6-8 You have a composite bow, a quiver with 2 dozen arrows in it, a riding horse and gear, light barding, a signet ring, a sword, a week of rations, and a prominent scar. 104,9-12 You have a backpack, half a dozen torches, a week of rations, a mace or pole arm, and either a steel breastplate and helmet (heavy armour) or a riding horse and gear. 46,13-15 You have 1d6 books, 1d6 pistols, 2 dozen bullets and a powder horn, a “magical” amulet bought from a fortune teller, a make up kit, a shoulderbag, a wineskin, and a wooden case with a vial of ink, a dozen pieces of paper, and a dozen quills in it. 9,16-17 You have a backpack, a bedroll, a fishing pole, a pound of lard, a random hireling, a rifle, 2 dozen bullets and a powder horn, and a letter reminding you how disappointed in you your family is. 1,18 You have the close combat weapon of your choice, half a dozen bandages, a dozen candles, a tinderbox, a pony, a saddle, and a ring that was a handsome young man’s gift (to you or someone else, your choice).
 * SS2

1,3 You have 3 pistols, 2 dozen bullets and a powder horn, a signet ring, a flouncy shirt that shows off your chest, and a poisoned dagger you took from the man who tried to kill you yesterday. 9,4-5 You have 1d6 doses of antitoxin, 3 vials of holy water, a light crossbow, a quiver with a dozen crossbow bolts in it, a lantern, 2 fl asks of oil, a shovel, a small hammer, a dozen iron spikes, and a very fancy chess set. 46,6-8 You have an axe, a dagger, a pole arm, 1d6 doses of drugs (your choice of type), 2 books (on the topics of your choice), a chainmail shirt (light armour), a signet ring, and a small, untrained monkey. 104,9-12 You have some bandages, a book, a bottle of wine, a dagger, a pouch of coins worth 15 cyphers, a riding horse and gear, saddlebags, a signet ring, a sword, a vial of perfume, and the musical instrument of your choice. 46,13-15 You have a belt pouch with a bundle of wolfsbane in it, a mace, a shield with heraldry on it, a warhorse and gear (but no barding), and a beautiful lock of hair tied in a ribbon. 9,16-17 You have 1d6 doses of antitoxin, 1d6 doses of drugs (your choice of type), the close combat weapon of your choice, a short bow, a quiver with a dozen arrows in it, a shoulderbag, half a dozen torches, a week of nastytasting rations, and eyes that are different colours. 1,18 You have a signet ring, a jewelled dagger, 2 other weapons of your choice, the armour of your choice, an armoured warhorse, 2 weeks worth of rations, 50 feet of silk rope, a bedroll, a grappling hook, and a letter from the nightmare realm offering you a crown of your own should you agree to betray your royal kin.
 * SS3