Fantasy Military Service

Helper generator for Fantasy Character History
[main]

0,_______________________Attempts to Recreate Military Charts from Cent.Casting Fantasy 1,Joined [BRANCH_OF_SERVICE] Attained the rank of [RANK] [MILEVENT] [MUSTERING_OUT]
 * main

1,Light Infantry. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 5,Medium Infantry. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 2,Heavy Infantry. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 2,Archers. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 1,Chariots. Trained in:[HORSE_SKILLS] [COMBAT_SKILLS] 2,Light Cavalry. Trained in:[HORSE_SKILLS] [COMBAT_SKILLS] [FORESTRY_SKILLS] 1,Heavy Cavalry. Trained in:[HORSE_SKILLS] [COMBAT_SKILLS] [FORESTRY_SKILLS] 2,Mercenaries. [BRANCH_OF_SERVICE] 2,Navy. Trained in:[COMBAT_SKILLS] [NAVY_SKILLS] 1,Special Forces:[SPECIAL_FORCES] 1,Noncombatant,[NON-COMBAT_DUTY]
 * BRANCH_OF_SERVICE

1,Weapon Skill of Choice 1,First Aid 1,Maneuver 1,Shield Skill 1,Strategy 1,New Weapon Skill at +2 1,Tactics 1,Endurance Training, plus 1 CON 1,Armorer 1,Improve [Dice.1D3] ranks in skill [COMBAT_SKILLS]
 * COMBAT_SKILLS

1,Riding 1,Animal Handling 1,breaking horse for riding 1,Trick Riding 1,Horses 1,Veterinary 1,training horse for combat 1,Improve [Dice.1D3] ranks in skill; [HORSE_SKILLS]
 * HORSE_SKILLS

1,Tracking 1,Survival (forest) 1,Stealth 1,Shadowing 1,Concealment 1,Survival (forest) 1,Traps 1,Survival (forest) 1,Survival (other) 1,Improve [Dice.1D3] ranks in skill; [FORESTRY_SKILLS]
 * FORESTRY_SKILLS

1,Swimming 1,Small boats 1,Sailing ships 1,Rowing 1,Sail-making 1,Boat repair 1,Climbing 1,Navigation 1,Seige engines 1,Improve [Dice.1D3] ranks in skill; [NAVY_SKILLS]
 * NAVY_SKILLS

4,Rangers 4,Scouts 2,Monster Hunters 4,Marines 1,Suicide Squads 3,Seige Engineers 1,Spies
 * SPECIAL_FORCES

1,army [Fantasy Occupations.MIDDLE_CLASS] 2,medical corpsman +2 to First Aid 1,recruiter 1,quartermaster 1,instructor 1,engineer 1,messenger 1,cook 1,embassy guard. Trained in:[COMBAT_SKILLS], [FORESTRY_SKILLS] 1,mage Guard. Trained in:[COMBAT_SKILLS], [FORESTRY_SKILLS]. While guarding, [GUARD_SPECIAL] 1,prison Guard. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 1,payroll Guard. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 1,City Guard. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 1,Palace Guard. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 1,temple Guard. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS] 1,private Bodyguard. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS]. While guarding, [GUARD_SPECIAL] 1,border Guard. Trained in:[COMBAT_SKILLS] [FORESTRY_SKILLS]
 * NON-COMBAT_DUTY

1,saw a lot of strange monsters, but nothing special happens 2,gain a minor magic item 2,gain a minor magic talent (cantrip) 2,gain a magician friend who may do you a favor in the future 2,[Fantasy Life Events.EXOTIC_EVENTS]
 * GUARD_SPECIAL

12,Soldier/Sailor 2,Corporal/Petty Officer 3,Sergeant/Chief Petty Officer 1,Lieutenant II/Ensign 2,Lieutenant I/Lieutenant 2,Captain/Commander 4,Major/Captain 1,Colonel/Commodore
 * RANK

6,saw combat [COMBAT] 2,re-enlisted [Dice.1D4] years 1,transferred to Special Forces: [SPECIAL_FORCES] 1,transferred to Non-combat unit [NON-COMBAT_DUTY] 1,was made an officer (or promoted if already one, add [Dice.1D3] ranks to military skills) 1,was involved in numerous skirmishes [COMBAT] 1,was ambushed [COMBAT] 1,saw ??PRO_GEN unit involved in rebellion, if loses character become outlaw [COMBAT] 1,was promoted one rank 1,saw disease ravage the army 1,re-enlisted. During the next hitch: [MILEVENT] 1,learned a new weapon skill 1,had hitch extended [Dice.1D4] years because of war [MILEVENT] 1,saw fierce war break out [COMBAT] 1,Stuck in a boring Duty Station, dreamed of Adventuring
 * MILEVENT

1,Engaged in battle, which was [WIN_OR_LOSE]. During the battle, the following events occurred: [BATTLE_EVENTS]
 * COMBAT

10,lost 10,tied 10,won
 * WIN_OR_LOSE

1,Carnage was horrible, [Dice.1D100] percent casualties [CHECK_WOUND] 1,Serious casualties, was scarred on [Fantasy Traits.BODY_LOCATIONS] 1,best friend dies 1,is only survivor of unit 2,CC_BATTLE_EVENTS 2,sees action, but nothing noteworthy 1,fought well, with notable heroism, promoted one rank 1,was captured and imprisoned [Fantasy Traits.IMPRISONED] 1,was decorated for heroism 1,was cowardly in battle [COWARDICE]. 1,fought well 1,performed heroic mission, War ends in [Dice.1D6] months 1,Blundered horribly, responsible for [Dice.1D10] deaths per rank 1,act reverses the battle's outcome [RECOGNITION] 1,immediate superior is slain, field promotion 1 rank 1,was accused of dereliction of duty, court-martialed and demoted 1 rank 1,slew the leader of the enemy forces in personal combat 1,Victor's side suffers light casualties CC_BATTLE_EVENTS 1,Loser's side utterly destroyed [RECOGNITION]
 * BATTLE_EVENTS

5,No recognition 1,Winner is promoted 1 rank, loser is demoted [Dice.1D3] ranks
 * RECOGNITION

4,Nobody Noticed 1,Demoted [Dice.1D3] ranks
 * COWARDICE

5,Not wounded 1,Wounded: [Fantasy Tragedies.SERIOUS_WOUNDS]
 * CHECK_WOUND

0,______________________________________________Central Casting, Edits by Egyptoid, Trying to Reduce Crashing 1,Mustered Out: make double start money 1,Mustered Out: make triple start money 1,Mustered Out: have military companion from old unit 1,Mustered Out: have full set of weapons and armor, and 150% money 1,Mustered Out with honors: family gets minor retirement stipend 1,merely discharged with 10 gold pieces.
 * MUSTERING_OUT