CC-Apprenticed

Helper Table for Cent.Casting by Egyptoid  - -  NPC & Event generator for Job Training

Apprentice 1 assigned to a Master of race: [Masters-Race]   Of gender: [Masters-Gender]    Notably: [Notable-Master]          Of Skill Level: [Masters-Level]     Learning: [Assigned-Job] and then during training: [APPRENTICESHIP] and then [APPRENTICESHIP] If master is different race: Learn to Read/Write that Language

Apprentice 2 assigned to a Master of race: [Masters-Race]   Of gender: [Masters-Gender]    Notably: [Notable-Master]          Of Skill Level: [Masters-Level]     Learning: [Assigned-Job] and then during training: [APPRENTICESHIP] and then [APPRENTICESHIP] If master is different race: Learn to Read/Write that Language

Apprentice 3 assigned to a Master of race: [Masters-Race]   Of gender: [Masters-Gender]    Notably: [Notable-Master]          Of Skill Level: [Masters-Level]     Learning: [Assigned-Job] and then during training: [APPRENTICESHIP] and then [APPRENTICESHIP] If master is different race: Learn to Read/Write that Language

1,Apprenticed to a Master of race: [Masters-Race]   & of gender: [Masters-Gender]     & notably: [Notable-Master]    & of Skill: [Masters-Level] Learning: [Assigned-Job]  and then during training:  [APPRENTICESHIP]  and then later: [APPRENTICESHIP]
 * MAIN

1,Master was a strong & annoying personality. [Trait]. This so irritated the character that they cannot stand to be around anyone similar. 1,One long-term customer of the shop was a strong & annoying personality. [Trait]. This so irritated the character that they cannot abide anyone similar. 1,One long-term customer of the shop was like: [One sentence fantasy NPC.main] … Character cannot stand to be around anyone like that. 1,Character manages to accidentally break most of his master’s valuable collection of [Junk], & get expelled from master`s service and the apprenticeship ends after [Dice.1d3] years, Skill performance at task is only 1. 1,Character accidentally stumbles upon a lost secret of the craft. Master takes the credit; however, the character only revealed part of the secret. (DM decides later impact on game play) Skill +3 1,Character continues to study the craft with his master for an additional [Dice.2d4] years. Learning better of these skills by +2. 1,While the master was out, the character snooped his record books, only to discover that his master’s shop is a front office for a vast criminal network         - [CC-Crimes.TYPE_OF_CRIME] 1,Once for a job, the teamsters delivered [Junk] instead of what was correctly ordered. The Master blamed and never forgave the apprentice for the financial setback caused. 1,Master dies during tutelage. Character inherits some of the business, social level +1. 1,The master under whom the character studies is actually world-renowned, whose skill is legendary (Rank 10) but they don`t brag. Skill +1 1,One of the other apprentices becomes the character’s best friend. Gender:[Masters-Gender] Who eventually goes on to become a noted master of the craft. 5,An exotic event occurs in the master`s shop while the character studies. Affects the master mostly: [Fantasy-CC-Main-Events.EXOTIC_EVENTS] 5,An exotic event occurs in the master`s shop while the character is working. Affects character: [Fantasy-CC-Main-Events.EXOTIC_EVENTS] 5,The character accompanies his master on a long, eventful journey to the court of distant Nobles. Affects character and master: [Fantasy-CC-Main-Events.EVENTS_OF_ADULTHOOD] 1,Apprenticeship was long and dull. Character performs the skill at +1, and managed to save 450 gp while working. 1,Apprenticeship was extremely hard work. Character`s STR & CON both increased by 1 during this tenure. 1,something awful happens to the Master (not the PC) [CC-Tragedies.TRAGEDIES] 1,after finishing a job, the client does not pay coin, they pay with a [CC-Fantasy-Pets.UNUSUAL_PETS], that ends up in character`s hands. 1,after finishing a contract, the customer does not pay coin, they pay with a glowing [CC-Gifts-Legacies.GIFTS_AND_LEGACIES], that ends up in character`s hands. 1,after finishing a contract, the customer does not pay coin, they pay with a [ArcaneBooks.main], that ends up in character`s hands. 1,after finishing a contract, the customer does not pay coin, they pay with a an enslaved [CC-Fantasy-Lives.OCCUPATION], that ends up in character`s hands. 1,after finishing a task, the client does not pay coin, they pay with a [CC-Blessings-Curses.BLESSINGS], that affects both master and character. 5,the shop does many jobs for [Fantasy-CC-Main-Events.DEITIES] temple, character has reputation and connections with them now 1,the shop does many jobs for [Fantasy-CC-Main-Events.OTHER_RACES], character has reputation and connections with them now, speak that language. 5,one time a customer turned out to be a big-shot criminal, but they paid generously with `blood money` from [CC-Crimes.TYPE_OF_CRIME] 5,the shop does many jobs for [CC-Adventurers.ADVENTURER_TYPE] Guild, character has reputation and connections with them now 5,master`s shop does many jobs for [CC-Military.JUST_UNITS], character has reputation and connections with them now 5,the shop does many jobs for [CC-Occupations.GOVERNMENT_JOBS] Bureau, character has reputation and connections with them now 1,master is frugal and wise, teaching much to character. Social Level +1, INT and WIS +1 each.
 * APPRENTICESHIP

8,[CC-Blessings-Curses.LIGHTSIDE] 8,[CC-Blessings-Curses.NEUTRAL] 4,Obsesses on: [CC-Blessings-Curses.POSSESSED_THING] 2,[CC-Blessings-Curses.DARKSIDE] 2,Kept money in: [CC-Blessings-Curses.LURKING_PLACES]
 * Trait

5,[CC-Occupations.CRAFTS_A] 5,[CC-Occupations.CRAFTS_B] 5,[CC-Occupations.CRAFTS_C] 5,Head of Household`s Occupation 5,Cultural Occupation (like camel-herder for nomads, scribe for medieval, etc) 5,Racial Occupation (like pipeweed grower for halflings, arborist for elves, etc) 5,Military Occupation (like stable-boy for cavalry, powder-boy for artillery, etc) 5,Regional Occupation (like sheep-herder for mountains, forester for woodlands, etc) 1, Hobby As An Occupation [Fantasy-CC-Traits.HOBBIES] 1, Unusual Skill as Job: [Fantasy-CC-Traits.UNUSUAL_SKILLS] 1, Class as an Occupation [CC-Adventurers.ADVENTURER_TYPE] 1,Arcane Spellcaster 1,Divine Spellcaster
 * Assigned-Job

3, Same as PC 2,Dwarven 2,Gnomish 3,Human 2,Halfling 2,Elven 2,Half-Elven 1,[Fantasy-CC-Main-Events.SENTIENT]
 * Masters-Race

39,Male 29,Female 19, Same as PC 1,Neutral 1, Unimportant or Unsaid
 * Masters-Gender

1,dull-minded workaholic 1,bland workaholic 1,business-oriented workaholic 1,sadly the master was: [CC-Villains.main] 5,[Fantasy-CC-Traits.NOTED_PERSONALITY] 5,[NPC-Events-CC.main]
 * Notable-Master

1,Regionally Famous 2,Barely Better than PC 3,City-Wide famous 3,Above-Average 4,Renowned 5,Excellent 1,Master-Crafter
 * Masters-Level

5,[Bag of Tricks.trophies] 5,[Bag of Tricks.decoration] 5,[Bag of Tricks.picture] 5,[Bag of Tricks.device] 3,autographed copies of Necronomicon and Dr.Crowley. 4,sculptured ceramic knick-knacks 4,bespoke [Utility.color] [Bag of Tricks.clothing] 4,[Utility.MetalPrecious] chain-mail 4,[Dice.3d6][Dice.2d4] beer steins from around the Empire.
 * Junk