User:Mark

not sure how this works

Treasure

 * Sword = [Swords.main]
 * Bow = [Bows.main]
 * Xbow = [XBows.main]
 * Hafted weapon = [HaftedWeapons.main]
 * Other weapon = [WeaponsOther.main]
 * Armour = [Armor.main]
 * Pickpocket = [Pickpocket.HeaderTag]
 * Jewellery = [Jewelry.main]
 * Instrument = [MusicalInstruments.main]
 * Magic book = [ArcaneBooks.main]
 * useless = [100 even less useful items.item]
 * Tarot draw = [Tarot Card Draw.main]
 * Ritual = [Rituals.main]


 * Oracles = [OracleResult.main]

Encounters
 * Wilderness = [Benign Wilderness Encounter.main]
 * Urban = [Benign Urban Encounter.main]
 * Water = [Benign Waterborne Encounter.main]
 * Places = [PlacesToGo.Display]
 * Weather = [Weather.main]
 * Spirit = [SpiritForm.DisplaySpirits]
 * Bleakworld = [Bleakworld]

generator I intend to muck around with. [Test]

3,[Table1] 2,[Table2] 1,[Table3] 1,[SubTable1] 1,[SubTable2] 1,[Subtable3] 1,entry 1. 1,entry 2. 1,entry 3.
 * Test
 * Table1
 * SubTable1