Siege Force

A supplement to the Castle page.

Alas, a mighty enemy force approaches your defenses!
 * Scouts: [UnitName], [ScoutForce]
 * Siege Units: [UnitName], [SiegeForce]
 * Assault Force: [UnitName], [AssaultForce]
 * Skirmishers: [UnitName], [SkirmishForce]
 * Enemy Commander: [Fantasy Male Military Hero.Name]. [Fantasy Male Military Hero.HumanMaleMartialSentence].

1, [Force] of
 * f

1,[Fantasy Military Unit.ArmyOrdinal] [SiegeUnitName][Fantasy Military Unit.ArmyGroup] 1,[Fantasy Military Unit.ArmyOrdinal] [Fantasy Military Unit.LightHeavy][Fantasy Military Unit.ArmyGroup]
 * UnitName

1,[LightHeavy] Assault 1,[LightHeavy] Shock 1,[LightHeavy] Siege 1,[Royal] Assault 1,[Royal] Siege 1,Armored 1,Assault 1,Auxiliary 1,Battle 1,Combat 1,Heavy Combat 1,Heavy Warfare 1,Mercenary 1,Shock 1,Siege 1,Siege Warfare 1,Storm
 * SiegeUnitName

1,Emperor’s 1,Free 1,Immortal 1,Imperial 1,King’s 1,Provincial 1,Royal
 * Royal

1, [ScoutType].
 * ScoutForce

10,[Dice.3d6]0-man[f][Veteran] 10,[Veteran][f][Dice.1d4]00 1,[Dice.3d6]0-man[f][Recruit] 1,[Recruit][f][Dice.1d4]00 1,[Swift][f][Dice.1d4]00
 * SF

1,expert 1,hawkeyed 1,light-footed 1,skilled 1,swift
 * Swift

1,band 1,element 1,force 1,group 1,outfit 1,unit
 * Force

1,battle-hardened 1,battle-weary 1,expert 1,hardened 1,keen 1,salty 1,seasoned 1,skilled 1,veteran 1,war-weary 1,well-armed 1,well-trained
 * Veteran

1,callow 1,fresh 1,green 1,just-recruited 1,newly-trained 1,recently-trained 1,untested 1,wet 1,young
 * Recruit

8,light cavalry 8,scout cavalry 8,scouts 7,rangers 6,light horsemen 6,shortbowmen 6,woodsmen 6,horsemen 5,light yeomen 5,light dragoons 5,scout dragoons 5,archers 5,bowmen 4,highlanders 4,mounted reconnaissance troops 4,mounted surveillance troops 4,yeomen 4,yeomanry 4,light infantry 3,axe throwers 3,longbowmen 3,mountaineers 3,mounted archers 3,mounted bowmen 3,[Utility.Terrains] scouts 3,[Utility.Terrains] rangers 2,arcane rangers 2,arcane scouts 2,expeditionary troops 2,light cossacks 2,scout hussars 2,mounted crossbowmen 2,riverine scouts 2,spellscouts 1,aerial cavalry 1,assassins 1,cartography troops 1,[Fantasy Military Unit.LightHeavy] [Fantasy Military Unit.Steed] riders 1,[Fantasy Military Unit.HumanUnusualSteed] riders 1,scrying-scouts
 * ScoutType

1,[Dice.2d4]00 [EngineerType] with [SiegeType]s for every [Dice.4d4] men. 1,[Dice.1d4][Dice.1d8]0 [EngineerType], with every [Dice.3d6] manning. 1,[Dice.1d4][Dice.1d8]0 [EngineerType], [Dice.3d6] men to.
 * SiegeForce

5,engineers 5,siege engineers 4,ballista engineers 4,catapulters 3,laddermen 3,siege footmen 2,artillerists 2,arcane artillerists
 * EngineerType

8,trebuchet 8,catapult 7,ballista 6,mangonel 6,onager 5,battering ram 5,siege engine 3,belfry 3,siege tower manned by [RangedSupport] 3,great ram 3,siege crossbow 2,assault ladder 2,[ArcaneWeapon] catapult 2,[ArcaneWeapon] launcher 2,siege ramp 2,unmanned siege tower 1,arcane ballista 1,arcane petard 1,ditch bridge 1,siege cat to protect assaulters 1,siege shield to protect climbers 1,explosive petard
 * SiegeType

5,arcane 3,fire 3,ice 3,lightning 1,hellfire 1,plague
 * ArcaneWeapon

1,[Dice.3d6]00 [Veteran] [AssaultType] supported by [Dice.3d6]0 [RangedSupport]. 1,[Dice.3d6]50 [Recruit] [AssaultType] supported by [Dice.3d6]0 [RangedSupport]. 1,[Dice.3d6]50 [Veteran] [AssaultType] supported by [Dice.1d8]50 [RangedSupport]. 1,[Dice.3d6]00 [Recruit] [AssaultType] supported by [Dice.1d8]50 [RangedSupport].
 * AssaultForce

5,heavy footmen 5,armored footmen 5,armored infantry 5,laddermen 5,siege assault troops 4,siege troops 4,shock troopers 4,heavy infantry 3,armored cavalry 3,elite infantry 3,ground assault troops 3,heavy cavalry 3,infantry 3,siege axemen 3,siege pikemen 2,armored berserkers 2,barbarians 2,bombardiers 2,elite troops 2,footmen 2,grenadiers 2,knights 2,light cavalry 1,alchemists 1,battlemages 1,battlepriests 1,berserkers 1,footmages 1,spellswords
 * AssaultType

8,archers 8,bowmen 8,yeomen 8,crossbowmen 7,yeomanry 4,heavy crossbowmen 3,axe throwers 3,light crossbowmen 2,arbalesters 2,arcanists 1,aeromancers 1,battlemages 1,battlepriests 1,bombardiers 1,geomancers 1,grenadiers 1,hydromancers 1,pyromancers 1,siege sorcerers 1,siege wizards
 * RangedSupport

1, [SkirmisherType].
 * SkirmishForce

10,[Dice.3d6]0-man[f][Veteran] 10,[Veteran][f][Dice.1d4]00 1,[Dice.3d6]0-man[f][Recruit] 1,[Recruit][f][Dice.1d4]00 1,[Swift][f][Dice.1d4]00
 * SkF

8,archers 8,bowmen 8,yeomen 8,crossbowmen 7,yeomanry 7,scouts 6,rangers 6,longbowmen 5,[Utility.Terrains] skirmishers 5,skirmishers 4,heavy crossbowmen 4,light lancers 3,axe throwers 3,light crossbowmen 3,auxiliary volunteers 2,arbalesters 2,arcanists 2,light infantry 2,mercenaries 2,reserves 1,aeromancers 1,barbarians 1,battlemages 1,berserkers 1,geomancers 1,hydromancers 1,infantry 1,mounted archers 1,mounted crossbowmen 1,pyromancers 1,sorcerers 1,wizards
 * SkirmisherType

1,[ScoutForce] 1,[SiegeForce] 1,[AssaultForce] 1,[SkirmishForce]
 * randomunit

1,[UnitName], [randomunit]
 * random