Magic Sword

http://hackslashmaster.blogspot.com/2011/05/on-magic-weapon-table-part-i.html

1, with  [description]
 * main

5,sword +1, +2 versus lycanthropes 5,sword +1, +2 versus spell casters 4,sword +1, +3 versus undead 4,sword +1, +3 versus dragons 5,sword +1, +3 versus regenerating monsters 5,sword +1, +3 versus summoned creatures 8,sword +1, light 30' radius 5,sword +1, flame tongue 1,sword +1, life drinker 3,sword +1, locate objects 1,sword +1, luck blade 4,sword +2 2,sword +2, charm person 4,sword +3 1,sword +3, frost brand 1,sword +3, vorpal 1,intelligent sword: [intelligent sword]
 * mech

8,[bonus], int 13, low empathy, [minor power], [alignment] 7,[bonus], int 14, high empathy, [minor power], [minor power], [alignment] 6,[bonus], int 15, speech, [minor power], [minor power], [alignment] 5,[bonus], int 16, speech, [minor power], [minor power], [minor power], [alignment] 4,[bonus], int 17, speech, [minor power], [minor power], [minor power], [alignment] 1,[bonus], int 18, telepathy, [minor power], [minor power], [minor power], [major power], [alignment]
 * intelligent sword

50,+1 bonus 25,+2 bonus 5,+3 bonus
 * bonus

1,chaotic 1,neutral 1,lawful
 * alignment

12,detect law/chaos within 10 ft radius 10,detect gold or silver within 20 ft radius 10,detect shifting rooms or walls within 10 ft radius 10,detect sloping passages within 10 ft radius 10,detect traps 10 ft within radius 10,detect type and number of gems within 5 ft radius 10,detect magic within 10 ft radius 4,detect secret doors within 5 ft radius 4,see invisible within 10 ft radius 4,locate object with 120 ft range 5,[minor power], [minor power] 1,[major power]
 * minor power

8,charm person on contact, thrice per day 8,clairaudience 30 ft range for 1 round, thrice per day 6,clairvoyance 30 ft range for 1 round, thrice per day 5,determine direction and depth, thrice per day 5,esp 30 ft range for 1 round, thrice per day 5,flying for 1 hour per day, 120 ft move 5,heal, once per day 6,illusion (as per the wand of illusions), twice per day 6,levitate up to 600 lbs for 1 turn, thrice per day 6,strength as the spell, once per day (wielder only) 7,telekinesis up to 250 lbs for 1 round, once per day 5,telepathy 60 ft range, twice per day 5,teleport as the spell, 600 lbs max, once per day 5,x-ray vision 40 ft range for 1 turn, twice per day 2,[major power], [major power] 1,[purpose]
 * major power

1,special purpose: [specialpurpose], [power]
 * purpose

d% purpose 20,defeat law or chaos 10,slay clerics or druids 10,slay fighters, paladins or rangers 10,slay magic users or illusionists 30,slay non-human monsters 10,slay thieves or assassins
 * specialpurpose

d% power 10,blindness for 2d6 rounds 5,cause disease as the spell (evil aligned swords only) 5,confusion for 2d6 rounds 5,disintegrate 5,dispel magic (single-target) 20,fear for 1d4 rounds 10,insanity for 1d4 rounds 15,paralysis for 1d4 rounds 1,petrifaction 10,silence for 1d4 rounds 10,slow for 2d6 rounds
 * power

1,longsword 1,shortsword 1,estoc 1,greatsword 1,khopesh 1,xiphos 1,falcata 1,harpe 1,gladius 1,spatha 1,arming sword 1,rapier 1,zweihander 1,flamberge 1,broadsword 1,claymore 1,backsword 1,schiavona 1,broadsword 1,cinquedea 1,cutlass 1,sabre 1,billao 1,pulwar 1,jian 1,dao 1,butterfuly sword 1,hook sword 1,nodachi 1,katan 1,wakizashi 1,shotel 1,kaskara 1,kalis 1,urumi
 * swtype
 * swtype

98,[blade material] blade, [hilt shape] hilt of [hilt material] -- fantastic effect: [effect] 1,[blade material] blade, [hilt shape] hilt of [hilt material] -- fantastic effect: [effect], [effect] 1,[blade material] blade, [hilt shape] hilt of [hilt material] -- fantastic effect: [effect], [effect], [effect]
 * description

30,glows [color] 5,glows [color] when [monster] is nearby 5,drips [substance] 5,when swung the weapon leaves [color] tracers 5,surrounded by [surrounded] 4,blade is [color] force 5,sound ([sound]) occurs when blade strikes 5,a visual display ([visual]) occurs when blade strikes 5,leaves marks around wounds ([marks]) 6,exudes scent of [odor] 3,blade is invisible 1,hums 1,vibrates 1,whistles 1,chuckles 1,whispers secrets 1,runes appear on weapon 1,runes appear in air near weapon 1,shines 1,always polished 1,always bloody 1,blade swivels 1,liquid in blade 1,blade drinks in blood 1,blade is like a liquid conforming to a solid shape 1,translucent 1,blade is made of metal scales that sometimes pulse open 1,causes those nearby to feel an emotion 1,flutters in the breeze like a silk ribbon 1,sprouts spikes intermittently 1,weightless
 * effect

1,lion 1,wolf 1,snake 1,bird 1,cat 1,dog 1,fox 1,dragon
 * animal

1,religious symbols 1,runes 1,skulls 1,plants
 * symbols

1,spikes 1,blades 1,teeth 1,saws
 * protrusions

1,ichor 1,sap 1,blood 1,tears 1,fire 1,poison 1,water 1,wax
 * substance

1,white 1,gold 1,silver 1,green 1,blue 1,red 1,purple 1,rose
 * color

1,motes 1,dust 1,wind 1,steam 1,smoke 1,leaves
 * surrounded

1,a shriek 1,thunder 1,laughter 1,a single note 1,a hum 1,an animal roar or growl
 * sound

1,humanoid 1,giant 1,dragon 1,fey 1,aberration 1,natural animal 1,giant insect or bug 1,undead 1,lawful outsider 1,chaotic outsider 1,slime or ooze 1,elemental 1,plant creature
 * monster

1,sparks 1,stars 1,light burst 1,fire 1,electricity 1,cold
 * visual

1,frozen flesh 1,charred flesh 1,golden (or any metallic) flesh 1,rotted flesh
 * marks

1,perfumes/aftershave 1,rotten eggs 1,vinegar 1,mothballs 1,dry cleaning fluid 1,roses 1,peppermint
 * odor

4,high carbon steel 3,folded steel 3,layered steel 1,crystal 1,glass 1,obsidian 1,ceramic 1,bone 1,[special]
 * blade material

1,mithril 1,adamantite 1,cold iron 1,alchemical silver 1,star metal 1,orichalcum 1,hell metals 1,astral metals 1,ice metals 1,solid gemstone
 * special

6,steel 3,wood 3,slate 2,ivory 2,bone 2,antler or coral 1,marble 1,obsidian 1,quartz 1,iron 1,bronze 1,lead
 * hilt material

4,arched 4,crossed (t shaped) 4,bowed 2,domed 2,fauna-depicting 1,bodypart-depicting 1,flora-depicting 2,deity-depicting
 * hilt shape