Town History

Towns don’t just happen; they form for various reasons. This generator lists why and how a town formed here:

 because [Reason]. The town is built around [Focus]. 

4,[Internal Reason] 2,[External Reason] 1,[Reason], and because [Reason]
 * Reason

5,of easy access to a freshwater stream (drinking water) 3,of a freshwater spring (drinking water) 1,a harvest-able forest is located nearby (trade) 1,a metal mine is located nearby (trade) 1,it’s an initial immigration point for colonists of this land (trade) 1,of a prime harbor location on a stream/river (trade) 1,rich farmland surrounds the area (trade) 1,the geography makes it easily defendable (fort site) 1,there’s good fishing in the nearby waters (trade) 1,there’s good hunting in the nearby forests (trade) 1,there’s pretty countryside nearby (tourist area)
 * Internal Reason

1,it’s a border site to a neighboring kingdom/province (guard town) 1,it’s centrally located between two other towns (trade) 1,it’s centrally located in the area (capitol city)
 * External Reason

2,[Focus Building] 1,[Focus Area] 1,[Focus], and [Focus]
 * Focus

1,a Castle/Keep 1,a Church 1,a Guildhall 1,a Sheriff’s office/jail 1,a Town Hall 1,a Town Hall with Clock tower 1,a Wizards’ Tower
 * Focus Building

1,a games arena 1,a hunting park 1,a Lake/waterfront 1,a Marketplace 1,a training complex
 * Focus Area