Wizard's death-curse

Oh no!! you've killed a wizard, thus triggering his death-curse.

 [main]! 

7, Teleported [dice.4D6] [Arcanist's Toolbox.mesun] [Directions] 7, One magic item disappears 7, Lose one level (as if struck by a wight) 5, Re-roll your prime requisite 5, Wounds take twice as long to heal, healing spells are only half as effective 5, +/- 3 on all rolls (whatever makes it worse) 5, Cannot sleep – therefore cannot heal naturally, nor prepare spells 5, Lose all spellcasting ability 7, Double vision – all targets are treated as having the benefit of displacement 5, Save versus death, or die! 5, Struck deaf, blind and mute 5, Take disadvantage on all rolls, if you already have disadvantage, take double disadvantage 5, Can not wear armour or clothing or use weapons or any devices 7, Target ages Xd6 years (X is the ammount of damage dealt to Caster from the killing blow) 5, Lose [dice.1d6+1] levels 5, Drop whatever you are holding whenever you roll less than half to hit 7, Must always tell the truth 7, Must never tell the truth 7, You are transformed into a [Animal.ordinaryanimal] 7, You are transformed into a [Animal.fantasyFeathered] 7, You are transformed into a [Animal.Weirdsymbol] 7, You are transformed into a [Animal.fantasyCreature] 3, [main], [main] 2, [main], [main], [main] 2, [main], [main], [main], [main] 1, [main], [main], [main], [main], [main] 1, [main], [main], [main], [main], [main], [main] 1, [main], [main], [main], [main], [main], [main], [main]
 * Main

1, straight up 1, straight down 1, north 1, south 1, east 1, west
 * Directions