Gathox NPC Gangs

Gang 1
Gang Type: [type] Gang Structure: [structure] Gang Members: [members] Gang Naming Scheme: [naming] Gang Motivations: [motivations] Interesting Characteristic: [characteristics] Optional: Gang Renown: [legacy]

Gang 2
Gang Type: [type] Gang Structure: [structure] Gang Members: [members] Gang Naming Scheme: [naming] Gang Motivations: [motivations] Interesting Characteristic: [characteristics] Optional: Gang Renown: [legacy]

Gang 3
Gang Type: [type] Gang Structure: [structure] Gang Members: [members] Gang Naming Scheme: [naming] Gang Motivations: [motivations] Interesting Characteristic: [characteristics] Optional: Gang Renown: [legacy]

Gang 4
Gang Type: [type] Gang Structure: [structure] Gang Members: [members] Gang Naming Scheme: [naming] Gang Motivations: [motivations] Interesting Characteristic: [characteristics] Optional: Gang Renown: [legacy]

CREDIT
Gathox is the city that walks and is a god. These random generators are for NPC gang generation for Gathox Vertical Slum, an incredible sci-fi/fantasy setting for OSR retroclones created by David Lewis Johnson.

1,Neighborhood Gang - While criminal, their origins are based in social play and mischief. Identities rely on ostentatious bluster or threat. 1,Mafia/Tong - Larger families, clans, ethnic or business interests. Initiatory membership, typically featuring discipline and a code of conduct. 1,Symbolic Alliance - Loose horizontal alliances of gangs or chapters who adopt the same or similar symbols. Umbrella divisions as opposed to hierarchy. Remaining results apply to one single sub-group or cell of the larger alliance. 1,Ideological Alliance - Large alliance of smaller ideologically-aligned groups. Often religious or ethnically homogeneous. Most likely to make spectacular displays of public violence. Remaining results apply to one single sub-group or cell of the larger alliance.
 * type

1,Egalitarian - with an elected boss and/or lieutenants 1,Cult of Personality - with a strong, charismatic leader 1,Might Makes Right - where leadership is challenged and established based on violence 1,Hired Guns - with membership bearing employee status 1,Inner Circle - where a central committee of leadership steers the group 1,Sleeper Cell - with discreet power distribution and the scope of action is limited
 * structure

1,1 boss, 1 lieutenant (1st lvl fighter type), 2d3 mooks (0 lvl types) 1,2-boss partnership with 2d4 mooks (0 lvl types) 1,1 boss, 2 lieutenants (1st lvl fighter types), 2d6 mooks (0 lvl types) 1,3-boss triumvirate, each with a lieutenant (1st lvl fighter) and 1d6 mooks (0 lvl types) 1,1 boss, 3 lieutenants (1st lvl fighter types), 3d4 mooks (0 lvl types) 1,Frontman and silent senior partner, 3 lieutenants (1st lvl fighter types), 2d8 mooks (0 lvl types) 1,Headless, 4 lieutenants (1st lvl fighter types), each with 1d6 mooks (0 lvl types) 1,1 boss, 2d3 lieutenants (1st lvl fighter types), each with 1d8 mooks (0 lvl types)
 * members

1,Two word honorific - Ex.:Shining Force, Rising Tide, Radiant Fist 1,Two word opposites - Ex.: Goodly Scoundrels, Holy Bastards, Burning Sharks 1,Outlaw name - Ex.: Pistoleros, Hole-in-the-Wall Gang, The Executioners 1,______ Brotherhood/Sisterhood 2,Family name of leader - Ex.: The Muenchen Family, The Jodorowsky's 2,Geographical name - Ex.: The Scrape Hill Bandits, The Blood River Reavers 1,Business front - Ex.: Talon and Feather Mercantile, The Tanner's Guild 1,Leader's Crew - Ex.: Tamara's Boys, Agathura's Raiders
 * naming

1,Social club/fraternization 1,Defense of territory 1,Religious fanaticism 1,Hated enemy 1,Ethnic/cultural supremacy 1,Class warfare 1,Control of legitimate businesses 1,Black market entrepreneurship 1,Mercenary muscle/contract work 1,Protection of a certain class of people 1,General mayhem/targeted terror 1,Reactionary/revolutionary (against the status quo)
 * motivations

1,Boss has a twin lieutenant; 50% chance their aims are at odds. 2,Drug addiction runs rampant in the lower ranks. 1,Members are indentured, and fallen members are replaced by siblings or parents. 2,The mooks are planning a mutiny. 1,The lieutenants are quietly moving against the boss(es), unbeknownst to the mooks. 1,The boss is planning to kill and replace the lieutenant(s) as soon as possible. 1,The gang has recently lost a significant amount of territory/business. 1,The gang is in its heyday, having recently acquired a tremendous resource. 2,Upper management is blind the machinations of outside forces. 1,The gang has an extensive network of informants, and is unlikely to be taken off-guard. 1,Fallen members are martyred and idolized, leading to fanaticism among the lower ranks. 1,All trust has broken down, leading to factionalism. 1,The organization is currently planning its most risky operation yet. 1,The gang is old and semi-defunct, save for on up-and-coming young tough. 2,The leadership is held together by romantic interests.
 * characteristics

1,Alleycats - just starting out, no reputation 1,Hoodlums - only closest acquaintances, friends, or family no they are a gang 1,Ruffians - maybe somebody outside their social circle has heard of them, maybe 1,Young bloods - a few vendors around the gang's hangout have heard of the gang 1,Street Gang/Posse - they're an acknowledged gang around their block or street corner 1,Tough company - their respected/feared by all the businesses in their territory 1,Wrecking crew - their known by some people outside their territory or above their station 1,Rat pack - they run things in their territory 1,Mob - they're respected/feared across their part of Gathox 1,Mafia - working relationships with other high level gangs 1,Cabal - have influence in all levels across Gathox 1,Syndicate - fingers in or knowledge of every major piece of action in the Gathox
 * legacy