Gang Generator (GnBS)

Very much copy-paste-alter job on the Ur-Hadad Gang Generator, altered to fit Gangs & Bullshit.

For information about the neighborhood, use the Neighborhood Generator.

Gang Generator
Size of Gang (d4): [size] Line of Business (d12): [businesses] Initial Reaction (d8): [reaction] Leadership (d7): Leadership could be described as: [leader] Weapon types (d6, d5): [weaponspec] and [weapons] Tactics are (d6): Their tactics tend towards: [tactics] Preferred retaliation (d8): [retaliation] Reason for Being (d10): The gang's primary reason for being is [reason] Secret Hideout (d12):[hideout] Gang Symbol (d12): The gang's symbol is What do they love?(d16): They love [love] What do they hate?(d20): They hate [hate]

Encounter (d30): You encounter [encounter]

1, in the backroom of a store 1, in a derelict abandoned building 1, in a leaky loft 1, in an undercroft 1, in a bargehouse moored at the riverfront 1, in a tiny cottage 1, in a gangember's family home 1, under a bridge 1, under a portico 1, in an empty, squatted warehouse 1, in the sewers 1, in a wagon, pulled by horses 1, in a posh townhouse
 * hideout

4,(2d6) [Dice.2d6] members 2,(6d6) [Dice.2d2][Dice.digit] members 1,(2d6 x 10) [Dice.2d6]0 members
 * size

1,bare hands 1,melee weapons 1,missile weapons 1,mixed weapons 1,special weapons
 * weapons

1, razor 1, knife 1, bludgeon 1, hatchet 1, sling and stones 1, brass knuckles
 * weaponspec

1,frontal assault 1,snipe from cover/run if necessary 1.extortion/toll 1,ambush 1,assault and flank 1,assault and attack from above/below
 * tactics

1,hostile, ready to attack 1,hostile, issue threats 1,hostile, watch and wait for attack of opportunity 1,neutral, will negotiate for passage/aid (honest) 1,neutral, will negotiate for passage/aid (betrayal) 1,friendly, but will not aid 1,friendly, and will provide aid
 * reaction

1,noone (ad hoc) 1,a weak leader 1,a strong leader 1,a warlord 1,a merchant or tradesman 1,a noble 1,a cult leader
 * leader

1,[color] [Orc Tribe Name.Body Part] 1,[Orc Tribe Name.animal] 1,[Dungeon Crawl Equipment.tool] 1,[Orc Tribe Name.weapon] 1,skull or other token of death 1,astronomical/astrological sign
 * symbol

4,a single member [businessofencounter] 4,(1d6) [Dice.1d6] members [businessofencounter] 4,(2d6) [Dice.2d6] members [businessofencounter] 1,a War Party (33% of membership) [businessofwarpartyencounter] 1,a Large War Party (66% of membership), [businessofwarpartyencounter]
 * encounter

1,out for a walk 1,out for a job 1,back from a job 1,hanging out on a corner 1,patrolling territory 1,threatening/assaulting/extorting someone 1,looking for trouble
 * businessofencounter

1,looking for trouble 1,fighting with a rival gang 1,headed for a fight in another neighbourhood 1,fighting with (1d3) [Dice.1d3] rival gangs
 * businessofwarpartyencounter

1,Social 1,Charitable 1,based on a Trade/Craft 1,Sporting/Hooligans 1,Political (Conservative) 1,Political (Radical) 1,Criminal (independent) 1,Criminal (coalition) 1,Criminal (youth arm of larger criminal group) 1,Religious/Cultist Youth Group
 * reason

1,red 1,blue 1,black 1,white/silver 1,yellow/gold 1,green 1,orange 1,purple 1,brown 1,motley 1,polka dots 1,harlequin 1,stripes (two color) 1,no particular color
 * color

1,substance abuse 1,gambling 1,machinery 1,fashion 1,sex 1,ships 1,their local sporting team 1,animals 1,thieving 1,music/a famous minstrel 1,a particular locale 1,a famous gladiator 1,wealth 1,pranks 1,a sporting activity 1,revenge
 * love

1,gaudy codpieces 1,capes and walking sticks 1,leather and studs 1,ostentatious boots 1,pirate regalia 1,elaborate tattoos 1,hammer pants & vests with curl-toed shoes 1,championship belts 1,formal clothing 1,black leather overalls 1,makeshift armor 1,animal skins 1,tattered clothing 1,mourning attire 1,minstrel/jester attire 1,flowing robes 1,adornment with bones/teeth/scalps 1,face paint 1,weird hair 1,piercings/body modifications 1,wings 1,snazzy hats 1,musical instruments 1,[stuff] and [stuff]
 * stuff

1,substance abusers 1,gamblers 1,spellcasters 1,vermin 1,the City Watch 1,criminals 1,beggars 1,cultists 1,outsiders (to their neighborhood) 1,supporters of a rival sporting team 1,a particular rival gang 1,the nobility 1,merchants 1,sailors 1,foreigners 1,poseurs 1,mutants 1,bathing 1,daylight 1,everyone
 * hate

1,ambush 1,befriend, then betray 1,extreme dissing 1,threaten with violence, then if not enough [retaliation] 1,symbolic strike, then if they haven't received satisfaction [retaliation] 1,public showdown or challenge to a duel 1,disrupt business and income 1,continuous harassment
 * retaliation

1,[business] 1,mainly [corebusiness], with a side of [business] 1,mostly [corebusiness], some [business], sometimes [business]
 * businesses

1,protection 1,extorsion 1,mugging 1,smuggling
 * corebusiness

1,blackmail 1,begging 1,kidnapping 1,crime on demand 1,burglary 1,assassination 1,smuggling 1,fencing 1,counterfeit, forgery 1,labour racket, human trafficking 1,prostitution 1,drug dealing 1,gambling 1,tipping 1,fixing 1,an oddness: [specialbusiness]
 * business

1,stealing relics 1,procurement of questionable ingredients for magic 1,tunneling & sabotage 1,fabricating claims, bureaucratical cons 1,infiltration & false flag operations 1,poison brewing 1,heists 1,extraction, evasion, unarrest 1,agitation, demagogy, rioting 1,arson
 * specialbusiness

[ [Category:Gangs and Bullshit]]