Other Dust Mutations

[main]

1,  STIGMATA:  This mutant has the Stigmata of [stigmata].  MUTATION 1 Benefit: [benefit]  Flaw: [flaw]     MUTATION 2  Benefit: [benefit]  Flaw: [flaw]    MUTATION 3  Benefit: [benefit]  Flaw: [flaw]
 * main

1, You have  [naturalattack] that can be used in combat. 1, You have a resistance to  [injurysource], (roll twice for damage, and take the lower of the two rolls.) 1, Your mutations have resulted in the Exotic Power of  [exoticpower]. 1, Your reinforced body allows for  [naturalarmor]. 1, Your shape has gifted you with  [movementpower]. 1, Your augmented brain allows for flashes of brilliance, granting a +2 bonus to your [mentalattribute] modifier. The strain of activating this ability adds 1 System Strain point, and the ability lasts for just five minutes or ONE skill check, whichever takes longer. 1, Your powerful form can be pushed to feats of mighty prowess, granting a +2 bonus to your [physicalattribute] modifier. The strain of activating this ability adds 1 System Strain point, and the ability lasts for just five minutes or ONE skill check, whichever takes longer. 1, Your enormous vitality grants you  [endurancepower]. 1, Natural immunities and defenses leave you remarkably resistant to effects that require a  [savingthrow]  Saving Throw. Once per day, you can choose to automatically succeed on such a save before rolling it. 1, Natural hardiness combines with nanite energy production to leave you impervious to a lack of [necessity]. You do not require it to remain in good health. 1, Hyper-acute awareness and sensory mutations grant you  [sensorypower] . 1, A nanite neurointerface and projective dust emitters grant you the mental power:  [mentalpower]. (Mental mutations are nanite-based, and do not make the mutant into an actual psychic.)
 * benefit

1, You have [shapes] [bodyparts]. 1, You suffer the Mental Debility of being:[mentaldebility]. 1, Your physiognomy cannot endure [injurysource]; (roll twice for damage, and take the HIGHER of the two rolls.) 1, [environment] will leave you debilitated and weak, suffering a -2 modifier to your [physicalattribute] that lasts for ten minutes (1 Turn) after exposure. 1, You lack [bodyparts], though you have extra [bodyparts]. 1, Your strange internal organs make it difficult for you to make [savingthrow], suffering a -3 penalty on that save. 1, Inefficient metabolic processes leave you requiring twice the usual supply of [necessity] in order to avoid ill effects. If the necessity is sleep, the amount required is 12 hours to avoid the "Tired" negative condition. 1, Your features and form have heavy [animaltype] traits. Perhaps you come from a strain of "uplifted" beasts, but others mistrust your feral shape. Suffer a -2 penalty on all social skill checks with strangers. 1, You recover slowly from stress, losing one accrued System Strain point every other night instead of each night. 1, Your sense of [sense] is very weak. If it is Sight, you cannot succeed at ranged combat rolls more than ten meters (33ish feet) away. If it is Hearing, then you are deaf. If it is Smell & Taste, then you suffer a -2 penalty on all foraging skill checks, and cannot tell the difference between contaminated food and clean food. 1, Your mutation ravages your system. In addition to any normal activation costs, using your mutation also costs either 1 System Strain point, or 1d6 points of HP damage, chosen at the time of use. For constantly-active mutations, this cost must be paid once per day to activate the power. 1, Your body is not even humanoid, though you have at least one limb that can serve as a hand. You definitely have [bodyparts], [bodyparts], and [bodyparts]. Also choose [Dice.1d3] more Traits from the following options: 1.) [bodyparts] 2.) [bodyparts] 3.) [animal] 4.) [animal] 5.) [shapes] or 6.) [shapes]
 * flaw

1, sight 1, hearing 1, smell & taste
 * sense

1, bird 1, reptile 1, insect 1, canine 1, aquatic animal 1, horse 1, bear 1, feline
 * animaltype

1, Darkness unlit by at least a torch 1, Deserts or other very arid places 1, Natural daylight 1, Radioactive zones 1, Rainy or aquatic environments 1, Sub-freezing temperatures 1, Subterranean areas 1, Swamps, coasts, and humid areas
 * environment

1, Cowardly 1, Dissociated 1, Foolish 1, Gluttonous 1, Paranoid 1, Quarrelsome 1, Vengeful 1, Wrathful
 * mentaldebility

1, Double Mind 1, Dreadful Air 1, Empath 1, Hand of Will 1, Mindspeech 1, Psychic Lash
 * mentalpower

1, Acute Hearing 1, Acute Vision 1, Danger Sense 1, Energy Sensitivity 1, Night Vision 1, Precognitive Flash 1, Radar Sense 1, Tracker's Nose
 * sensorypower

1, FOOD 1, SLEEP 1, WATER
 * necessity

1, Physical Effect 1, Mental Effect 1, Evasion 1, Tech 1, Luck
 * savingthrow

1, Kinetic Damper 1, Natural Regeneration 1, Quick Healing 1, Radioactive Vitality 1, Resilient Body 1, Self-Sustaining 1, Temperature Resistance 1, Universal Immunity
 * endurancepower

1, Strength 1, Dexterity
 * physicalattribute

1, Intelligence 1, Wisdom 1, Charisma
 * mentalattribute

1, Alacrity 1, Aquatic 1, Clinging 1, Flight 1, Jumper 1, Metastep 1, Burrower 1, Phasing
 * movementpower

1, Ablation 1, Armored Skin 1, Reactive Armor 1, Reflective Integument 1, Slime Buffer
 * naturalarmor

1, Detachable Organs 1, Energy Siphon 1, Healing Touch 1, Innate Link 1, Invisibility 1, Plasticity 1, Shapeshifting 1, Sonic Shaper
 * exoticpower

1,Blunt Impacts (hammers, maces, falls, punches, etc.) 1, Chemicals (acids, toxins, gas clouds, etc.) 1, Edged Weapons (spears, claws, teeth, blades, etc.) 1, Heat (flames, lasers, plasma, etc.) 1, Metadimensional Energies (psychic injuries, exotic tech level energy weapons, etc.) 1, Projectiles (arrows, bullets, etc.)
 * injurysource

1, a Biogun 1, Body Weaponry 1, Explosive Emissions 1, a Laser Gaze 1, a Stinger 1, Toxic Breath
 * naturalattack

1, dramatically unnatural skin color 1, dramatically unnatural skin texture 1, dramatically unnatural skin color AND texture 1, lacking a [bodyparts] 1, extra [bodyparts] 2, -2 to all social skills (except those involving intimidation) due to their inhuman, [animal] 1, unnaturally large [bodyparts] 1, unnaturally small [bodyparts] 2, [shapes] [limbs] 2, nanite tattoos [glow] 2, the animal feature of [animal] 1, being unnaturally tall : 200 + [Dice.1d100] centimeters 1, being unnaturally short : 75 + [Dice.1d100] centimeters 2, nanites forming a [crustorchrome] over their [bodyparts] 2, being incredibly attractive in every way except for [shapesoranimal]
 * stigmata

1, their [shapes] [bodyparts] 1, the [animal] on their [bodyparts]
 * shapesoranimal

1,crust 1,chrome
 * crustorchrome

1, left leg 1, right leg 1, legs 1, left arm 1, right arm 1, arms 2, head 1, left eye 1, right eye 1, eyes 2, mouth
 * bodyparts

1, left leg 1, right leg 1, left arm 1, right arm 2, face 2, arms 2, legs
 * limbs

1, amoeba-like 1, chitinous 1, furred 1, fungal or plant-like 1, finned 1, metallic 1, scaled 1, tentacular
 * shapes

2, 2, 2, that glow in the dark out to a radius of 10 meters (33ish feet)
 * glow

1, [avian] 1, [reptilian] 1, [insectile] 1, [canine] 1, [aquatic] 1, [hippoid] 1, [ursine] 1, [feline]
 * animal

1, feathers 1, vestigial (nonfunctioning) wings 1, beak 1, talons
 * avian

1, reptile scales 1, reptile claws 1, reptilian muzzle 1, reptilian frills 1, reptilian spikes
 * reptilian

1, chitin 1, insectile compound eyes 1, insectile mandibles 1, insectile antennae
 * insectile

1, canine fur 1, canine teeth 1, canine tail 1, canine legs 1, canine muzzle
 * canine

1, fish scales 1, bulging, fish eyes 1, fish-like, slimy coating 1, fish whiskers 1, aquatic fins 1, tentacles
 * aquatic

1, horse mane 1, horse hooves 1, horse tail 1, short-furred, horselike pelt 1, long horselegs
 * hippoid

1, bear muzzle 1, bear fur 1, stubby bear-tail 1, bear-like, wide body
 * ursine

1, feline fur 1, feline claws 1, feline tail 1, slit, feline pupils 1, a feline mane (like a male lion)
 * feline