Fantasy-CC-Main-Events

Event generator - helper page for CC-Fantasy Lives, Character Background Maker.

[DISPLAYS]

7,As a child: [EVENTS_OF_YOUTH] As a teen:[EVENTS_OF_ADOLESCENCE] Grown-up:[EVENTS_OF_ADULTHOOD] - - - - - - - -
 * DISPLAYS

0,____________ _______things that should normally happen to grown-ass people (18+ years old) 0,___________ _________ I.E. people that are responsible for their own debts, actions, and breeding. 0,__________ ____________ like old enough to marry, own a house, and earn their own living. You know, citizens. 1,[BAD_EVENT] 1,[EXOTIC_EVENTS] 1,[GOOD_EVENT] 1,acquired a hobby ([Fantasy-CC-Traits.HOBBIES]) 1,became famous for the following event: [EVENTS_OF_ADULTHOOD] 1,became involved in crime. [CC-Crimes.UNDERWORLD_EVENTS] 1,became proficient with an unusual weapon. [U_WEAPONS] 1,developed an exotic personality trait ([Fantasy-CC-Traits.EXOTIC_PERSONALITY_TRAITS]). 1,developed expensive tastes. 1,developed jaded attitudes & tastes. 1,had an "androcles and the lion" experience. (helped animal that helped later) 1,had wanderlust and decided to travel. 1,helped an unusual person, [‎‎CC-Adventurers .ADVENTURER_TYPE] who promised to remember the kindness. 1,helped an unusual person, [Fantasy NPC.Job] who promised to remember the kindness. 1,inherited a [CC-Gifts-Legacies.GIFTS_AND_LEGACIES]. 1,jailed for being an accessory to a crime:[CC-Crimes.CRIMES], sentenced to an indenture apprenticeship: [CC-Apprenticed.MAIN] 1,learned an unusual skill ([UNUSUAL_SKILLS]). 1,learned to use a weapon. [Hoard.meleeweapon] 1,learns a new trade. (appropriate to social staus) like courtier for nobles. 1,learns a new trade. (appropriate to race or family) like arrow fletcher for elves 1,learns a new trade. (appropriate culture) like game hunter for primitives 1,made a strange friend at the tavern: [SENTIENT] 1,participated in a rebellion against local authority; either rebelled succesfully or escaped notice. 1,participated in a rebellion against local authority; now on constable watch list. 1,saved someone`s life, they became a traveling buddy [COMPANIONS] 1,served a patron, who was [IN_THE_SERVICE_OF]. 2,Race-specific happening: [CC-Race-Events.main] ; '' If this is your race, it`s a personal event, if not, then to a buddy. '' 2,had a religious experience. [CC-Religious.RELIGIOUS_EXPERIENCES] 2,was falsely accused of [CC-Crimes.CRIMES]. 3,[Fantasy-CC-Traits.GOOD_BAD_EVENT] 3,joined the military. [CC-Military.MILITARY_EVENTS] 4,had a romance; [CC-Love-Romance.AH_LOVE]
 * EVENTS_OF_ADULTHOOD

0,_________________TEEN-AGERS____________things that should normally happen to "Yoots" (~13 to 17 years old) 0,__________________ADOLESCENTS__________ IE people that are neither naïve little rugrats nor recognized adults yet (like 13 to 17) 1,Murphy`s Law caught up to you: [CC-Tragedies.TRAGEDIES] 1,[CC-Blessings-Curses.SOMETHING_WONDERFUL] 1,became obsessed with a hobby when crush did not respond. [Y_HOBBIES] 1,could not wait to leave parent`s household 1,crush on teacher 1,family issues ? [FAMILY_ATTITUDES] 1,found a [CC-Gifts-Legacies.GIFTS_AND_LEGACIES] in the trash. 1,friend involved in illegal activities: [CC-Crimes.UNDERWORLD_EVENTS] 1,gained a best friend, but they`ve grown up to be a [CC-Adventurers.ADVENTURER_TYPE] and they moved away [LOCALE_DISTANCE] 1,gained a friend from among [Fantasy-CC-Traits.OTHER_PEOPLE] 1,had an oddly-specific event occur [EXOTIC_EVENTS] 1,had religious experience: [CC-Religious.RELIGIOUS_EXPERIENCES] 1,joined military as apprentice. [CC-Military.MILITARY_EVENTS] 1,learned an unusual skill ([UNUSUAL_SKILLS]). 1,made a strange friend at the school: [SENTIENT] 1,participated in a rebellion against local authority;  (now on constable watch list) 1,ran away, and [RUNAWAY]. 1,riots and unrest were caused by scarcity due to war. 1,served a patron, who is [IN_THE_SERVICE_OF] 1,smoked pipeweed (usually regular, but hallucinogenic when available) 1,sometimes had odd dreams about a [CC-Religious.OUTSIDER] 1,stayed indoors as often as possible 2,Odds Bodkins: [EXOTIC_EVENTS] 1,sassed the wrong person: [CC-Villains.main] 2,Specific: [CC-Race-Events.main] ; '' If this is your race, a personal event, if not, then to a buddy. '' 2,[BAD_EVENT] 2,[GOOD_EVENT] 2,hung out with losers : (WIS +1) 2,performed hard chores at home : (STR +1) 2,learned to juggle butterfly knives : (DEX +1) 2,walked to and from school each day : (CON +1) 2,paid attention to math teacher : (INT +1) 2,found out what life was really like : (CHA +1) 3,[FAMILY_UPHEAVAL] 2,learned head of household`s occupation. 5,entered apprenticeship normally at approx. ~13 years old: [CC-Apprenticed.MAIN] 1,on your grandmother's death-bed, she told you a secret: [CC-DM-Specials.ROT13] give this info to your DM for them to decode
 * EVENTS_OF_ADOLESCENCE

0,_________ CHILDHOOD _________________________things that should normally happen 0,___________ RUGRATS & BACKYARDIGANS _________ to kids (5 to 12 years old) 1,[CC-Blessings-Curses.SOMETHING_WONDERFUL] 1,[CC-Tragedies.TRAGEDIES] 1,family [FAMILY_ATTITUDES] 1,family changed locale, [LOCALE_DISTANCE] and dropped 1 social level 1,found a [CC-Gifts-Legacies.GIFTS_AND_LEGACIES] in the back yard. 1,friend involved in illegal activities: [CC-Crimes.UNDERWORLD_EVENTS] 1,gained a friend from among [Fantasy-CC-Traits.OTHER_PEOPLE] 1,had a little hobby for a while [Y_HOBBIES] 1,had a weirdly specific event occur [EXOTIC_EVENTS] 1,had religious experience: [CC-Religious.RELIGIOUS_EXPERIENCES] 1,learned an unusual skill ([UNUSUAL_SKILLS]). 1,started learning head of household`s occupation. 1,ran away, and [RUNAWAY]. 1,riots and unrest were caused by scarcity due to war. (reduce social status by 1) 1,sent into apprenticeship at an unusually young age: [CC-Apprenticed.MAIN] 1,served a patron, who is [IN_THE_SERVICE_OF] 2,Specific: [CC-Race-Events.main] ; '' If this is your race, a personal event, if not, then to a buddy. '' 2,The odd [CC-Adventurers.ADVENTURER_TYPE] bragged at you a secret: [Fantasy Adventure Generator.VillainWeakness]; which will kill the nearby [Fantasy Adventure Generator.MasterVillains]; and nobody believed you. 2,[BAD_EVENT] 2,[GOOD_EVENT] 1,trez bizarre: [EXOTIC_EVENTS]; and nobody believed you. 3,[FAMILY_UPHEAVAL] 3,[Fantasy Adventure Generator.AlliesNeutrals] stole your [CC-Gifts-Legacies.GIFTS_AND_LEGACIES] ; and nobody believed you. 3,[Fantasy Adventure Generator.MinorVillains] accidentally killed your family pet, the [CC-Fantasy-Pets.PET_TYPE]; and nobody believed you.
 * EVENTS_OF_YOUTH

1,was assaulted by [Fantasy-CC-Traits.OTHER_PEOPLE] 1,tragedy occurred: [CC-Tragedies.TRAGEDIES] 1,was cursed ([CC-Blessings-Curses.CURSES]) by a moody fae. 1,acquired a rival: [CC-Rivals.RIVALS] 1,[Fantasy Adventure Generator.MinorVillains] murdered a [CC-Adventurers.ADVENTURER_TYPE] in your family`s backyard. 1,someone in your family was caught dealing strangely with a [CC-Religious.OUTSIDER]
 * BAD_EVENT

1,inherited a large sum of money: [Dice.2d20] times maximum starting money. 1,a buddy repaid you a favor by bringing you a [CC-Gifts-Legacies.GIFTS_AND_LEGACIES] 1,was blessed ([CC-Blessings-Curses.BLESSINGS]) 1,acquired a companion: [COMPANIONS] 1,[CC-Blessings-Curses.SOMETHING_WONDERFUL] 1,The traveling [CC-Adventurers.ADVENTURER_TYPE] gave you a [CC-Fantasy-Pets.UNUSUAL_PETS]
 * GOOD_EVENT

1,Companion is a [COMPANION_WHO] Companion is a [COMPANION_WHAT]. Companion falls in with because the companion[COMPANION_WHY].
 * COMPANIONS

1,childhood friend 1,family member 1,non-human ([NON-HUMANS]) 1,stranger ([Fantasy-CC-Traits.OTHER_PEOPLE]) 1,talking inanimate object 1,kid 1,sibling 1,adventurer: ([CC-Adventurers.ADVENTURER_TYPE]) 1,former arch-rival: ([CC-Rivals.RIVALS]) 1,special 1,lonely [SENTIENT]
 * COMPANION_WHO

1,`s life was saved by character 1, is seeking a similar goal 1,`s parents were companions in an adventure 1,`s enemy is the same as, cause the enemy is [CC-Rivals.RIVALS] 1, shared trouble with 1, hero-worships character 1, originally intended to steal from character 1, feels need to protect the character 1, had mysterious compulsion to seek out. 1, went to the same activities as character. 1, finds the character entertaining and interesting. 1, had a special reason. 1, was quested by the church to help out someone unfortunate. 1, gave you pity, and a little water. 1, you both hate the same person: [CC-Villains.main]
 * COMPANION_WHY

3,loyal friend 2,bumbling buddy 1,fresh-face youngster 1,grim ally 1,gung-ho hero 1,like a body-guard 1,like a butler / maid / servant 1,groaning griper 1,is the keeper of the [CC-Gifts-Legacies.GIFTS_AND_LEGACIES] 1,good ole boy 1,incurable romantic
 * COMPANION_WHAT

10,[CC-Rivals.RIVALS] 30,this one: [CC-Villains.main] 10,the decadent [CC-Adventurers.ADVENTURER_TYPE] 1,Bard who loves a scandal enough to spark one 1,Childhood rival or member of a rival clan 1,Corrupt official paranoid that crimes will be revealed 1,Deadly foe disguised as a social rival 1,Exiled noble looking for revenge 1,Fiend seeking to tempt the characters to evil 1,High priest who worries the characters are diminishing the temple’s prestige 1,Merchant who blames the characters for any business woes 1,Newcomer out to make a mark on the world 1,Official seeking to restore a tarnished reputation 1,Political opportunist seeking a scapegoat 1,Politician who is concerned that the characters are causing more trouble than they solve 1,Rival adventuring party 1,Scorned sibling or parent 1,Sibling or ally of defeated enemy 1,Spurned romantic interest 1,Traitorous noble looking to foment a revolution 1,Wizard who blames the characters for some recent troubles 1,Would-be tyrant who brooks no opposition 1,Tax collector who is convinced the characters are dodging fees
 * RIVAL_VILLAIN

5,half-human of foreign race 2,elf 2,dwarf 2,halfling 1,cross-breed 1,humanoid 1,[OTHER_RACES] 1,[SENTIENT]
 * NON-HUMANS

2,beastman (like gnoll) 2,lizard-man (like reptilians) 1,insect-man (like thri-kreen) 2,rat-man (like skaven) 1,fish-man (like kuo-tua) 2,bird-man (like aarokocra) 1,fae-blooded (like dryad) 2,gipsy 2,half-ork 1,mixed-blood 1,[SENTIENT]
 * OTHER_RACES

3,change cultural level to [CC-Fantasy-Lives.BACKGROUND] 3,change social level to [CC-Fantasy-Lives.SOCIAL_LEVEL] 1,voodoo economics affects whole town: reduce Social Level by 1. 1,famine and drought affect the whole region, reduce Social Level by [Dice.1d4] 3,head of household changed jobs to: [CC-Fantasy-Lives.OCCUPATION] 3,new person moves in and disrupts household: [CC-Fantasy-Lives.GUARDIANS] 1,changes locale [LOCALE_DISTANCE] 1,parents split up, of course your favorite moves : [LOCALE_DISTANCE]
 * FAMILY_UPHEAVAL

1,there are things mortals were not meant to know. Now you know 2 of them. One on a first name basis. 1,a "moses" event {lived up in enemy`s wealthy household estate} 1,a "prisoner of zenda" event {character strongly resembles noble family} 1,a "puss-n-boots" event: [CC-Fantasy-Pets.UNUSUAL_PETS] 1,abducted by "aliens"or extra-planar, returns [Dice.1D10+10] years older without aging mentally 1,an astral deva instructed you to be the bearer of this: [CC-Gifts-Legacies.GIFTS_AND_LEGACIES] 1,became acquainted with a notable NPC 1,became acquainted with a PC at this table. 1,befriended an extremely wealthy person 1,befriended an intelligent monster ([CC-Blessings-Curses.MONSTERS]). 1,character overheard a conversation between a [CC-Religious.OUTSIDER] and a [CC-Religious.OUTSIDER]; and it scarred their mind forever. 1,deity asked the character to become its agent [DEITIES] 1,deity asked the character to become its close personal companion for a year and a day [DEITIES] 1,discovered the ability to use a minor magical spell as innate talent 1,followers of an alien [DEITIES] located the character by means of omens 1,found cache of treasure in dangerous abandoned area, which raised social status one level 1,found out late in life your grandfather was a [SENTIENT] 1,plagued by detailed dreams, and acquires [Dice.1D4] free skills from dream life 1,receive a mysterious book from a dying stranger ; [ArcaneBooks.main] 1,receive a mysterious object from a dying stranger ; glowing [Color.main] [Fantasy Assignment.Object] 1,someone in your family was believed to have been physically involved with a [CC-Religious.OUTSIDER] 1,spectacularly complicated coincidence; you come away with extra inspiration (or hero points) 1,stumbled into a magical portal and was transported from original homeland to current location, far from home 1,survived encounter with deadly monster ([CC-Blessings-Curses.MONSTERS]) by playing dead in the [Poetic Destinations.main] 1,tamed a [CC-Fantasy-Pets.UNUSUAL_PETS] 1,touched by something magical, which left a lasting impression (CHA +1) 1,was accompanied for a season by apparently friendly ghost (WIS +1) 1,was cursed with lycanthropy 1,was killed by a [CC-Blessings-Curses.MONSTERS], but resurrected & returned with extra soul, like semi-possessed (INT+1), also no dream life) 1,at a family funeral, a revealed secret: [CC-DM-Specials.ROT13] give this info to your DM for them to decode
 * EXOTIC_EVENTS

1,a [PATRON]. Patron`s scope is [PATRON_SCOPE] - - - [PATRON_EVENTS]
 * IN_THE_SERVICE_OF

2,scientist / alchemist 1,scientific society 5,knight 5,order of knights 1,rebel leader 2,subversive political organization 3,mercenary leader 2,band of mercenaries 1,chief priestess 2,religious official 3,religious society 2,guard captain 2,a [CC-Adventurers.ADVENTURER_TYPE], but a `robin-hood` type. 1,sadly the patron was: [CC-Villains.main] 4,guards 5,master thief 1,city mayor 6,thieves guild 2,healer 2,healers guild 4,government leader 5,ruling council 9,noble 2,guild of [CC-Adventurers.ADVENTURER_TYPE] 5,lesser government official [CC-Occupations.GOVERNMENT_JOBS] 3,major government official [CC-Occupations.GOVERNMENT_JOBS] 1,top-tier government official [CC-Occupations.GOVERNMENT_JOBS] 2,regional governor 1.nobleman`s wife 1,Slaver, deals in the [SENTIENT] 1,Baroness 4,spell caster 4,mages guild 4,merchant 4,trade organization: [CC-Occupations.CIVIL_OCCUPATIONS] guild
 * PATRON

3,local 2,City-Wide 4,state 3,province 3,territory 2,national 1,international 3,only [LOCALE_DISTANCE]
 * PATRON_SCOPE

2,travelled widely for patron, sees the world (pick 2 languages) 1,trains the character in sword 1,teaches character good job skills; raise social status by 1. 3,provides formal education 1,patron dies/is disbanded under suspicious circumstances 1,patron`s rival threatens character`s life; [CC-Rivals.RIVALS] 2,character leaves patron`s employ after [Dice.1D6] year\s, with money based on service 2,patron trains the character for military duty: [CC-Military.BRANCH_OF_SERVICE] 1,patron is ruthless, orders character to commit crimes ([CC-Crimes.CRIMES]) to further his goals 1,patron is outlawed, character also watched by secret police 1,patron trusted you with [CC-Gifts-Legacies.GIFTS_AND_LEGACIES] because his kids were unwise. 1,[PATRON_LOVE] 1,patron decides character is an enemy and drives character away. patron`s agents still watch character 2,patron teaches character an occupation ([CC-Occupations.CIVIL_OCCUPATIONS]). 1,patron appoints the character to run a business ([CC-Occupations.CIVIL_OCCUPATIONS]). 1,patron introduces character to several very influential people 3,saw a lot with patron: [EVENTS_OF_ADULTHOOD]
 * PATRON_EVENTS

30,falls in love with patron; [CC-Love-Romance.AH_LOVE] 60,falls in love with ward of the patron; [CC-Love-Romance.AH_LOVE] 10,falls in love with co-worker; [CC-Love-Romance.AH_LOVE] 99,falls in love with patron; but it was just a close friendship.
 * PATRON_LOVE

1,loved. 1,didn`t love. 1,had great plans for child. 1,did not approve of friends. 1,was busy, little time for family at all. 1,encouraged interests. 1,seemed cold/distant.
 * FAMILY_ATTITUDES

1,never returns home 1,returned after [Dice.2d6] days 1,returned after [Dice.2d10] months 1,returned after [Dice.2d4] years 1,travelled to a distant land 1,fell in with criminals. [CC-Crimes.UNDERWORLD_EVENTS] 1,joined the circus (DEX +1, CHA +1) 1,lived with another race: [OTHER_RACES] 1,wandered the land, improved survival skill (choice) 1,truant officers sent the kid to early apprenticeship: [CC-Apprenticed.MAIN]
 * RUNAWAY

1,social dancing 1,professional gambling 1,pickpocket 1,gourmet cooking 1,sexual seduction 1,skiing 1,astrology 1,fortune telling 1,skating 1,artistic ability 1,musical ability 1,textiles 1,mountaineering 1,ambidexterity w/weapon of choice 1,mathematics 1,model making 1,inventing 1,theatrical ability 1,circus skills 1,other skills 1,dabbler at many skills; {pick 2} 1,enthusiast at skill; {pick 1, or advantaged}
 * UNUSUAL_SKILLS

4,Ancestor Worship 1,Beast Gods 1,Hunting God 1,Trickster 2,Earth Goddess 2,Agricultural Goddess 2,Ruling Deity 1,Sea/water God 1,Sun/Fire God 1,Moon Goddess 1,Storm/Air God 1,God/dess Of Darkness 1,Evil version of [DEITIES] 1,War God 1,Love Goddess 1,Underworld God/dess 1,Wisdom or Knowledge God 1,Healing God 1,Trade God 1,Luck Goddess 1,Night Goddess 1,God of Thieves 1,Decadent God 1,Outer/Elder God 1,Crafting/Engineer God
 * DEITIES

2,collecting sea shells 2,collecting monster teeth 2,collecting locks of hair 2,collecting monster scales 2,collecting autographs of royalty 2,collecting autographs of wizards 2,collecting treant leaves 2,collecting carved toys 2,collecting wine corks 3,collecting [Utility.Ornamental Stones] 3,collecting [Utility.SemiPrecious Stones] 2,collecting carved [Utility.notgems] trinkets 2,collecting silver trinkets 2,collecting crystal trinkets 2,memorizing proverbs and sayings 2,memorizing precepts of the [DEITIES] 2,growing and smoking pipeweed 2,collecting sheet music 2,memorizing folk songs 2,memorizing poems 2,collecting military medals 2,collecting rare coins 2,memorizing the Wisdom of Necrostatle
 * Y_HOBBIES

24,Across Town 24,Nearby Town 24,Nearby Duchy 20,Far Side of Same Nation 16,Another Nation 12,Opposite Side of Continent 8,Another Continent 4,Opposite Side of World 2,in the nearby [SENTIENT] nation 1,Another Planet or Place in this Solar System 1,Another Planet in Another Sphere.
 * LOCALE_DISTANCE

1,short-spear 1,flamberge 1,brass knuckles 1,cestus 1,hand-axe 1,chakram 1,two-headed battle-axe 1,claymore 1,great-axe 1,horsemen`s mace 1,goden-tag 1,heavy flail 1,quarterstaff
 * U_WEAPONS

4,Gnoll 4,Goblin 1,Half-Goblin 8,Hobgoblin 1,Half-Hobgoblin 7,Ogre 1,Half-Ogre 4,Sahaugin 1,Troll 1,Half-Troll 2,Dwelf 4,Bugbearian 15,Orkish 2,Mongrel-Man 4,Troll 4,Northlander 5,Humanoid 4,Bandit 9,Bugbear 1,Centaur 4,Desert Nomad 1,Dragon 7,Drow 4,Dwarf 5,Elf, Wood 1,Feyfolk 7,Giant 8,Hobgoblin 2,Illithid 7,Kobold 8,Lizardfolk 1,Lycanthrope 1,Merfolk 3,Minotaur 7,Three-Quarter Ogre 8,Sahaugin 2,Undead Tainted 3,Dark Creeper 1,Dwarven 1,Elven, High 1,Hill Dwarf 1,Mountain Dwarf 1,High Elf 1,Wood Elf 1,Drow 1,Lightfoot Halfling 1,Stout Halfling 1,Human 1,Dragonborn 1,Forest Gnome 1,Rock Gnome 1,Half-elf 1,Kobold 1,Aarokocra 1,Bugbear 1,Bullywug 1,Cambion 1,Centaur 1,Cyclops 1,Duergar 1,Empyrean 1,Grey-Elf 1,Ettin 1,Gargoyle 1,Hill Giant 1,Cloud Giant 1,Fire Giant 1,Frost Giant 1,Stone Giant 1,Storm Giant 1,Githzerai 1,Githyanki 1,Gnoll 1,Goblin 1,Harpy 1,Hobgoblin 1,Kenku 1,Kobold 1,Kuo-Toa 1,Lizardfolk 1,Medusa 1,Mind Flayer 1,Minotaur 1,Nothic 1,Ogre 1,Oni 1,Orc 1,Pixie 1,Rakshasa 1,Sahuagin 1,Salamander 1,Satyr 1,Slaad 1,Sphinx 1,Sprite 1,Thri-Kreen 1,Troglodyte 1,Troll 1,Umber Hulk 1,Yeti 1,Drow 1,Dark-Elf 1,Yuan-ti 1,Vanara 1,Grippli 1,Half-orc 1,Tiefling 1,Halfling 1,Gnome 1,Half-elven 1,Half-orcish
 * SENTIENT

events for Egyptoid`s Attempted Recreation of Cent.Casting.