Goblin doors

You step inside the goblin door, but something is not right...

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9,[mishap] 1,[mishap] Further: [mishap]
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1,Oops: The other side of the door is the spawning place of the goblin this sorcery was used or taught by. 1,Long ways to go: Traversing the tunnel takes d6 hours. 1,Goblins: d4 goblins are lurking within the tunnel, just in case you would happen to wander through. 1,Horror: An undead, demon, spirit, or some shadowy beast is lurking within the tunnel, preying upon unwary passengers. 1,Shadows: Travellers are cursed to see everything as though it was night at all times. No light is bright enough, no colours distinct. 1,Shadowy sight: Travellers can henceforth see in dim light as well as cats. 1,Reduction: Travellers are gradually turned to size of the goblinkin. 1,Permanency: The doors and the tunnel are permanent. 1,U-turn: The exit point of the door is the same as the entry point. 1,Scared: When leaving the tunnel the one who opened the door casts Boo! on the others who are treated as surprised. 1,Infused: When leaving the tunnel one character with little magical or mental ability acquires some and can henceforth open a goblin door at will.
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Original copied from a blog post: Goblins