Hex Map Key

Unless otherwise noted, landscape in this area is [Landscape].

 [main] 

1,[Hexcontents]. [Encounters]
 * main

2,grassy plain 2,forest 2,hilly 2,jungle 2,mountainous 2,plains 2,swamp 2,woodland 1,desert 1,rocky desert 1,steppe 1,tundra 1,wasteland
 * Landscape

20,Landscape typical of this area 4,[Tribal Activity] 4,Extra thick forest of distinctive local flora (bamboo, twisty doomforest trees, mangrove swamp, etc.) movement halved and ambushes likely 3,[Thor Hex Element.hexcontents] 3,[Tolkien Hex Element.hexcontents] 3,Lake. Not a hex-worth, but big enough --[Pondcreatures] 3,River 2,A fortress: at first, the PCs will see [Numberonetwelve] towers. Each has about [Numberonefour] defender(s) visible (there are actually [Numberonetwelve] times that number total) and about [Numberonefour] will arrive per round in the case of an alarm. The outer walls are [Threedtwentyptone][Dice.digit] feet tall and the towers extend [Numberonetwenty] feet above them. If it’s a seafront fort, there will be [Numberonefour][Dice.digit] feet of [Terraintype] ground before the walls start. Due to the condition of the walls, climb checks are at [Climbchecknumber]. The lowest windows are [Dtwentyplusthirtydigitone][Dice.digit] feet up. The initial volley from the towers in case of an unexpected attack will be [Missiletype]. The second volley in case of a siege, an anticipated attack, or a small but persistent raiding party (like a bunch of PCs) will consist of [Secondaryfire]--unless it is a goblin fortress, in which case the response will consist of [Goblinfire]. Additional security measures include: [Barbican] [Stair] [Moat] [Secondarywalls] In addition: [Complications] [Complicationstwentyfive] [Complicationstwentyfive] [Complicationstwentyfive] 2,Town: [Fantasy Town Names.main], [guildevents] Local customs:[TownCustomsIntro] [Rituals.eventAny] [Rituals.riteClause]. Town contains: Inn: [Inn and Tavern Names.main], famous for its [FantasyMenu.Descriptor] [FantasyMenu.MainMeals] Inn: [Inn and Tavern Names.main], famous for its [FantasyMenu.Descriptor] [FantasyMenu.MainMeals] [Fantasy Town Feature Description.main] 2,A landscape of huge, smooth Colorado-Springs-esque boulders 2,Abandoned asylum 2,Abandoned inn 2,Abandoned library 2,An unusually large herd of whatever the local herd animal is 2,Ancient altar 2,Ancient burial ground 2,Ancient ruins 2,Completely desolate, nothing edible 2,Crumbling aqueduct 2,Den. Recent. Empty. Wolves or local equivalent begin tracking party here. They will attack once the PCs are asleep 2,Desert or flat grassland or burnt landscape or something otherwise totally flat. Unusual features of adjacent hexes visible if they’re tall enough to be above the horizon 2,Dramatic waterfall 2,Ex-garden, now overgrown. Strange flora 2,Extremely uneven terrain--takes twice as long to cross 2,Freakish crystal formations 2,Freakishly tall peak allowing you to see major features 2 hexes away in all directions 2,Gorge 3d100 feet deep 2,Harmless, immobile, wallowing animals everywhere--turtles, seals, etc 2,Hill -- you can see [Numbersixtwenty] miles in every direction 2,Inn: [Inn and Tavern Names.main], famous for its [FantasyMenu.Descriptor] [FantasyMenu.MainMeals] 2,Lonely monastery w/xenophobic monks 2,Mine -- mostly [metal] 2,Mist-bound valley. Roll under int + ranger level (if any) to avoid going the wrong way 2,Natural spring [Magicalmaybe] 2,Old bear traps 2,Orchard. Edible fruits. Harmless 2,Pond -- [Pondcreatures] 2,Quicksand 2,Remains of a doomed caravan. Various trade goods scattered around for a quarter-mile 2,Remains of abandoned village built in trees 2,River with dam 2,Ruin of old castle 2,Salt lake 2,Salt lick or watering hole. Most major local fauna are all in evidence 2,Sheer cliff 2,Site of ancient battle. Unburied corpses. Careful search will turn up [Ancientbattlesite] 2,Site of recent battle between [Factions] 2,Small fortress/outpost. Abandoned 2,Spiky rock formations, 5-20 feet tall 2,Stepwell 2,Tarpit 2,There was a bridge over the river here, but it’s been destroyed: swim across, find a boat, or take a detour through another hex 2,Vine-choked ruins of an old monastery or fortress form an aboveground maze, walls 15′ high 1,A crowd of statues. Medusae? Basilisks? Art-crazy population? Weird religion? Hmmm. 1,A giant’s shoe or sock 1,Abandoned prison 1,Ancient, massive mollusk shell d20x100 feet across 1,Colossal statue 1,Completely inexplicable architecture half-built and then abandoned. Relatively recent 1,Corpse of megasized creature (dragon, giant, airwhale, etc.). Possible scavengers 1,Freakish crystal formations. With gnomes 1,Pile of severed 1-heads 2-feet 3-hands (right) 4-ears 1,Recent meteor crash site 1,Recently burned settlement 1,Ruined ballista 1,Ruined catapult 1,Ruined siege juggernaut 1,Ruined siege tower 1,Ruins of a giant’s home 1,The entrance to a subterranean complex containing the following: [Trap] [PossibleExtraCondition] [Trap] [PossibleExtraCondition] [Trap] [PossibleExtraCondition] [Encountered] [Complexencounter] [Encountered] [Complexencounter] 1,Thin crust of earth over lava. Occasional ground-level calderas--10-20′ across 1,Tracks of horses and warbeasts. A great host is afoot 1,Twisted freakscape due to excess magic, chaos-infection, passing of demons etc 1,Well. Water in it. [Magicalmaybe] 1,Well. With water, [Pondcreatures] 1,Why is there a boat here? There’s no water 1,Wild magic zone
 * Hexcontents

4,[Tribal Activity] 4,Extra thick forest of distinctive local flora (bamboo, twisty doomforest trees, mangrove swamp, etc.) movement halved and ambushes likely 3,Lake. Not a hex-worth, but big enough --[Pondcreatures] 3,River 2,Town: [Fantasy Town Names.main] 2,A fortress of [Numberonetwelve] towers. With: [Barbican] [Stair] [Moat] [Secondarywalls] 2,A landscape of huge, smooth Colorado-Springs-esque boulders 2,Abandoned asylum 2,Abandoned inn 2,Abandoned library 2,An unusually large herd of whatever the local herd animal is 2,Ancient altar 2,Ancient burial ground 2,Ancient ruins 2,Completely desolate, nothing edible 2,Crumbling aqueduct 2,Den. Recent. Empty. Wolves or local equivalent begin tracking party here. They will attack once the PCs are asleep 2,Desert or flat grassland or burnt landscape or something otherwise totally flat. Unusual features of adjacent hexes visible if they’re tall enough to be above the horizon 2,Dramatic waterfall 2,Ex-garden, now overgrown. Strange flora 2,Extremely uneven terrain--takes twice as long to cross 2,Freakishly tall peak allowing you to see major features 2 hexes away in all directions 2,Gorge 3d100 feet deep 2,Harmless, immobile, wallowing animals everywhere--turtles, seals, etc 2,Hill -- you can see [Numbersixtwenty] miles in every direction 2,Inn: [Inn and Tavern Names.main], famous for its [FantasyMenu.Descriptor] [FantasyMenu.MainMeals] 2,Lonely monastery w/xenophobic monks 2,Mine -- mostly [metal] 2,Mist-bound valley. Roll under int + ranger level (if any) to avoid going the wrong way 2,Natural spring [Magicalmaybe] 2,Old bear traps 2,Orchard. Edible fruits. Harmless 2,Pond -- [Pondcreatures] 2,Quicksand 2,Remains of a doomed caravan. Various trade goods scattered around for a quarter-mile 2,Remains of abandoned village built in trees 2,River with dam 2,Ruin of old castle 2,Ruined siege engine--1-siege tower 2-ballista 3-catapult 4-juggernaut 2,Salt lake 2,Salt lick or watering hole. Most major local fauna are all in evidence 2,Sheer cliff 2,Site of ancient battle. Unburied corpses. Careful search will turn up [Ancientbattlesite] 2,Site of recent battle between [Factions] 2,Small fortress/outpost. Abandoned 2,Spiky rock formations, 5-20 feet tall 2,Stepwell 2,Tarpit 2,Vine-choked ruins of an old monastery or fortress form an aboveground maze, walls 15′ high 1,A crowd of statues. Medusae? Basilisks? Art-crazy population? Weird religion? Hmmm. 1,A giant’s shoe or sock 1,Abandoned prison 1,Ancient, massive mollusk shell d20x100 feet across 1,Colossal statue 1,Completely inexplicable architecture half-built and then abandoned. Relatively recent 1,Corpse of megasized creature (dragon, giant, airwhale, etc.). Possible scavengers 1,Freakish crystal formations. There’d be a 10% chance of gnomes if gnomes didn’t suck 1,Pile of severed 1-heads 2-feet 3-hands (right) 4-ears 1,Recent meteor crash site 1,Recently burned settlement 1,Ruins of a giant’s home 1,The entrance to a subterranean complex containing the following: [Trap] [PossibleExtraCondition] [Encountered] [Complexencounter] 1,Thin crust of earth over lava. Occasional ground-level calderas--10-20′ across 1,Tracks of horses and warbeasts. A great host is afoot 1,Twisted freakscape due to excess magic, chaos-infection, passing of demons etc 1,Well. Water in it. [Magicalmaybe] 1,Well. With water, [Pondcreatures] 1,Why is there a boat here? There’s no water 1,Wild magic zone
 * HexFeaturesBasic

1,bola 1,bow 1,crossbow 1,dagger or knife 1,mace 1,morning-star 1,net 1,scythe or sickle 1,spear 1,spiked chain 1,staff 1,sword 1,throwing axe 1,war axe 1,warhammer 1,whip
 * Weapon

1,crow-headed creatures 1,dark elves 1,goat-headed warriors 1,goblinoids 1,hyena-like humanoids 1,jackal-headed warriors 1,leopard-people 1,lizardfolk 1,snake-people
 * Type

1,cloned 1,drugged 1,drunk 1,experimental test subjects 1,friendly 1,giants 1,hyperintelligent 1,immobile 1,incredibly decadent 1,insane 1,Lewis Carroll-esque 1,modified in some steampunkish way 1,mutants or cripples 1,organized and militarized (like Tolkien orcs) 1,religious 1,sexy 1,slavers 1,slaves 1,soulless and strange 1,tiny 1,worshippers of the plague gods
 * Aspect

1,[Leader] 1,[Leader] schooled in the mystical arts 1,[Numbertwofive] leaders with [Numbronesix] more HD than the rest 1,[Numbertwofive] wizards, shamans, witches, etc 1,a hyperintelligent member of a usually non- or animal-intelligent species 1,a member of a non- or animal-intelligence species (giant ape, froghemoth, yellow mold, etc.) whose wishes are interpreted by a priest or witch 1,a single leader with [Numberoneeight] more HD than the rest 1,a single wizard, witch, shaman, etc 1,a symbiotic unimind 1,an surprisingly complex bureaucracy comprising a bodyguard caste as well as magic users 1,an upper caste that is [Aspect] 1,no-one but 25% are berserk warrior-types with 2hd more than the rest and +2 damage. (These may also carry 2-handed weapons.) 1,the crippled or deformed (a bloated queen, sacred paraplegiac, etc)--[Numberonefour] of them 1,the whisperings of a bizarre idol 1,the withered and old. [Numberonefour] wiser and weaker than the rest
 * Organization

1,one 1,two 1,three 1,four
 * Numberonefour

1,two 1,three 1,four 1,five
 * Numbertwofive

4,[Numberonefour] 1,five 1,six
 * Numberonesix

6,[Numberonesix] 1,seven 1,eight
 * Numberoneeight

8,Numberoneeight 1,nine 1,ten 1,eleven 1,twelve
 * Numberonetwelve

1,1 1,2 1,3 1,4
 * Numberonefour

1,a castle 1,a cemetery 1,a city of their own 1,a city of their own beneath the earth 1,a complex of partially flooded caverns 1,a fortress 1,a freakish structure resembling no human architecture 1,a labyrinth 1,a large network of caves 1,a looted tomb complex 1,a lost city 1,a mine 1,a monastery 1,a mountain fortress 1,a necropolis 1,a port 1,a prison 1,a ruin 1,a ruined monastery 1,a ship 1,a village 1,a volcano 1,a warren beneath a bridge 1,an island 1,the ruins of a great castle 1,the sewers of a destroyed city
 * BattlefieldType

6,are allied to no-one 1,are allied with a group of [Race] rumored to all be [Aspect] 1,are mounted (on horses or centipedes or whatever) 1,breed small attack animals (dogs, boars, lizards, etc.) 1,go into battle accompanied by [Numbertwofive] monsters on chains (tentacle-panthers, iron boars, etc.) 1,go into battle with [Numbertwofive] golems or steampunkish devices 1,go into battle with 1-2 gigantic monsters (mammoths, trolls, etc.) 1,have a mutual-defense treaty or agreement with another distant local monster or group 1,their priest/witch raises dead to fight with the host as zombies when they fall 1,use strange monsters with weird attacks (basilisks, mushroom men, etc.) as shock troops 1,use swarm bombs (jars of bees, wasps, snakes, etc.)
 * Allies

20,[Race] [Gender] [Class] [Level] 1,a clay golem 1,a cthuloid demon 1,a demon 1,a doppelgänger 1,a dryad 1,a flesh golem 1,a giant 1,a gibbering mouther 1,a gnoll 1,a goblin 1,a group of disturbing ravens 1,a hag 1,a half-orc 1,a hand centaur 1,a hobgoblin 1,a lamia 1,a lizardperson 1,a manticore 1,a medusa 1,a naga 1,a night hag 1,a rakshasa (probably disguised) 1,a salamander 1,a sphinx 1,a spider centaur 1,a stone golem 1,a toad creature 1,a treant 1,a troll 1,a werejaguar 1,a werewolf 1,a wraith 1,an ettin 1,an iron golem 1,an ogre 1,an orc
 * Leader

5,a human 2,an elven 1,a dwarven 1,a halfling 1,a half-orc 1,a half-elf 1,[Exoticspecies]
 * Race

100, 60,- [ExtraCondition]
 * PossibleExtraCondition

2,[TrapContents] inside [TrapAdverb] hidden pits 2,[TrapTriggers] connected up to [TrapMissiles] 2,[TrapSnappers] ready to close on whatever steps inside 1,a room that [roomtrap]
 * Trap

1,gaping steel jaws 1,a sturdy cage 1,a rope noose
 * TrapSnappers

4,cleverly 1,badly 2,nearly
 * TrapAdverb

3,[TrapContentsAnimate] 5,[TrapContentsInanimate] 1,[Trap]
 * TrapContents

1,snakes 1,scorpions 1,spiders 1,oozes
 * TrapContentsAnimate

1,spikes 1,poison 1,acid 1,glue 1,slime 1,scalding hot water
 * TrapContentsInanimate

1,tripwires 1,pressure plates 1,magical sensors
 * TrapTriggers

1,auto-crossbows 1,electrical shock generators 1,falling rocks 1,flame jets 1,pendulum blades 1,poisoned darts 1,rotary saw blades 1,spring-loaded spears
 * TrapMissiles

1,crushes those who enter 1,has reversed gravity and [TrapContentsInanimate] on the ceiling 1,seals itself and is filled with oil, which is then set alight 1,seals itself and is filled with water
 * roomtrap

1,one obvious way of disarming the trap is itself a trap 1,[Steam] 1,setting off the trap alerts someone elsewhere 1,any enemy combatants are well-prepared for the trap and it cannot harm them 1,sprays [HarmfulLiquid] nearby 1,requires two simultaneous, far apart actions to safely disarm
 * ExtraCondition

1,acid 1,glue 1,foul-smelling gunk 1,sauce which makes the victim smell delicious to monsters 1,flaming oil 1,contact poison
 * HarmfulLiquid

5,clouds of steam are produced, lightly obscuring vision 3,billows of steam are produced, heavily obscuring vision 1,masses of steam are produced, blinding everyone 1,clouds of acidic vapor are produced, burning everybody
 * Steam

1,a renowned [Fantasy Profession.maleanyclass] 1,a low-level aristocrat 1,the guild master of the [Fantasy Guild.main] 1,a famous [Fantasy Profession.maleanyclass] 1,a magistrate 1,a retired adventurer 1,a prominent [Fantasy Profession.maleanyclass] 3,[Quick NPC.NPCDescriptor] [Fantasy Profession.maleanyclass] 1,the heir to a great fortune 1,the son of a rich merchant house 1,a [Fantasy Military Unit.MilitaryRank] of the [Fantasy Military Unit.main]
 * prominentpeoplemale

5,[Fantasy Names.StartFemale], the daughter of [prominentpeoplemale] 1,a princess 1,a duchess
 * prominentpeoplefemale

1,[Fantasy Names.StartNoTitle], [prominentpeoplemale], will be marrying [Fantasy Names.StartFemaleNoTitle] at [Fantasy Town Feature.inspiration] [Fantasy Town Feature.religious] 1,[Inn and Tavern Names.main] was raided and its owner arrested on charges of running an illegal [Tavern.PitFighting] ring 1,A [Fantasy Profession.maleanyclass] was found to have stolen a beautiful [Color.bright] amulet from [prominentpeoplefemale]. The amulet was returned to her and the perpetrator is in the stocks 1,A [Fantasy Profession.maleanyclass]’s son was found with his tongue cut out, floating face-down at the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.water] 1,A band of gypsies has set up camp on the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.openarea] 1,A cache of forged coins was recently discovered near the [Fantasy Town Feature.main] 1,A city watchman was stabbed in the back near the [Fantasy Town Feature.main] but is expected to recover from his wounds 1,A crew of con-men has been duping merchants’ wives in the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.sections] 1,A fire was recently started near [Fantasy Town Feature.main] that is believed to have been arson 1,A new tax has been enacted that threatens to drive the [Fantasy Guild.main] into the poorhouse 1,A prominent member of the [Fantasy Guild.main] [personeventclause] 1,A smuggler’s tunnel was recently found that circumvented the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.defenses] 1,An auction of smuggled goods that the constabulary have recently seized will be held at [Inn and Tavern Names.main] 1,An unidentified body was recently found on [Fantasy Town Feature.inspiration] [Fantasy Town Feature.streets], believed to have been killed in a botched robbery attempt. [crimeconsequence] 1,Apprentices at the [Fantasy Guild.main] got into a fight with apprentices from the [Fantasy Guild.main] near the [Fantasy Town Feature.main] 1,Authorities have imposed a curfew in the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.sections] until further notice 1,Local law enforcement is investigating allegations of corruption at the [Fantasy Guild.main] 1,Pirates have stolen [Ship Names.main], a ship that had been anchored at the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.shipping] 1,Recently, [Fantasy Town Feature Description.Gang Names] has declared war on [Fantasy Town Feature Description.Gang Names] 1,Ruffians and pickpockets have increased activity near the [Fantasy Town Feature.main]. [crimeconsequence] 1,Services will be held for the late [Fantasy Names.StartNoTitle], [prominentpeoplemale], at [Fantasy Town Feature.inspiration] [Fantasy Town Feature.religious] 1,Several high ranking members of the [Fantasy Guild.main] have spoken publicly about starting their own guild 1,Several low-level members of the [Fantasy Guild.main] have been found dead under mysterious circumstances 1,Several recently buried bodies have been desecrated by grave robbers at the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.deadpeople] 1,Someone has broken into the guildhouse of the [Fantasy Guild.main] and made off with the treasury 1,The [Fantasy Guild.main] are throwing a gala to celebrate 100 years since its founding 1,The [Fantasy Guild.main] has commissioned the building of a new guildhouse 1,The [Fantasy Guild.main] has decided to disband 1,The [Fantasy Guild.main] has jailed one of its officers for alleged embezzlement 1,The [Fantasy Guild.main] has just been founded 1,The [Fantasy Guild.main] has revoked membership from [Fantasy Names.StartNoTitle] for violations of guild rules 1,The [Fantasy Guild.main] has taken out a large loan from the [Fantasy Guild.main] for unknown reasons 1,The [Fantasy Guild.main] is allegedly all out of money and heavily in debt 1,The [Fantasy Guild.main] is attempting to force the [Fantasy Guild.main] out of town 1,The [Fantasy Guild.main] may merge with the [Fantasy Guild.main] 1,The [Fantasy Military Unit.OrdinalNumber] Annual [FantasyMenu.Veggies] Festival commences this week 1,The [Fantasy Town Feature.inspiration] [Fantasy Town Feature.buildings] will be boarded up due to unexplained supernatural occurrences 1,The Author of “[FantasyBooks.main]” will be signing copies and leading a discussion at the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.openarea] 1,The coach of [prominentpeoplemale] was waylaid by highwaymen on [Fantasy Town Feature.inspiration] [Fantasy Town Feature.streets]. [crimeconsequence] 1,The cornerstone will be laid tomorrow for the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.buildings] 1,The daughter of [prominentpeoplemale] has been kidnapped and is being held for ransom 1,The guildhouse of the [Fantasy Guild.main] has been burned in a fire 1,The leader of the [Fantasy Guild.main] [personeventclause] 1,There has been a sharp rise in business for the [Fantasy Guild.main] 1,There have been a series of escalating incidents between rival gangs from the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.sections] and the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.sections] 1,There is a growing trade dispute between the [Fantasy Guild.main] and the [Fantasy Guild.main] 1,There is a recruiting drive by the [Fantasy Guild.main] 1,There is intense competition between journeymen at the [Fantasy Guild.main] to see who will be named the next Master 1,There is to be a public execution of an infamous [Fantasy Profession.maleanyclass] who killed his wife 1,There will be a ceremony at [Fantasy Town Feature.inspiration] [Fantasy Town Feature.openarea] marking the dedication of a new [Fantasy Male Military Hero.ArtworkType] commemorating [Fantasy Male Military Hero.main] 1,Unlicensed prostitutes were recently arrested at [Inn and Tavern Names.main] 2,There has been a rash of [generalcrimes] in the [Fantasy Town Feature.inspiration] [Fantasy Town Feature.sections]. [crimeconsequence]
 * guildevents

1,adultery 1,arson 1,conspiracy to overthrow the government 1,corruption of youth 1,delving into dark magics 1,espionage 1,failing to pay taxes 1,illegal trafficking in monsters 1,illegal trafficking of magical items 1,murder 1,poisoning 1,running a criminal enterprise 1,running an illegal gambling establishment 1,running an illegal prostitution ring 1,smuggling 1,treason
 * criminalcharge

1,banditry 1,barfights 1,burglaries 1,confidence schemes 1,horse thievery 1,kidnappings 1,muggings 1,pickpocketings 1,unseemly and lewd behaviour
 * generalcrimes

1,The city watch have announced they intend to increase patrols in the area 1,The city watch have advised that they are concentrating on other areas and will be unable to provide relief immediately 1,Visitors are advised to visit the area with caution 1,A curfew has been announced for the area until further notice 1,[Fantasy Town Feature Description.Gang Names] are believed to be responsible. A reward has been posted for information leading to arrests
 * crimeconsequence

4,two local factions 1,local faction and fantastic beast 1,local faction and fantastic army 2,local faction and faction of distant land
 * Factions

1,a magic weapon or piece of armor 1,an ancient map 1,angry undead 1,items of historical value 1,a warrior magically preserved by an old spell who doesn’t know what year it is or speak the local palaver
 * Ancientbattlesite

9, 1,(drinking causes magical effects)
 * Magicalmaybe

7,unremarkable but full of fish 1,contains water sprites or fairies 1,contains malevolent amphibious creatures 1,an enormous creature hides beneath 1,contains a duck swimming peacefully
 * Pondcreatures

1,6 1,7 1,8 1,9 1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 1,19 1,20
 * Numbersixtwenty

1, 6,copper 6,silver 4,gold 2,platinum 1,lead 1,tin 2,bronze 3,electrum 20,iron 1,titanium 10,copper 8,silver 4,zinc 4,an exotic metal 9,gold 5,electrum 6,platinum
 * Metal

1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime 1,A crazy wizard’s lab is within 1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted 1,A member of the garrison falls in love with a party member 1,A member of the garrison owes a party member a favor 1,A princess locked up in a tower needs to be rescued 1,A recent natural disaster has created a crack in the castle’s defenses 1,Freaks! The garrison is all mutated in an identical way. What’s the score here? 1,Important prisoners are kept in the dungeon 1,Interesting treasure is kept below: [Dice.digit][Dice.digit][Dice.digit][Dice.digit][Dice.digit] GP worth plus one magic item 1,It has important visitors--lords or ladies or something 1,Mad treasure is kept below: [Dice.digit][Dice.digit][Dice.digit][Dice.digit] GP worth 1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections 1,The captain of garrison is cordial and curious about outsiders. Or pretending to be… 1,The captain of the garrison is insane 1,The fortress architecture is bizarre 1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts 1,The fortress garrison is being attacked by a local faction when PCs arrive 1,The fortress garrison is being attacked by a monster when PCs arrive 1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive 1,The fortress is built of some bizarre semi-translucent stone--shadows move and wells of torchlight flicker within 1,The fortress is built on stilts, struts and pillars 1,The fortress is partially made of a colossal animal skeleton 1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause 1,The garrison captain intends to the capture PCs and pump them for information about some intriguing scheme they actually know nothing about 1,The garrison has a horrible disease 1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here 1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here 1,The garrison is cursed. Hollow-eyed and hopeless 1,The garrison’s expecting people and think the PCs are them 1,The interior architecture is irrational--dead ends, pointlessly sloping passages, etc 1,There is a secret entrance located at [Numberonetwelve] o’clock on the map 1,There is internecine warfare within the garrison 1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows 1,Weird chaos cult or demon worship is going on here
 * Complications

75, 1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime 1,A crazy wizard’s lab is within 1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted 1,A member of the garrison falls in love with a party member 1,A member of the garrison owes a party member a favor 1,A princess locked up in a tower needs to be rescued 1,A recent natural disaster has created a crack in the castle’s defenses 1,Freaks! The garrison is all mutated in an identical way. What’s the score here? 1,Important prisoners are kept in the dungeon 1,Interesting treasure is kept below: [Dice.digit][Dice.digit][Dice.digit][Dice.digit][Dice.digit] GP worth plus one magic item 1,It has important visitors--lords or ladies or something 1,Mad treasure is kept below: [Dice.digit][Dice.digit][Dice.digit][Dice.digit] GP worth 1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections 1,The captain of garrison is cordial and curious about outsiders. Or pretending to be… 1,The captain of the garrison is insane 1,The fortress architecture is bizarre 1,The fortress garrison is a bunch of lazy, drunken, debauched, irresponsible louts 1,The fortress garrison is being attacked by a local faction when PCs arrive 1,The fortress garrison is being attacked by a monster when PCs arrive 1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive 1,The fortress is built of some bizarre semitranslucent stone--shadows move and wells of torchlight flicker within 1,The fortress is built on stilts, struts and pillars 1,The fortress is partially made of a colossal animal skeleton 1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause 1,The garrison captain intends to capture the PCs and pump them for information about some intriguing scheme they actually know nothing about 1,The garrison has a horrible disease 1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here 1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here 1,The garrison is cursed. Hollow-eyed and hopeless 1,The garrison’s expecting people and think the PCs are them 1,The interior architecture is irrational--dead ends, pointlessly sloping passages, etc 1,There are traps inside such as [Trap] [PossibleExtraCondition] 1,There is a secret entrance located at [Numberonetwelve] o’clock on the map 1,There is internecine warfare within the garrison 1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows 1,Weird chaos cult or demon worship is going on here
 * Complicationstwentyfive

1,3 1,4
 * Dtwentyplusthirtydigitone

1,A gatehouse with inner portcullises that cut off the gatehouse at both ends 1,A gatehouse with arrow slits 1,A gatehouse with murder holes, 1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] 1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] as well as portcullises that cut off escape
 * Barbican

3, 1,A winding staircase 80 feet long in front of the front gate
 * Stair

1,A moat [Dsixplusfourtimesten] feet across [Withmonster] [Causeway]. [Moathazard] 1,
 * Moat

2, 1,A series of secondary walls--[Numberonetwenty] feet higher than the outer walls. There are [Numberonefour] fewer inner towers than outer ones
 * Secondarywalls

1, 1,it has no roof
 * Roof

1,The moat is full of acid 1,The moat gives off hallucinogenic fumes 1,The moat is acidic and gives off hallucinogenic fumes 12,
 * Moathazard

3, 1,with a monster in it
 * Withmonster

3, 1,and a [Zeroone][Dice.digit][Dice.digit]-foot curving causeway across it
 * Causeway

1, 1,1
 * Zeroone

1,50 2,60 3,70 4,80 5,90 6,100
 * Dsixplusfourtimesten

1,more standard bowfire 1,flaming arrows or bolts 1,poisoned arrows or bolts 1,boiling oil (-3 to hit, d6+3 damage)
 * Secondaryfire

1,green slime vats 1,an assault by [Numberonefour] pig balloon riders 1,an assault by [Numberonefour] trained, dyed, drugged war-baboons (per tower) 1,floating, biting, gas-spore like beings w/hallucinogenic spores 1,a goblin witch casting a spell 1,an attack by a goblin alchemist with [Numberonefour] weird devices 1,a goblin maggot priest 1,[Numberonefour] snake with hands for heads and eyes embedded in their palms (per tower)
 * Goblinfire

6,crossbow fire 3,bow fire
 * Missiletype

1,ordinary 1,muddy and slow-going 1,muddy and slippery 1,rocky and slippery
 * Terraintype

1, 1,1 1,2 1,3 1,4 1,5
 * Threedtwentyptone

1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 1,19 1,20
 * Numberonetwenty

1,plus one 1,plus two 1,plus three 1,plus four 1,plus five 1,minus one 1,minus two 1,minus three 1,minus four 1,minus five
 * Climbchecknumber

1,Encounter: [Encountered] [Numbermaybe] [Complexencounter]. 5,
 * Encounters

1,(two, actually) 5, 3,(several, actually)
 * Numbermaybe

10, 1,eating [Encountered] [Numbermaybe] 1,killing [Encountered] [Numbermaybe] 1,negotiating with [Encountered] [Numbermaybe] 1,selling something to [Encountered] [Numbermaybe] 1,aiding [Encountered] that has been wounded [Numbermaybe] 1,chasing [Encountered] [Numbermaybe] 1,that is apparently terribly worried about [Encountered] [Numbermaybe] 1,hunting with the aid of [Encountered] [Numbermaybe] 1,travelling with [Encountered] [Numbermaybe] 1,waiting in ambush 1,that serves [Encountered] [Numbermaybe] 1,fighting [Encountered]
 * Complexencounter

12,[Fantasy oracle compilation.main] (or something like that) 20,[Race] [Gender] [Class] [Level] 1,a wild dog 1,a tentacled panther 1,an ape 1,a multi-armed ape 1,a pack of baboons 1,a swarm of bats 1,a bear 1,a constrictor snake 1,a giant constrictor snake 1,a crocodile 1,a megaraptor 1,a triceratops 1,a tyrannosaurus 1,a boar 1,a pack of hyenas 1,a panther, tiger or whatever big cat is appropriate to the region 1,a pack of rats 1,a group of disturbing ravens 1,a large viper snake 1,a medium viper snake 1,a tiger 1,a toad creature 1,a wolf 1,a wolverine 1,a gnoll 1,a goblin 1,a hobgoblin 1,a lizardperson 1,an orc 1,a half-orc 1,a troglodyte 1,a werejaguar 1,a werewolf 1,a skeleton 1,a zombie 1,an air elemental 1,a basilisk 1,a hand centaur 1,a demon 1,a doppelgänger 1,a spider centaur 1,a dryad 1,an earth elemental 1,an ettercap 1,an ettin 1,a fire elemental 1,a frost worm (or purple worm) 1,a shrieking fungus 1,a violet fungus 1,a gargoyle 1,a ghoul 1,a giant praying mantis 1,a giant 1,a gibbering mouther 1,a clay golem 1,a flesh golem 1,an iron golem 1,a stone golem 1,a hag 1,a lamia 1,a manticore 1,a medusa 1,a mimic 1,a monstrous centipede 1,a monstrous scorpion 1,a monstrous spider 1,a naga 1,a night hag 1,an ogre 1,an ooze or jelly 1,an otyugh 1,a purple worm 1,a rakshasa (probably disguised) 1,a rusting monster 1,a salamander 1,a shadow 1,a sphinx 1,a grig 1,a needlebird 1,a treant 1,a troll 1,a penangallan 1,a water elemental 1,a wight 1,a will-o’-the-wisp 1,a winter wolf 1,a worg 1,a wraith 1,a xorn 1,a pterodactyl
 * Encountered

1,cleric 1,fighter 1,paladin 1,barbarian 1,wizard 1,thief 1,assassin 1,druid 1,ranger 1,witch
 * Class

10,male 10,female 1,androgynous
 * Gender

1,a goblinoid 1,a dark elf
 * Exoticspecies

5,-Lvl 1- 6,-Lvl 2- 7,-Lvl 3- 8,-Lvl 4- 7,-Lvl 5- 6,-Lvl 6- 5,-Lvl 7- 4,-Lvl 8- 3,-Lvl 9- 2,-Lvl 10- 1,-Lvl 11- 1,-Lvl 12- 1,-Lvl 13- 1,-Lvl 14- 1,-Lvl 15- 1,-Lvl 20-
 * Level

3,This area is plagued by a horde of [Type], who are all [Aspect]. They are ruled by [Organization] and [Allies]. They are headquartered in [BattlefieldType]. Most carry a [Weapon] of some kind 1,The [Orc Tribe Name.main]s, a [Tribal Unit] of [Type], have their [Headquarters] in [BattlefieldType] here, led by [Organization] 1,Because of the [DesirableFeature] in this area, it is currently being fought over between the [Orc Tribe Name.main]s, a [Tribal Unit] of [Type] who [Allies], and the [Orc Tribe Name.main]s, a [Tribal Unit] of [Type], led by [Organization] 1,Although for many years this was the homeland of the [Orc Tribe Name.main]s, a [Tribal Unit] of [Type], it was recently conquered by the [Orc Tribe Name.main]s, a [Tribal Unit] of [Type] ruled by [Organization]. [ConqueredOutcome]
 * Tribal Activity

1,summer encampment 1,winter encampment 1,warren 1,lair 5,headquarters 1,base 1,home
 * Headquarters

5,tribe 1,clan 1,family 1,gang 1,cult 1,band
 * Tribal Unit

1,many ruins 1,several dungeons 1,fortified passes 1,excellent opportunities for road ambushes 1,desirable cave-dwellings 1,freshwater springs 1,extensive system of tunnels 1,potentially useful [Metal] mines 1,old-growth forests 1,hot springs 1,excellent game hunting 1,ancient religious sites 1,confluence of magical energies 1,persistent rumors of hidden treasure
 * DesirableFeature

1,There were no survivors 1,The remnants of the former inhabitants are now slaves to the new overlords 1,The former inhabitants were enslaved and sold or killed 1,A few scattered bands of the former inhabitants are still in hiding here 1,The last band of their warriors is heavily surrounded here and preparing for battle 1,Some skulls of the former inhabitants are posted on poles to remind others of their fate 1,The rotting, impaled corpses of the former inhabitants are on display throughout the area 1,A few members of the former inhabitants have been assimilated into the new tribe 1,Although they have lost considerable territory, the former inhabitants believe that the PCs are the answer to a prophecy and will turn the tide of battle 1,
 * ConqueredOutcome