DWM Rival Disturbances

'''Rival adventuring disturbances for DWM megadungeon. This generator uses the Rival Disturbance Table on page 80. A roll of 1d100 is made modified by +2% for each visit to the dungeon. By the book, you should roll for each room. Obviously, as the campaign progresses, you may need to tweak the NPC levels, replace characters who have already died, etc.'''

Rival Disturbances after 1 visit...
Room contains: [rivaldisturbances1to100]

Rival Disturbances after 2 visits...
Room contains: [rivaldisturbances1to110]

Rival Disturbances after 3 visits...
Room contains: [rivaldisturbances1to110]

Rival Disturbances after 4 visits...
Room contains: [rivaldisturbances1to110]

Rival Disturbances after 5 visits...
Room contains: [rivaldisturbances1to110]

Rival Disturbances after 6 visits...
Room contains: [rivaldisturbances1to120]

Rival Disturbances after 7 visits...
Room contains: [rivaldisturbances1to120]

Rival Disturbances after 8 visits...
Room contains: [rivaldisturbances1to120]

Rival Disturbances after 9 visits...
Room contains: [rivaldisturbances1to120]

Rival Disturbances after 10 visits...
Room contains: [rivaldisturbances1to120]

Rival Disturbances after 11 visits...
Room contains: [rivaldisturbances1to130]

Rival Disturbances after 12 visits...
Room contains: [rivaldisturbances1to130]

Rival Disturbances after 13 visits...
Room contains: [rivaldisturbances1to130]

Rival Disturbances after 14 visits...
Room contains: [rivaldisturbances1to130]

Rival Disturbances after 15 visits...
Room contains: [rivaldisturbances1to130]

Rival Disturbances after 16 visits...
Room contains: [rivaldisturbances1to140]

Rival Disturbances after 17 visits...
Room contains: [rivaldisturbances1to140]

Rival Disturbances after 18 visits...
Room contains: [rivaldisturbances1to140]

Rival Disturbances after 19 visits...
Room contains: [rivaldisturbances1to140]

Rival Disturbances after 20 visits...
Room contains: [rivaldisturbances1to140]

Rival Disturbances after 21 visits...
Room contains: [rivaldisturbances1to150]

Rival Disturbances after 22 visits...
Room contains: [rivaldisturbances1to150]

Rival Disturbances after 23 visits...
Room contains: [rivaldisturbances1to150]

Rival Disturbances after 24 visits...
Room contains: [rivaldisturbances1to150]

Rival Disturbances after 25 visits...
Room contains: [rivaldisturbances1to150]

Rival Disturbances after 26 visits...
Room contains: [rivaldisturbances1to160]

Rival Disturbances after 27 visits...
Room contains: [rivaldisturbances1to160]

Rival Disturbances after 28 visits...
Room contains: [rivaldisturbances1to160]

Rival Disturbances after 29 visits...
Room contains: [rivaldisturbances1to160]

Rival Disturbances after 30 visits...
Room contains: [rivaldisturbances1to160]

Rival Disturbances after 31 visits...
Room contains: [rivaldisturbances1to170]

Rival Disturbances after 32 visits...
Room contains: [rivaldisturbances1to170]

Rival Disturbances after 33 visits...
Room contains: [rivaldisturbances1to170]

Rival Disturbances after 34 visits...
Room contains: [rivaldisturbances1to170]

Rival Disturbances after 35 visits...
Room contains: [rivaldisturbances1to170]

Rival Disturbances after 36 visits...
Room contains: [rivaldisturbances1to180]

Rival Disturbances after 37 visits...
Room contains: [rivaldisturbances1to180]

Rival Disturbances after 38 visits...
Room contains: [rivaldisturbances1to180]

Rival Disturbances after 39 visits...
Room contains: [rivaldisturbances1to180]

Rival Disturbances after 40 visits...
Room contains: [rivaldisturbances1to180]

Rival Disturbances after 41 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 42 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 43 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 44 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 45 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 46 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 47 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 48 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 49 visits...
Room contains: [rivaldisturbances1to190]

Rival Disturbances after 50+ visits...
Room contains: [rivaldisturbances1to190]

80,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas.
 * rivaldisturbances1to100

70,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half.
 * rivaldisturbances1to110

60,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted.
 * rivaldisturbances1to120

50,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 10,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to130

40,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 20,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to140

30,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 30,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to150

20,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 40,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to160

10,No Change 10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 50,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to170

10,[evidence] of [npcparty] is found amidst the room’s other contents. 1,[DWM Graffiti.graffiti]. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 60,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to180

10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 70,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to190

10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 10,[adventurersfromparty] is found dead in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have been slain and their treasure (if any) looted. 80,[npcparty] are currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted. Otherwise, the rival party are currently engaging them in combat.
 * rivaldisturbances1to200

1,The Five Delvers 1,Typhon's Fists 1,The Crimson Band 1,Heralds of the Silver Dawn 1,The Seekers 1,The Free Swords
 * npcparty

2,[thefivedelvers] from The Five Delvers 1,[thefivedelvers] and [thefivedelvers] from The Fiver Delvers 2,[typhonsfists] from Typhon's Fists 1,[typhonsfists] and [typhonsfists] from Typhon's Fists 2,[thecrimsonband] from The Crimson Band 1,[thecrimsonband] and [thecrimsonband] from The Crimson Band 2,[heraldsofthesilverdawn] from Heralds of the Silver Dawn 1,[heraldsofthesilverdawn] and [heraldsofthesilverdawn] from Heralds of the Silver Dawn 2,[theseekers] from The Seekers 1,[theseekers] and [theseekers] from The Seekers 2,[thefreeswords] from The Free Swords 1,[thefreeswords] and [thefreeswords] from The Free Swords
 * adventurersfromparty

1,Asceline (Level 1 Neutral Female Thief) 1,Fortin (Level 1 Neutral Male Fighter) 1,Rique of Tyche (Level 1 Lawful Male Cleric) 1,Lorenz (Level 1 Neutral Male Fighter) 1,Thonyn (Level 1 Neutral Male Magic-User)
 * thefivedelvers

1,Jehan of Typhon (Level 2 Lawful Male Cleric) 1,Ondart (Level 2 Lawful Male Fighter) 1,Helouys (Level 2 Lawful Female Fighter) 1,Genevote (Level 1 Neutral Female Magic-User) 1,Thonyn (Level 1 Neutral Male Magic-User) 1,Enjorran of Typhon (Level 2 Lawful Male Cleric) 1,Yurain (Level 2 Lawful Dwarf)
 * typhonsfists

1,Daniau (Level 3 Male Lawful Fighter) 1,Foursi (Level 3 Male Lawful Fighter) 1,Moryse (Level 3 Neutral Male Fighter) 1,Kirthas (Level 2 Neutral Male Elf) 1,Guimar of Mavors (Level 3 Lawful Male Cleric) 1,Sedile (Level 2 Lawful Female Magic-User)
 * thecrimsonband

1,Alina (Level 3 Chaotic Female Magic-User) 1,Nantier (Level 3 Chaotic Male Magic-User) 1,Guibour (Level 4 Chaotic Female Thief) 1,Betan (Level 3 Chaotic Male Magic-User) 1,Sernays (Level 4 Neutral Male Fighter) 1,Pariset (Level 4 Chaotic Male Fighter)
 * heraldsofthesilverdawn

1,Ysabelon of Asana (Level 5 Lawful Female Cleric) 1,Richal (Level 5 Neutral Male Fighter) 1,Marguerin (Level 4 Lawful Female Magic-User) 1,Jeffroy (Level 5 Neutral Male Thief) 1,Ogal (Level 5 Lawful Dwarf)
 * theseekers

1,Adaina (Level 6 Neutral Female Elf) 1,Hemmet of Donn (Level 7 Lawful Male Cleric) 1,Feliz (Level 6 Neutral Male Fighter) 1,Chartain (Level 6 Neutral Male Fighter) 1,Dooin (Level 6 Neutral Male Magic-User) 1,Bietron (Level 7 Neutral Female Thief) 1,Vonias (Level 7 Lawful Dwarf)
 * thefreeswords

1,Several footprints in the dust 1,Muddy tracks 1,A broken [weapon] 1,Damaged and discarded [armor] 1,[Dice.2d6]-foot length of snapped chain 1,A bent spike 1,A bent lock pick 1,A broken shovel head 1,A cracked flask 1,A shattered vial 1,A snapped quill 1,A broken holy symbol 1,A gnawed leather boot 1,A damp bedroll surrounded by several empty bottles 1,A frayed rope 1,A ripped wineskin 1,A broken spike 1,A bent crowbar 1,A shattered lantern 1,A torch stub 1,A torn backpack 1,A torn banner 1,A torn sack 1,A torn blanket 1,Burned candles 1,The head of a broken hammer 1,The handle of a broken hammer 1,A 3' section of a broken ladder 1,A busted lock 1,A single manacle affixed to a broken chain 1,A smashed mirror 1,A drying pool of oil 1,Several loose sheets of parchment 1,A singed and worthless map 1,The dust of a used spell scroll 1,A small pouch with [Hoard Class.hoardI] 1,A bottle of wine with a swallow of wine remaining 1,Crumbs of bread 1,Half a pickled egg 1,The hard leftovers of a block of cheese 1,A torn cap 1,A shredded cloak 1,A wet corner of the room from piss 1,Fresh feces 1,Fresh vomit 1,A fresh loogie spit 1,Chalk drawings that have been wiped away seemingly plotting an assault on a nearby dungeon room 1,A broken circle of salt 1,A smeared summoning circle 1,The set of singed flagstones from the fire 1,An overturned loose flagstone and a broken pick 1,The remains of a burnt offering to the gods 1,Stacked furniture used as a blockade 1,Cigars butts 1,Empty beer bottles 1,Singed spider webs removed by torches 1,The discarded notes of a trap already disarmed 1,The bloody stake 1,A half-eaten apple 1,A crumpled and discarded page from a diary belonging to an adventurer 1,A wooden figurine depicting a random monster on this level whittled by a member 1,A stone figurine depicting a random monster on this level carved by a member 1,A scuffed leather boot 1,A bent belt buckle 1,A makeshift shrine to the gods 1,A game of tic-tac-toe played with chalk by members 1,An old pulp novel 1,The ozone smell of combusted azoth
 * evidence

1,banded mail 1,chain mail 1,Helmet 1,leather armor 1,padded armor 1,plate mail 1,scale mail 1,shield 1,splint mail 1,studded leather
 * armor

1,battle axe 1,hand axe 1,club 1,heavy crossbow 1,heavy quarrel 1,light crossbow 1,light quarrel 1,dagger 1,silver dagger 1,dart 1,flail 1,heavy flail 1,light hammer 1,war hammer 1,javelin 1,lance 1,longbow 1,arrow 1,mace 1,morningstar 1,heavy pick 1,light pick 1,pole arm 1,quarterstaff 1,scimitar 1,shortbow 1,sling 1,sling bullets 1,spear 1,long sword 1,bastard sword 1,short sword 1,two-handed sword 1,trident
 * weapon