Available Dog Generator

Available Dog Table

(credit to Zak S. and Noisms). An automation of Zak's great war dog generator that incorporates Noisms' fantasy dog variants for D&D.

Five Dogs: A shop will usually have 1d4+1 available for sale. [full]

Dog stats across rule sets for quick reference. AD&D 2nd Ed. MM: "War Dog" HD 2; AC 6[14]; Atk 1 bite (2d4); Move 12

Labyrinth Lord: "Wolf" HD 2+2; AC 7[12]; Atk 1 bite (1d6); Move 180' (60')

Sword & Wizardry SRD: "Guard (or War) Dog" HD 2; AC 7[12]; Atk 1 bite (1d6); Move 14; Save 16; CL/XP 2/30; Special: None.

1,[d100WarDogs]
 * full

1,Small but vicious dog HD 1 / HP 1; AC 6[14]; Atk 2 bite (2d6); Move 12 Can be thrown up to 15 feet. Won't mind so long as it lands on something warm, soft, and breathing. 1,Cutpurse pup HD: 1 HP: 2; AC 6[14]; Atk 1 bite (2d4); Move 12 Is trained to steal small objects, chew through pack straps, etc. Can steal small objects from a foe's hand on a successful hit. 1,Ghost hound HD: 1 HP 3; AC 6[14]; Atk 1 bite (1d6); Move 12 Sees invisible. 1,Basilisk hound HD: 2+2 HP 4; AC 6[14]; Atk 1 bite (1d6); Move 12 Blind. -2 to hit. Trained to harass prey. 1,Avenillish hound HD: 2+2 HP 5; AC 5[15]; Atk 1 bite (1d6); Move 12 Infravision to 10'. Surprised only on a 1. Noisms: "Foes shorter than 2' will be gripped in the dog's jaws and vigorously shaken; on a 'to hit' roll that succeeds by +4 above the required result, double damage is done and the victim must save versus death." 1,Avenillish hound HD: 2+2 HP 6; AC 5[15]; Atk 1 bite (1d6); Move 12 Infravision to 10'. Surprised only on a 1. Noisms: "Foes shorter than 2' will be gripped in the dog's jaws and vigorously shaken; on a 'to hit' roll that succeeds by +4 above the required result, double damage is done and the victim must save versus death." 1,Avenillish hound HD: 2+2 HP 7; AC 5[15]; Atk 1 bite (1d6); Move 12 Infravision to 10'. Surprised only on a 1. Noisms: "Foes shorter than 2' will be gripped in the dog's jaws and vigorously shaken; on a 'to hit' roll that succeeds by +4 above the required result, double damage is done and the victim must save versus death." 1,Has a sort of half-formed siamese twin hanging off it HD: 2+2 HP 8; AC 6[14]; Atk 1 bite (2d4); Move 10 Extra attack for 1 hp damage (or +1 to damage) (20% slower than a normal dog) 1,Medical response dog HD: 2+2 HP 9; AC 6[14]; Atk 1 bite (2d4); Move 12 Can be trained to bring any one specific item to a PC if s/he falls to the ground. 1,Onkawan Vomiting Dog HD: 2+2 HP 1; AC 6[14]; Atk 1 bite (2d4); Move 12 Vomits at sight of hostiles. Vomit will act as oil slick for d2 foes. Vomit will attract other dogs and rodents. 1,Busking dog HD: 1 HP 2; AC 6[14]; Atk 1 bite (1d6); Move 12 Can do flips, balance items on its nose, etc. 1,Extremely well trained HD: 1 HP 3; AC 6[14]; Atk 1 bite (1d6); Move 12 Will obey any order it can understand and never checks morale. 1,Sensitive scenthound HD: 2+2 HP 4; AC 6[14]; Atk 1 bite (2d4); Move 12 Can smell pheromones and can, in effect, sense hostile intent in humans and halflings--2 in 6 chance. 1,Fast HD: 2+2 HP 5; AC 6[14]; Atk 1 bite (2d4); Move 12 +1 inititative if the dog attacks this round. 1,Ex-familiar HD: 2+2 HP 6; AC 6[14]; Atk 1 bite (2d4); Move 12 Barks when magic is present. 1,Witch hunting dog HD: 2+2 HP 7; AC 6[14]; Atk 1 bite (2d4); Move 12 Can identify familiars, changelings, and possessed or otherwise "unnatural" but seemingly ordinary animals. 1,Thieves guild dog HD: 2+2 HP 8; AC 6[14]; Atk 1 bite (2d4); Move 12 Never barks. 1,Extra eye, Useless HD: 2+2 HP 9; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Warpug HD: 2+2 HP 10; AC 6[14]; Atk 1 bite (2d4); Move 12 Who knew? 1,Part feyhound HD: 1 HP: 2; AC 6[14]; Atk 1 bite (1d6); Move 12 Understands elvish perfectly. 1,Hunting dog HD: 1 HP: 3; AC 6[14]; Atk 1 bite (1d6); Move 12 Improves tracking by 25% +5% per extra dog up to a maximum of 50%. -2 to hit. 1,Half price! HD: 2+2 HP: 4; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Gazehound (borzoi, whippet, etc.) HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12 Runs 20% faster than an ordinary wardog. 1,Gazehound (borzoi, whippet, etc.) HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12 Runs 20% faster than an ordinary wardog. 1,Bred for agility HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12 can snatch arrows and similar-sized missiles out of the air on a to-hit roll superior to the attacker's roll. PC may declare dog's intent as soon as the foe has fired so long as the dog has not acted that turn. 1,Vornheim hexenhund HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 save vs. magic. 1,East Aachen Weaseler(High dex.) HD: 2+2 HP: 9; AC 4[16]; Atk 1 bite (2d4); Move 12 1,East Aachen Weaseler(High dex.) HD: 2+2 HP: 10; AC 4[16]; Atk 1 bite (2d4); Move 12 1,Wolfhound HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 to hit vs. same-size foe. 1,Hunting dog HD: 1 HP: 3; AC 6[14]; Atk 1 bite (1d6); Move 12 Improves tracking by 25% +5% per extra dog up to a maximum of 50%. -2 to hit. 1,Pack dog HD: 2+2 HP: 4; AC 6[14]; Atk 1 bite (2d4); Move 12 +1 to hit and damage per other dog that attacks with this one. Maximum +5. 1,Pack dog HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12 +1 to hit and damage per other dog that attacks with this one. Maximum +5. 1,Overgrown raccoon dog HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12 Climbs trees at 1/2 normal speed. 1,Hunting Poodle HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12 Swims 25% faster than an ordinary dog. 1,Bred for agility HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12 Can snatch arrows and similar-sized missiles out of the air on a to-hit roll superior to the attacker's roll. PC may declare dog's intent as soon as the foe has fired so long as the dog has not acted that turn. 1,Wolfhound HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 to hit vs. same-size foe. 1,Wolfhound HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 to hit vs. same-size foe. 1,Dalmatian HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Eingrave nine-clawed cur HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12 A critical hit removes foe's eye. 1,Hunting dog HD: 1 HP: 4; AC 6[14]; Atk 1 bite (2d4); Move 12 Improves tracking by 25% +5% per extra dog up to a maximum of 50%. -2 to hit. 1,This bitch is pregnant HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12 20% slower than a normal dog but in a month you'll have d6 puppies (from as many fathers, so roll on this chart for each dog) 1,Barclay-from-Sesame-Street-like Giant Westhighland Terrier HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12 Adds +1 to charisma rolls with NPCs. 1,Tongueless HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12 Moves silently as 2nd level thief. 1,Dalmatian HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Azumchefe Climbing Dog HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (1d6); Move 12 Climbs at 40'/rnd. 1,This appears to be- and will act as-  an ordinary wardog but is secretly a polymorphed princess named Xellandra from the Empire of Despair. 1,Utterly unremarkable HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Ritterhund HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12 Mounted riders must make a roll to avoid being thrown after a ritterhund successfully attacks his or her mount. 1,Ritterhund HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12 Mounted riders must make a roll to avoid being thrown after a ritterhund successfully attacks his or her mount. 1,Hunting Poodle HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12 Swims 25% faster than an ordinary dog. 1,Crossbred w/ White Goblin Suicide Dog HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12 Physically unable let go of prey after a successful attack, automatically inflicting 2 hp of damage per round after the first bite until pried off. 1,Brindle-Coated Linklurcher HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12 Will carry a lit torch in its teeth. 1,White-Eyed Thistlecrobe HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12 Can sense elves and fey at 100'. 1,Azumchefe Climbing Dog HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (1d6); Move 12 Climbs at 40'/rnd. 1,Entirely ordinary HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Trained by the sisters of Tittivila like a St. Bernard HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12 Will drag unconscious PCs out of harm's way. 1,East Gyoran Bloodhound HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12 Can sense undead at 100'. Enjoys gnawing on raw garlic. 1,Thorvian horbik HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12 Part-livestock dog--trained to howl madly and seek out its masters if horses are disturbed. 1,Illyrian Vandal Terrier HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12 Successful hit on a humanoid results in a trip attack doing 1d4 and leaving the foe prone. 1,Illyrian Vandal Terrier HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12 Successful hit on a humanoid results in a trip attack doing 1d4 and leaving the foe prone. 1,llyrian Vandal Terrier HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12 Successful hit on a humanoid results in a trip attack doing 1d4 and leaving the foe prone. 1,Circassian Hoghunter HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12 Can attack to disarm with a bite to the hand. On a successful to hit roll, the foe takes d4 damage and must roll under constitution to remain armed. 1,Circassian Hoghunter HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12 Can attack to disarm with a bite to the hand. On a successful to hit roll, the foe takes d4 damage and must roll under constitution to remain armed. 1,Circassian Hoghunter HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 Can attack to disarm with a bite to the hand. On a successful to hit roll, the foe takes d4 damage and must roll under constitution to remain armed. 1,Carpathian Grease-Eating Dog HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12 Coat resists flame for 2 rounds. 1,Carpathian Grease-Eating Dog HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12 Coat resists flame for 2 rounds. 1,Knows how to turn ordinary doorknobs. HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Fang Foom Fin HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12 Rare Eastern breed. Imparts wisdom on full moons if treated properly. 1,Truffle Hound HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12 25% chance of finding rare mushrooms in suitable terrain. 1,Truffle Hound HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12 25% chance of finding rare mushrooms in suitable terrain. 1,Truffle Hound HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12 25% chance of finding rare mushrooms in suitable terrain. 1,Grotsvortt Terrier HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 to hit a wounded target if the dog is in striking distance of the wound. 1,Grotsvortt Terrier HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 to hit a wounded target if the dog is in striking distance of the wound. 1,Grotsvortt Terrier HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 to hit a wounded target if the dog is in striking distance of the wound. 1,North Wessex Egg-Sucking Hound HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12 Can smell lycanthropy. 1,North Wessex Egg-Sucking Hound HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12 Can smell lycanthropy. 1,North Wessex Egg-Sucking Hound HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12 Can smell lycanthropy. 1,Tsolyannan Hairless HD: 2+2 HP: 16; AC 6[14]; Atk 1 bite (2d4); Move 12 The guy you're buying it from doesn't know it, but this dog's worth 800 gp to the right buyer. 1,Thorveldean Weevil-Watching Dog HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12 Hormone in saliva confuses insects, causing them to attack at -2. 1,Thorveldean Weevil-Watching Dog HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12 Hormone in saliva confuses insects, causing them to attack at -2. 1,Thorveldean Weevil-Watching Dog HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12 Hormone in saliva confuses insects, causing them to attack at -2. 1,Trained by bandits to retrieve gold and precious gems. HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Trained by bandits to retrieve gold and precious gems. HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Akhaltsihnske Liondog HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12 Massive coat. Will drag and defend up to 90 lbs of equipment/treasure. 1,Akhaltsihnske Liondog HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12 Massive coat. Will drag and defend up to 90 lbs of equipment/treasure. 1,Bluenosed Pitbull HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12 Rolling a 20 plus at least 6 damage means the target's hand or forelimb has been bit clean off. 1,Half-wolf (at least) HD: 2+2 HP: 16; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 damage. Attacks strangers on sight. 1,Half-wolf (at least) HD: 2+2 HP: 17; AC 6[14]; Atk 1 bite (2d4); Move 12 +2 damage. Attacks strangers on sight. 1,Pumpkin-Eared Bristleback HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12 +4 vs. snakes. 1,Funny-looking HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12 1,Merovingian Sea Dog HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12 Ritually shaved and tattooed by the barbarous pirates of Chlorr. Can leap 10' and swim at 75% of full speed. Attacks at only -1 while swimming. 1,Merovingian Sea Dog HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12 Ritually shaved and tattooed by the barbarous pirates of Chlorr. Can leap 10' and swim at 75% of full speed. Attacks at only -1 while swimming. 1,That, my friend, is not a dog. Maybe it's a hyena, or a thylacine. HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12 Anyway: 10% slower than normal, double night vision, +1 to damage. 1,Trained Halfling Riding Dog HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12 +3 damage. Moves at full speed even with a rider. 1,Trained Halfling Riding Dog HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12 +3 damage. Moves at full speed even with a rider. 1,Wait, that's not a dog. You're right, it's a Warpig. HD: 2+2 HP: 16; AC 6[14]; Atk 1 Gore(2d6); Move 12 10% slower than a dog. Want it? 1,Orc Mastiff (or Goblin-Hunting Mastiff) HD: 2+2 HP: 17; AC 6[14]; Atk 1 bite (2d4); Move 12 Attacks as 3HD, Detect and track Orcs, invisible to infravision, Price: x 3 normal. 1,Orc Mastiff (or Goblin-Hunting Mastiff) HD: 2+2 HP: 18; AC 6[14]; Atk 1 bite (2d4); Move 12 Attacks as 3HD, Detect and track Orcs, invisible to infravision, Price: x 3 normal. 1,Huge, angry & poorly trained HD: 2+2 HP: 20; AC 6[14]; Atk 1 bite (2d4); Move 12 Attacks as 3HD, Takes 1 round to unmuzzle & "point" dog toward foe. 2d4+4 damage.
 * d100WarDogs

1,Orc Mastiff 1,Halfling riding Dog 1,Merovingian Sea Dog 1,Pumpkin-Eared Bristleback 1,Hyena 1,Half-Wolf 1,Tsolyannan Hairless 1,Grotsvortt Terrier 1,War-Pig 1,Fang Foom Fin 1,Guard Goat 1,Carpathian Grease Eater 1,Truffle Hound 1,Illyrian Vandal Terrier 1,East Gyoran Bloodhound 1,White-Eyed Thistlecrobe 1,Azumchefe Climbing Dog 1,Blue-Nosed Pit Bull
 * WarDogNames

User: NoFairFights