Starship-Problems

This ship: [Problem].

0,This a starship descriptor, a random problem for a vessel to have, useful for Starjammer RPG 1,Android Preference - ships computer prefers artificial crew. 1,Human Preference - ships computer prefers basic humans as crew. 20,None Really, Vessel has no major flaws, and the quirks are minor 5,Previous Owner – may care about this vessels activity or whereabouts 4,Infamy – this vessel may have been on unpopular or criminal activities. 9,Ugly - this vessel has either poor or non paint job, or is designed badly. 2,Design Flaw – vessel is laid out poorly. Pick a function or system, that runs 15% worse than normal 3,Huge Crew Design – vessel was overbuilt for large crew members, such as Dragonkin, Haan, or Ogroids. Not as cool as you would think. 2,Small Crew Design - vessel was purpose built for short crew members, such as Ferran, Grey,or Bleachlings. Not as useful as you would think. 9,Ships Computer is very smart but has a major character flaw. 1,Accidental Change - a system tends to dislodge or abort periodically (like when a natural one is rolled in combat or bridge crew skills) 1,Weirdness Magnet - Strange things happen to   the vessel  This is not really a threatening disadvantage, but a continuous nuisance. 1,Enraged - Pick a topic, and the ships computer is unable to reason normally about that subject. 1,Berserk - Pick a topic, and the ships computer is prone to attack the source of that subject. 1,Fear -  Pick a topic, and the ships computer is prone to flee from the source of that subject. 1,Absent Minded - Pick a topic, and the ships computer is always surprised or blindsided by that subject. 1,Sense of Duty - Pick a topic, and the ships computer  feels obligated to act on that subject. 1,Insanity - Pick a topic, and the ships computer  will suffer random emotions or obsessions on that subject. 1,Unlucky – things tend to go awry around this vessel. Crew members seem to lose or burn resolve points at a greater rate. 1,Dependence - the ships engines or computer are non-standard, and  need maintenance with an extremely rare or expensive substance. 3,DNPC - the ship has a minor crew member that is vital to one or two  major function of the ship. 1,Addiction - ships computer overly interested in a topic, such as VR gaming, gambling, politics, music, celebrities, cthulians, etc. 1,Ships Computer was programmed by Aliens (Does not Speak Common, has a strong Alignment ) 1,Alien manufacture. Vessel not built to character's racial standards. Seats are wrong, controls labels are illegible, etc 1,Susceptibility – certain radiations or magical effects automatically cause damage to either the vessel or its computer. 1,Vulnerablity – certain weapons or attack forms have 150 to 200% effectiveness versus this vessel. 1,Clunky System - Drive or Weapons may not always function when first engaged. 75% chance of working 1,Small cargo area. Has half the normal cargo space. For its size. 1,Interior unfinished. Walls lack paneling, floors are raw metal, loose wiring hangs everywhere. 1,Fuel Eater. Inefficient star drive consumes 2d20% more fuel than a similar ship. 1,Junker. Ship is built out of salvage. At least D6 different ships went into her construction. 1,Old ship. Ship was plying the spaceways when the character's grandparent was a  youth. 1,Ancient ship. Ship is very old, possibly dating back to the beginning of star travel. 1,Custom Job. Most systems are nonstandard. Repairs are [Dice.1d4]D20% more costly than normal. 1,Recognizable Ship. The ship stands out strangely from other ships of its size. Even common folk know her by name. 1,Infested. The ship is overrun by parasites, skittermander, vermin, goblins, or similar pests. 1,Large Crew. Ship requires a large crew to run, at least [Dice.1d4]D20 % more than normal for her size. 1,Non-Efficient - Ship requires a massive crew to run, at least [Dice.1d4]D100% more than normal for her size. 10,[ComboFirst] 15,[ComboFirst] [ComboTwo] 2,[ComboFirst] [ComboTwo] [ComboTwo]
 * Problem

2,Vessel suffers from being Low-Tech ([Dice.1d4] systems are severely outdated) 2,Vessel suffers from being of Alien Make - (computer does not speak Common) 2,Vessel suffers from being Clunky (drive takes 2-3 times as long to warm up) 3,Vessel suffers from being in Default (vessel has liens on it) 2,Vessel suffers from being Inefficient (drive burns 15 percent  more fuel) 2,Vessel suffers from being Infested - (parasites) - 2,Vessel suffers from being a Lemon (one ship system breaks down every month or so) 2,Vessel suffers from having Poor Life Support (breaks often, monthly upkeep) 2,Vessel suffers from being a Slow-Starter (Weapons take 1 minute to warm up) 5,Vessel suffers from being Ugly 2,Vessel suffers from being Ungainly (vessel maneuvers poorly)
 * ComboFirst

2,and Low-Tech ([Dice.1d4] systems are quite obsolete) 2,and Alien Make - (computer does not understand Common) 2,and Clunky (star drive takes a while  to warm up) 3,and in Default (vessel has warrants or holds against it) 2,and Inefficient (drive burns much  more fuel) 2,and Infested - (alien critters) 2,and Lemon (a ship system breaks down every few weeks) 2,and Poor Life Support (breaks down, monthly filters) 2,and Slow-Starter (Weapons take a while to warm up) 5,and Ugly 2,and Ungainly (vessel maneuvers badly)
 * ComboTwo