PDD magic item

[main]

80,[minor weapon] 60,[minor power] 40,[minor power], and [minor power] 20,[minor weapon], and [minor power] 4,[major weapon] 3,[major weapon], and [minor power] 2,[major weapon], [minor power], and [minor power] 1,[major weapon], and [major power] 4,[major power] 3,[major power], and [minor power] 2,[major power], [minor power], and [minor power] 1,[major power], and [major power]
 * main

32,+1 16,+2 3,+1,+3 vs reptile, lizard, serpent, dinosaur and dragon 1,+1,+4 vs reptile, lizard, serpent, dinosaur and dragon 3,+1,+3 vs changelings, shapeshifters, dopplegangers 1,+1,+4 vs changelings, shapeshifters, dopplegangers 3,+1,+3 vs regenerating creatures 1,+1,+4 vs regenerating creatures 3,+1,+3 vs enchanted and magic using creatures 1,+1,+4 vs enchanted and magic using creatures
 * minor weapon

1,adds 1 point to strength while held/worn 1,adds 1 point to dexterity while held/worn 3,color spray 3/day 3,comprehend languages while held 3,cure light wounds 7/week 3,darkness (5' radius) 3/day 2,darkness (10' radius) 3/day 1,darkness (15' radius) 3/day 3,detect magic 3/day 3,detect invisible while held 4,ESP (30' range) 3/day 3,ESP (40' range) 3/day 2,ESP (50' range) 3/day 1,ESP (60' range) 3/day 3,feather fall on command 3,find traps 3/day 3,fly 1/day 3,hypnotic pattern 3/day 3,improved invisibility 1/day 3,invisibility 3/day 3,levitate 3/day 3,light 7/week 3,mind blank 3/day 3,obscurement 3/day 3,pass without trace 1/day 3,immune to disease 3,immune to fear 3,immune to confusion 3,immune to petrification 3,immune to poison 3,immune to gasses 3,immune to charm, hold, and sleep spells 3,+2 to all saving rolls while held 3,speak with animals 3/day 3,speak with dead 1/day 3,web 1/day 3,wizard lock 7/week 3,animate dead 1/day
 * minor power

32,+2 8,+3 1,+2 dragon slayer 1,+2 giant slayer 1,+2 demon slayer 1,+2 goblin slayer 1,+2 man slayer 1,+2 elf slayer 1,+2 dwarf slayer 1,+2 goblin slayer
 * major weapon

1,telekinesis (6000 gp weight limit) 2/day 1,telekinesis (5000 gp weight limit) 2/day 2,telekinesis (4000 gp weight limit) 2/day 2,telekinesis (3000 gp weight limit) 2/day 3,telekinesis (2000 gp weight limit) 2/day 3,telekinesis (1000 gp weight limit) 2/day 12,+2 to armor class or armor class of 0, whichever is better 12,cause serious wounds with successful attack 1/day 12,charm monster 2/day 12,charm person 7/week 1,cone of cold (12 die) 2/day 2,cone of cold (11 die) 2/day 4,cone of cold (10 die) 2/day 5,cone of cold (9 die) 2/day 1,fire ball (12 die) 2/day 2,fire ball (11 die) 2/day 4,fire ball (10 die) 2/day 5,fire ball (9 die) 2/day 1,lightning bolt (12 die) 2/day 2,lightning bolt (11 die) 2/day 4,lightning bolt (10 die) 2/day 5,lightning bolt (9 die) 2/day 12,+2 to damage (post doubling effects) 6,+3 to damage (post doubling effects) 3,+4 to damage (post doubling effects) 1,+6 to damage (post doubling effects) 12,confusion 1/day
 * major power